Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 [14] 15 16 17

Author Topic: Bioshock: Infinite (aka Project Icarus)  (Read 22290 times)

Mrhappyface

  • Bay Watcher
    • View Profile
Re: Bioshock: Infinite (aka Project Icarus)
« Reply #195 on: March 31, 2013, 03:14:32 pm »

I say 6/10 because it's a better than average shooter. However, it says a lot about a game when the best part of the game was before there was any combat or Elizabeth. Eleanor in Bioshock 2 was shown to be more of an interesting character and she has only has a small amount of screentime. Heck, even SHODAN was more sympathetic a character than Elizabeth!
« Last Edit: March 31, 2013, 04:41:55 pm by Mrhappyface »
Logged
This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

hemmingjay

  • Bay Watcher
    • View Profile
Re: Bioshock: Infinite (aka Project Icarus)
« Reply #196 on: March 31, 2013, 04:46:16 pm »

Honestly i really don't understand how this game is so highly praised.

I think because it knows exactly how to push the publics buttons.

"Do you want to do this needlessly cruel act for a different ending, or do you want to do this heroic act for more of a reward much later on?"

Look! a moral choice! GENIUS!
Paid reviews. Half the metacritic user scores for the game were created on the day the game came out and are all 10/10. Plus many awards were given for the game based on beta builds of the game. Most of the stuff in the beta trailers were never in the game.

Do you have a source for this "paid reviews" claim? This is illegal in the two big countries that run game sites and would cause an entire organization to lose it's press credentials which is valued much higher than the potential revenue from a paid review or even an ad campaign. I believe most of the 10/10 were from diehard fans and those who are impressed with the world crafted and the high degree of polish. I believe the game to be a 7.5-8.5 based on the genre and rational application of expectations and reason. I personally feel that anyone who played the game and rated it below a 6.5 or above a 9.5 is either delusional or bearing a grudge.
Logged
Only a simple mind can be certain.

Neonivek

  • Bay Watcher
    • View Profile
Re: Bioshock: Infinite (aka Project Icarus)
« Reply #197 on: March 31, 2013, 04:52:54 pm »

As well often these arn't paid reviews but what I call "Surface reviews"

A lot of games can seem great if you play them only an hour.
Logged

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Bioshock: Infinite (aka Project Icarus)
« Reply #198 on: March 31, 2013, 05:49:21 pm »

Quote
I personally feel that anyone who played the game and rated it below a 6.5 or above a 9.5 is either delusional or bearing a grudge.

I agree with this. I enjoyed just as much as every other Bioshock (I enjoyed 2 the least.) Which was a solid 7 to 8 in my book, if I have to give it a number.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

dragonshardz

  • Bay Watcher
  • [ETHIC:PONY:ACCEPTABLE]
    • View Profile
    • Steam Profile
Re: Bioshock: Infinite (aka Project Icarus)
« Reply #199 on: March 31, 2013, 07:11:51 pm »

Someone needs to buy me this damn game, yo.

As for the reviews being inaccurate...I personally distrust any review site that assigns a game an arbitrary score, since the quality of a video game is pretty subjective once you get past mechanical stuff (graphics, control responsiveness, etc.) and into story/themes/characters. Plus there's also the plethora of "give us a high score for an early review" deals that go on as well as paid positive reviews (which aren't illegal but are definitely the antithesis of journalistic integrity).

I mean, if you look at Spec Ops: The Line from a mechanical point of view, it was very bland and uninspired - typical gung-ho shooter for the majority of the early game but the themes it dealt with - white phosphorus, anyone? - were excellently done and made an otherwise average game into a great one.

The same is true with the entirety of the Bioshock series - the point of the games is to be art, to criticize multitudinous forms of extremism within the context of fictional worlds. Bioshock criticized Randism and its impractical, often self-destructive nature. Bioshock 2 criticized Communism's frequent practice of creating equality by toppling those who stand tall (the same theme, BTW, is present in the first season of the Legend of Korra). Bioshock Infinite criticizes the people who take religious and political beliefs that should be positive and turn them into tools for oppressing others. It is those themes, dealt with maturely, that make the game what it is.

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Bioshock: Infinite (aka Project Icarus)
« Reply #200 on: March 31, 2013, 07:18:54 pm »

Quote
Bioshock Infinite criticizes the people who take religious and political beliefs that should be positive and turn them into tools for oppressing others. It is those themes, dealt with maturely, that make the game what it is.

Spoiler (click to show/hide)
« Last Edit: March 31, 2013, 08:10:57 pm by nenjin »
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Mrhappyface

  • Bay Watcher
    • View Profile
Re: Bioshock: Infinite (aka Project Icarus)
« Reply #201 on: March 31, 2013, 07:23:30 pm »

Sorry about the outburst earlier. I'm just upset that most of the other forums I go onto are constantly being bombarded with new threads praising Bioshock: Infinite as game of the decade or having the best story ever. I'm also upset that the game was nothing like the previous gameplay trailers (which the game won awards for that also are shown on the boxart).
Also, on the paid review subject. Reviewers aren't necessarily bribed in money. Many publishers invite game reviewers over to their studios and give them tons of free stuff like early review copies, game related paraphernalia, hotel reservations, plane tickets, etc. It's subtle, but they tend to only invite game reviewers they like and consequentially give their games good scores.
« Last Edit: March 31, 2013, 07:31:03 pm by Mrhappyface »
Logged
This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

kaenneth

  • Bay Watcher
  • Catching fish
    • View Profile
    • Terrible Web Site
Re: Bioshock: Infinite (aka Project Icarus)
« Reply #202 on: March 31, 2013, 07:25:39 pm »

I'm wondering how the DLC will hook in story-wise; more men with more cities?
Logged
Quote from: Karnewarrior
Jeeze. Any time I want to be sigged I may as well just post in this thread.
Quote from: Darvi
That is an application of trigonometry that never occurred to me.
Quote from: PTTG??
I'm getting cake.
Don't tell anyone that you can see their shadows. If they hear you telling anyone, if you let them know that you know of them, they will get you.

MorleyDev

  • Bay Watcher
  • "It is not enough for it to just work."
    • View Profile
    • MorleyDev
Re: Bioshock: Infinite (aka Project Icarus)
« Reply #203 on: March 31, 2013, 07:52:57 pm »

So played it through in about 5 hours. Story is, naturally, amazing. The first and final thirds of the game are fun, the ending leaves you speechless, but the middle part starting where you
Spoiler (click to show/hide)
is weak in that the level design is fairly boring and linear (at least I didn't notice many side-paths to explore) and it's just "let's pump as many enemies as possible at the player".

I eventually dropped the difficulty to Easy during that part just because I was bored with the fights and just wanted to get to the next character scene. It needed more of everything plot and world wise that makes a Bioshock game fun, namely more interesting environments and lore-and-character developing audio diaries, and pretty much completely lacked both of those. Elizabeth only seemed to make comments when inside elevators during that part too, instead of the usual environmental comments, which just added to the poorer production quality feeling of the areas. Maybe I would of enjoyed it more if I just played the whole game on that difficulty...

They even do the cardinal sin of having a boss repeat itself with no real variations, and that particular boss is fairly bizarre and out-of-place in and of itself. I mean, really?
Spoiler (click to show/hide)
Also the existence of Vigors felt out of place. It seemed very "Bioshock did it with Plasmids, so BioShock infinite has too as well". They just didn't feel very well integrated into the setting.

But the game as a whole, both the parts I liked and didn't like, and taking the plot's general "awesomeness" and it's ability to make you care for Elizabeth into account...I'd give it an 8/10. Which I call a damn good score.

8/10 should mean exceptional.
9/10 should be near perfect and hit almost every note beginning to end. My lack of enjoyment of that middle part is all that stops Bioshock Infinite getting this for me.
10/10 is not only a 9/10 but also redefines a genre and/or brings something new to the field, and you'd only expect one or two per generation per genre. This is why I'd say Portal 2 is a 9/10, but Portal is a 10/10, but still say Portal 2 is all in all the better game (and Portal is all in all an amazing game).
« Last Edit: March 31, 2013, 08:05:57 pm by MorleyDev »
Logged

Enzo

  • Bay Watcher
    • View Profile
Re: Bioshock: Infinite (aka Project Icarus)
« Reply #204 on: March 31, 2013, 07:56:09 pm »

I'm wondering how the DLC will hook in story-wise; more men with more cities?

You forgot more lighthouses.

I can't imagine what kind of DLC they could add to make the $20 season pass worth it (I did not buy one for this reason). It's such a linear game with such a definitive ending, I don't see many opportunities in terms of actual content to add. New weapons, skins, MAYBE challenge maps?
Logged

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Bioshock: Infinite (aka Project Icarus)
« Reply #205 on: March 31, 2013, 08:18:09 pm »

I think I had blocked out:
Spoiler (click to show/hide)

The middle is definitely where it drags a bit, and where the story logic starts getting self serving. (Or is most self-serving.)
Spoiler (click to show/hide)

I agree with the complaint that several things, despite how beautifully they were presented, felt tacked on because they're obligatory part of the Bioshock Universe.

Spoiler (click to show/hide)
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Mrhappyface

  • Bay Watcher
    • View Profile
Re: Bioshock: Infinite (aka Project Icarus)
« Reply #206 on: March 31, 2013, 08:23:33 pm »

I felt the story was rather mediocre. The TWIST was done much better in games like Nier or Legacy of Kain: Defiance. Even EYE: Divine Cybermancy's ending was more straightforward and clear.
Logged
This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

kaenneth

  • Bay Watcher
  • Catching fish
    • View Profile
    • Terrible Web Site
Re: Bioshock: Infinite (aka Project Icarus)
« Reply #207 on: March 31, 2013, 11:19:24 pm »

Honestly, I think Borderlands 2 had a better plot.
Logged
Quote from: Karnewarrior
Jeeze. Any time I want to be sigged I may as well just post in this thread.
Quote from: Darvi
That is an application of trigonometry that never occurred to me.
Quote from: PTTG??
I'm getting cake.
Don't tell anyone that you can see their shadows. If they hear you telling anyone, if you let them know that you know of them, they will get you.

Neyvn

  • Bay Watcher
    • View Profile
Re: Bioshock: Infinite (aka Project Icarus)
« Reply #208 on: April 01, 2013, 12:13:28 am »

The middle is definitely where it drags a bit, and where the story logic starts getting self serving. (Or is most self-serving.)
Spoiler (click to show/hide)
Have a read of my post last page, not the start but down the bottom area, I kinda try and explain why they are all different...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Domenique

  • Bay Watcher
    • View Profile
Re: Bioshock: Infinite (aka Project Icarus)
« Reply #209 on: April 01, 2013, 02:46:38 am »

So like with most exceptional games I have encountered, everyone's polarized: some like it for what it is, some nit-pick and statet that it's "not that good at all!".
Logged
Pages: 1 ... 12 13 [14] 15 16 17