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Author Topic: Starcraft II  (Read 31560 times)

fenrif

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Re: Starcraft II
« Reply #345 on: August 07, 2010, 12:24:00 pm »

I used a few of them, if only just because they look cooler than the standard terran units.
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Darkmere

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Re: Starcraft II
« Reply #346 on: August 07, 2010, 01:13:07 pm »

Mercs are handy for instant-build if you estimated a push wrong or need a fast defense somewhere (final campaign mission, for example). Plus the pirate battlecruiser just looks cool. I totally want the Thor's immortality protocol in multiplayer...

I can understand Blizz pulling maps with certain content, all it takes is one person with a persecution complex to file a frivolous lawsuit and that's tons of bad press. Also, if you're seriously looking for porn inside a video game... you're not trying hard enough and/or need to go outside sometime.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Bandages

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Re: Starcraft II
« Reply #347 on: August 07, 2010, 01:30:21 pm »

hah, hot streak 5. Now we're talkin. 8)
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DJ

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Re: Starcraft II
« Reply #348 on: August 07, 2010, 01:35:55 pm »

Also, I noticed I'm mainly using old units in the campaign. Marines, medics, firebats and siege tanks mostly. The only new unit I use much is Viking, but mainly for it's mobility rather than AA (marines cover that). So what's the lore for Terrans switching to suckier units in the second war? Hellions especially seem totally crap. Firebats do a much better job, mainly because they can be healed. I haven't found much use for reapers either.
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head

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Re: Starcraft II
« Reply #349 on: August 07, 2010, 02:43:02 pm »

Also, I noticed I'm mainly using old units in the campaign. Marines, medics, firebats and siege tanks mostly. The only new unit I use much is Viking, but mainly for it's mobility rather than AA (marines cover that). So what's the lore for Terrans switching to suckier units in the second war? Hellions especially seem totally crap. Firebats do a much better job, mainly because they can be healed. I haven't found much use for reapers either.

hellions with the upgrade are king against zergling spam and such.
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Lord Shonus

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Re: Starcraft II
« Reply #350 on: August 07, 2010, 02:45:04 pm »

A buddy has this now, and I've played the first few campaign missions. I save this to say:

Hydralisk
Hunting
Derby (One of the clickable pictures in the bar.)
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Bandages

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Re: Starcraft II
« Reply #351 on: August 07, 2010, 02:52:34 pm »

Yahoo! Silver league!
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Astral

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Re: Starcraft II
« Reply #352 on: August 07, 2010, 03:54:58 pm »

A buddy has this now, and I've played the first few campaign missions. I save this to say:

Hydralisk
Hunting
Derby (One of the clickable pictures in the bar.)

I still have my original Starcraft manual; I think that picture was in there somewhere, among a few others that I saw.
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kcwong

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Re: Starcraft II
« Reply #353 on: August 08, 2010, 04:16:39 am »

Hellions especially seem totally crap. Firebats do a much better job, mainly because they can be healed.

Does anyone actually build some extra SCVs, so you can heal your mechanical units during a fight? Is their repair speed worth it (since those SCVs will die alot)?
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Whiskey mcgin

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Re: Starcraft II
« Reply #354 on: August 08, 2010, 05:03:51 am »

Actually, the enemy wont target the SCV's, because they wont be doing actual damage. Its usually a good idea to send atleast a few SCV's to repair any mechanic things, especially Thors. :P
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kcwong

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Re: Starcraft II
« Reply #355 on: August 08, 2010, 05:46:26 am »

The AI sure loves killing my medivacs first... my whole team of marauders and marines left almost untouched, and three medivacs got shot down first. Are you talking about humans or AIs leaving SCVs alone?
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Whiskey mcgin

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Re: Starcraft II
« Reply #356 on: August 08, 2010, 06:24:40 am »

Well, I mostly think its the players, if you just issue an attack order, the guys will attack everything in their range, but the priority goes for the ones that fight back. But, I think the AI, because it can be pretty efficient in micro, might be targeting the medivacs. :P.
I mean, the APM of an insane AI ranges from 1000 to 2000. :S
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Miggy

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Re: Starcraft II
« Reply #357 on: August 08, 2010, 06:52:21 am »

Does anyone actually use mercenaries in the campaign? They seem like a huge waste of credits to me. You get a lot more mileage from regular unit upgrades.

I totally use mercs all the time. I don't buy the mercs that I won't use (I.e. I have the marine by default, then buy the siege tank and either the viking or banshee (depending on last mission choice)), but the ones I do have I spam out as much as I can. Really, they're instant-build beefed up units that cost close to what the original would cost anyway (4 "War Dog" marines cost 250 minerals as opposed to the 200 minerals of 4 regular marines). Not to mention, you don't even have to tech to them in the first place. I rarely if ever build siege tanks regularly, but it is just about no investment to just pull 4 siege breakers out of your rear then siege 'em up.

Really it's all Blizzard's fault for just hosting the maps in the first place. If they didn't host the maps, they wouldn't have much control over the content of maps, but they wouldn't be able to be held liable for it. The reason they do this is not only because they can, but because they have to or their precious little Teen rating will be bumped up to Mature.

Maybe Blizzard is hosting all of the games themselves because a lot of people had issue hosting in the earlier battle.net? If you do want to play a popular game today, it is much easier to play one than in warcraft 3's days. There were a lot of firewall issues back in the days that prevented hosting, and while a lot of them were easy to fix, a lot of them weren't. Having Blizzard host everything is the only way to actually get around the issue, and now anyone who wants to play a game can start up a room of it, whether or not they have played it before.


Actually, the enemy wont target the SCV's, because they wont be doing actual damage. Its usually a good idea to send atleast a few SCV's to repair any mechanic things, especially Thors. :P

The AI sure loves killing my medivacs first... my whole team of marauders and marines left almost untouched, and three medivacs got shot down first. Are you talking about humans or AIs leaving SCVs alone?

Well, I mostly think its the players, if you just issue an attack order, the guys will attack everything in their range, but the priority goes for the ones that fight back. But, I think the AI, because it can be pretty efficient in micro, might be targeting the medivacs. :P.
I mean, the APM of an insane AI ranges from 1000 to 2000. :S

Depends on the AI you play against, I think. I've had my SCVs target fired while repairing stuff (mainly the "Odin") many, many times while playing on Brutal. I also remember the zealots going for my SCVs repairing bunkers in the "Rush" challenge, however only if the SCVs were relatively close to the zealots.

And as for shooting down medivacs: That's standard. If a guy is ordered to a-move to a spot and he comes across 2 enemies, one which is flying and one which is not, he'll attack the flying unit first. If you want your medivacs to be safe, keep them in the back of your M&M ball.
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Darkmere

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Re: Starcraft II
« Reply #358 on: August 08, 2010, 10:00:18 am »

So what's the campaign like on brutal compared to hard? I'm still doing achievement chasing but I'll end up playing brutal eventually.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Miggy

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Re: Starcraft II
« Reply #359 on: August 08, 2010, 10:54:58 am »

Brutal is definitely a stage up from hard. The biggest focus is really macroing. On hard you could let your macro slip and just go "Whatever" whenever your money skyrockets and you don't feel like making more barracks as long as you actually had a sizable ball of units to begin with. On brutal you need to think more in actual ladder game terms. You actually have to expand at times, you have to keep producing all the way up to 200/200. You have to keep upgrading and all that jazz.

It does feel a lot more "real", in my opinion though. I played through the final mar-sara mission on normal (the one where you're simply holding out in your fort while the zerg swarm at you) in order to get the "Didn't lose a bunker" achievement, and it was so different. When the final rush came to try and wipe you off in normal, it was pretty meh and you barely had to retreat, had you massed up all the while. On brutal? You were getting hammered by zerg friggin everywhere, poring out of every hole. The "narrow escape" is a lot more actually narrow, and the endless swarm does feel a lot more endless when they're sending packs larger than 2 'lings at a time at you.
« Last Edit: August 08, 2010, 10:57:07 am by Miggy »
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