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Author Topic: Bioshock: Infinite (aka Project Icarus)  (Read 22281 times)

Mrhappyface

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #225 on: April 03, 2013, 01:17:29 pm »

Volley Gun and RPG only. Devil's Kiss and Crows. DO IT FRIGATE
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timferius

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #226 on: April 03, 2013, 01:30:41 pm »

Volley Gun and RPG only. Devil's Kiss and Crows. DO IT FRIGATE

God I hate the volley gun, it takes about half a clip of direct hits to kill most guys (from memory at least, haven't used it in a bit).
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umiman

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #227 on: April 08, 2013, 11:58:06 am »

Just finished the game.

The ending doesn't make much sense to me given the logic that the game operates on. So here's my thoughts:
Spoiler (click to show/hide)

So there you have my thoughts on it. TL;DR: I think Elizabeth does something very silly.

Digital Hellhound

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #228 on: April 08, 2013, 12:28:54 pm »

Spoiler: Just one theory (click to show/hide)

I really suggest digging around for various explanations floating around. Really, I just like talking about this game.
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umiman

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #229 on: April 08, 2013, 01:39:26 pm »

Spoiler (click to show/hide)

I think I'm more annoyed by the bizarro psuedo-magic physics lumped at us at the end than anything else. It's the same kind of nagging pain that I get when American games use Malay names and language badly or Japanese shows break out Christian symbols for no reason. Though not annoyed enough to care too much haha. After all it is a game. I don't really expect games to fully cover every single aspect of time travel in perfect detail. It'd bore people to death.

Still fun though.

Digital Hellhound

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #230 on: April 08, 2013, 02:37:48 pm »

Spoiler (click to show/hide)

Anyway, I've seen a lot of talk that the game's over-the-top your-head-asplode violence was unnecessary/harmful and I agree to an extent. The first execution is incredibly jarring and the gory deaths seem really out of place (though I love that Elizabeth has various horrified reactions to them). Some people seem to think that the raffle kill is good because it contrasts with the bright and clean Columbia we've seen so far, but I think the reveal of the prize there does that already in a better way.
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umiman

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #231 on: April 10, 2013, 05:15:02 pm »

Oh my god. I only just realized why Bioshock Infinite had covers of God Only Knows and Tainted Love even though there was no way in hell they should have been there.

It's because there was no way in hell they should have been there and someone was manipulating tears to steal music from the future hahaha! That's pretty freaking clever.

Shooer

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #232 on: April 10, 2013, 06:40:10 pm »

Spoiler (click to show/hide)
Just my thoughts on stuff.  The reveal at the end makes the soldier field part just that much more... awesome.
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Ardas

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #233 on: April 13, 2013, 05:29:33 am »

I can't help but be disappointed with the whole affair. After playing the game I'm just left... with a really bad aftertaste. Things feel rushed in the second part, plot is hijacked away from the supposed "social commentary" and the gameplay itself is painfully generic, with vigors being always either offensive or crowd control or both at higher upgrades.

Really, with the story as it is, the gameplay really feels as it doesn't connect with the plot or the world at all, unlike plasmids and the potential features like aerial/vertical combat are really underused in favor of setpieces that move you from story bit to story bit.The foreshadowings and other elements are no different, for they are setpieces too and much different form exposition you receive.
The gunplay is average and not as varied as in previous games - upgrades are plain and uninspiring, there are no visual cues that you upgraded your weapon and combat AI is really basic. In later levels fully upgraded vigors are basically overpowered "press to win" options that detract from already poor combat.

My greatest gripe with the game lies in its story however - its not as great and inspired as you would like to think. Moreover, its internally inconsistent and the only way the plot works is because some things are intentionally set to be in contradiction to the applied plot device.

Here are my thoughts on the story development - entirely subjective and based off my own speculation and research done on game development as it was. Feel free to tear me a new one or dispute my findings, I am looking forward to it.
Spoiler: Story Rant in detail (click to show/hide)

My verdict on the game as a whole - 6.5/10. Competent but really underwhelming and not really what it claims to be. The story keeps it up but its short of its true potential as it misses out on many valuable elements that are sidelined.
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Mullet Master

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #234 on: April 13, 2013, 10:35:25 am »

It looks like I'm the absolute last person to finish this game. Bought on release day, finished today.
Anyway.

Played on normal. I really believe one or more patches has ratcheted up the difficulty, or somehow I've gotten worse at playing it since the release date. I've been playing FPS multiplayer and non multiplayer the majority of my life, so I'm not a complete noob. 
There were a few frustrating points (ghost battle; final battle) where it was a nonstop stream of deaths. Took me at least 5 tries for the final battle.

Spoiler: City of Columbia (click to show/hide)
« Last Edit: April 13, 2013, 11:08:16 am by Mullet Master »
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shadenight123

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #235 on: April 13, 2013, 06:11:11 pm »

Spoiler (click to show/hide)
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

Mrhappyface

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #236 on: April 13, 2013, 06:25:55 pm »

Spoiler (click to show/hide)
Well I like to pretend that didn't happen to Booker,but instead another man and child stepped through the portal to stop them. But it wasn't a man and child, it was a space marine and a monkey. And not just one space marine and monkey, a whole lot of space marine and monkeys in different outfits.  And as they all came through carrying different weapons, they stopped briefly and posed. And in unison, they all cried "IT'S TIME TO SPLIT!"

Bioshock Infinite was  all just a ruse prologue for Timesplitters 4.
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Johuotar

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #237 on: April 14, 2013, 06:35:03 am »

There's one small thing that I dont understand.
Spoiler (click to show/hide)
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Digital Hellhound

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #238 on: April 14, 2013, 06:58:00 am »

There's one small thing that I dont understand.
Spoiler (click to show/hide)

Spoiler (click to show/hide)
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umiman

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #239 on: April 14, 2013, 07:09:31 am »

At first I was like "Colombian Assassin"? What does Colombia have to do wi- ooooooh!
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