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Author Topic: Bioshock: Infinite (aka Project Icarus)  (Read 22321 times)

Neyvn

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #165 on: March 30, 2013, 08:25:34 am »

One thing I can't put together though...
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shadenight123

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #166 on: March 30, 2013, 08:36:28 am »

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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

Marchosias

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #167 on: March 30, 2013, 08:37:59 am »

One thing I can't put together though...

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nenjin

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #168 on: March 30, 2013, 12:38:07 pm »

I'm pretty sure....

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« Last Edit: March 30, 2013, 12:43:21 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
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When we are no longer able to change a situation, we are challenged to change ourselves.
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Marchosias

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #169 on: March 30, 2013, 01:14:06 pm »

Spoiler: Yeah but... (click to show/hide)
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Digital Hellhound

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #170 on: March 30, 2013, 01:27:28 pm »

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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ˇNo parmesan!

nenjin

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #171 on: March 30, 2013, 03:01:44 pm »

Spoiler: Except... (click to show/hide)
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Digital Hellhound

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #172 on: March 30, 2013, 03:12:10 pm »

Spoiler: I know, I know... (click to show/hide)
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ˇNo parmesan!

Omegastick

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #173 on: March 30, 2013, 03:21:16 pm »

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Enzo

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #174 on: March 30, 2013, 04:08:43 pm »

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My 2 cents.

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tryrar

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #175 on: March 30, 2013, 04:55:35 pm »

Well, MY 2 cents is to once again quote the Doctor:

Timey Wimey Ball

Edit: To expand:
Spoiler (click to show/hide)
« Last Edit: March 30, 2013, 04:59:14 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
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Omegastick

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #176 on: March 30, 2013, 05:00:58 pm »

Spoiler (click to show/hide)

My 2 cents.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Well, MY 2 cents is to once again quote the Doctor:

Timey Wimey Ball

Edit: To expand:
Spoiler (click to show/hide)
I'm not following. Browns? Stinger? What?
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Marchosias

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #177 on: March 30, 2013, 08:17:36 pm »

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Empty

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #178 on: March 30, 2013, 08:50:31 pm »

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Mrhappyface

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #179 on: March 30, 2013, 11:08:53 pm »

Please don't buy this game. It's a 6/10 at best.
The game is horribly dumbed down compared to the other games.
Columbia isn't even half the environment of Rapture
The levels are much smaller
Linear hallway shooter
The levels are essentially corridors, and no longer large DOOM like arenas with secret areas
2 weapons
You can only carry 2 weapons with at all times
No special ammos
Every weapon has 1 ammo type
Weapons don't change appearance when they are upgraded
They still look boring and unispired
>Vigors are unexplained and only 1-3 are actually useful (Jockey, Devil, Bronco)
Though the visual effects on your arms are really cool
Little enemy variety
Compared to the many types of splicers, this is worrying
Feel like you're grinding through the same waves of the same enemy types for the duration of the game
Gets quite monotonous, as peekaboo shooting is much less worrying and boring
Only a few Handymen appearances and they are piss poor successors to the Big Daddies
They can be destroyed quite easily by RPG or vigor spam
Enemy and Elizabeth AI is retarded
Elizabeth is invulnerable, and sometimes despineses ammo/health/mana but this could've been remided if the game let you carry health packs/syringes like the previous Bioshock game
2deep4u ending pulled out of Elizabeth's ass in the last ten minutes
It's stupid
Choices do not matter
They really don't
Founders and Vox might as well be non-existent for all the interaction you have with them
None of them felt very sympathetic or interesting
Doesn't capitalize enough on the father/daughter angle (BioShock 2 did it better and Delta doesn't even speak a fucking word)
Booker's VA is subpar and he's too much of a dick
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This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.
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