Alright, the answer to the guessing challenge:
What makes the Unholy Lopt Tome so dangerous? You see, it has a special mechanic tied to it that no other weapon has: when you enter combat with the Lopt Tome holder, the game takes your TOTAL attack power (Your strength/magic + weapon might) and HALVES it for that combat!
I can't tell you how crippling that is given how the formulas work. Any attack, no matter how weak, will always deal exactly 1 'nick' damage if your attack power can't overcome the opponent's defense, and that's pretty much all your guys are gonna be able to do.
Let me put it this way, a unit with an attack power of 40 is strong, but that'll be halved to 20 and wouldn't be able to overcome Julius' 25 defense, dealing 1 damage. A unit with 50 attack power is very strong, but would still only deal 1 damage. A unit with 60 attack power, only achievable though using a holy weapon, would deal 5 damage if it were physical, and 1 damage if it were magical...
So basically, given that a critical will double a unit's attack power, a unit HAS to critical to deal NORMAL damage! It's absurd! Now, I really pity the person that would be playing this game for the first time with no walkthrough, because the game doesn't tell you this, you have to walk into it, deduce what's happening through careful observation of your stats, and go "Oh shit...".
Let us inflict pain on ourselves:
After killing someone, either Julius or Ishtar will declare themselves the winner of the competition, and then they'll both teleport to who-knows-where. I'm aiming to reduce Julius to 0 hp, and force him to teleport away.
One thing I really like about the Lopt Tome though, is how awesome it's animation is. It's a giant fucking black dragon that comes out of nowheres, makes a horrible, terrifying roar, and mutilates everyone with it's power.
You know, since I have the power of savestates at my command, now is as good a time as any to show off the death quote for each character:
And my favorite:
Spouting that lame poetry till the
very end heh Johan?
The only unit not included is Hannibal, because I don't feel like dragging his fat ass all the way across the map for what is probably a single line of text.
Alright, now to go at it seriously:
To take down Julius, you need to have all your units on the ready and PREPARED. Don't let a single errant detail slip by.
I got extremely lucky, and it only took two tries to get off unscathed. I have Faval go in first, knowing that his speed bonus would prohibit Julius from using pursuit, and let him lure him forward and take the first hit. As a matter of coincidence though, he shot off TWO criticals, and reduced Julius to 6 hp. I then had Shanan jump in, get a lucky critical of his own, and that finished the job.
If you don't want to subject yourself to the damn hard trial and error battle that is fighting Julius, you can "feed" him a weaker character you don't care for, like Hannibal, and that'll satisfy Julius and he'll teleport away with Ishtar.
Now that that's through:
All we need to do now is capture Miletos, and the only person standing in our way is...
Trivial!
Darn, it would seem the children have been moved elsewhere again!
Meanwhile, in the topmost castle, Chalphy:
Alvis is talking to his advisor, Palmar, and tells him to take the children, and a "Special item" that belonged to Sigurd and flee the castle.
Then Julia shows up, this time with all her memories restored (remember how she had amnesia when she first joined up with us?). Alvis takes this opportunity to finally tell her how much he loves her, and how he's sorry that he didn't notice that Julius was Loputousu incarnate. He breaks down further and admits that it's his fault for not stopping Julius when he was young, and how it's his fault that he got strong enough and evil enough to start bossing him around, and how he couldn't do anything when he killed Deirdre, his own mother. He gives her the circlet that Deirdre owned, and tells her to escape the castle while she still can.
But then Manfloy shows up, and tells Alvis that he'll be instead escorting Julia to Barhara, and if he doesn't want Julia to wind up dead, then he better stay in line and kill the oncoming rebels!
East of Chalphy:
Palmar is stuck in a dead-end! He needs help, and he's trusting us to provide it to him.
We best hurry though, because a squad of black magi are descending on his position! We need to cut through Alvis' personal army first though...