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Author Topic: Bioshock: Infinite (aka Project Icarus)  (Read 22334 times)

Alkhemia

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #150 on: March 28, 2013, 09:54:27 pm »

Anyone play 1999 mode yet?
If so what the verdict on that?
What is the 1999 mode? Unlocked after finishing???
or the konami code at the main menu
http://kotaku.com/5878338/average-gamers-are-going-to-hate-bioshock-infinites-1999-mode
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Omegastick

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #151 on: March 29, 2013, 07:21:51 am »

Yeah, still looking for my Heart after it lept out of my chest...

Personally, hated that level...
Ran out of ammo within seconds...
Took me a bit to realize that you have to sneak around. The Following stage was even more annoying considering that I had only half a clip of a Handgun to fight everyone who had good armour on too...

Wait, it was possible to sneak around? I thought you just had to melee them all to death! Screw everything about that level, especially the jumps scare. I pulled an all nighter to play this and woke up everyone in the house with my scream.

EDIT:
« Last Edit: March 29, 2013, 07:35:03 am by Omegastick »
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shadenight123

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #152 on: March 29, 2013, 08:16:51 am »

spoiler alter for ending.
Spoiler (click to show/hide)
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
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Omegastick

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #153 on: March 29, 2013, 08:32:40 am »

spoiler alter for ending.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
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shadenight123

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #154 on: March 29, 2013, 08:45:10 am »

so when the designers spoke of 'life-altering' choices and 'every run will be different'...
they were over-exaggerating.
Yeah, as I'm actually realizing now that I've calmed down a bit post-ending.
Spoiler (click to show/hide)
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

nenjin

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #155 on: March 29, 2013, 09:07:37 am »

so when the designers spoke of 'life-altering' choices and 'every run will be different'...
they were over-exaggerating.
Yeah, as I'm actually realizing now that I've calmed down a bit post-ending.
Spoiler (click to show/hide)

They always are. I'm pretty sure their "every run will be different" claim comes from the fact I think gear is actually semi-randomly generated. At least, in my game, I've gotten two pieces of gear that do the same things but have different stat values.

A roguelike, BS:I is not.
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shadenight123

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #156 on: March 29, 2013, 09:10:02 am »

in the very beginning of the game, there is a five-number code written on the side of the 'fisher' shack on one of the floaters.
(it's inversed as if a mirror was used)
you reckon it's some kind of secret code?
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

Omegastick

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #157 on: March 29, 2013, 09:23:27 am »

in the very beginning of the game, there is a five-number code written on the side of the 'fisher' shack on one of the floaters.
(it's inversed as if a mirror was used)
you reckon it's some kind of secret code?
Spoiler: End game spoilers (click to show/hide)
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Marchosias

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #158 on: March 29, 2013, 06:40:15 pm »


Yeah that is not quite right... but I guess for people that it just flew over their head, it really doesnt matter.

Sorry if long winded and all over the place.
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kaenneth

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #159 on: March 29, 2013, 07:08:07 pm »


Yeah that is not quite right... but I guess for people that it just flew over their head, it really doesnt matter.

Sorry if long winded and all over the place.

Spoiler (click to show/hide)
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Neyvn

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #160 on: March 29, 2013, 10:31:25 pm »

Yeah, still looking for my Heart after it lept out of my chest...

Personally, hated that level...
Ran out of ammo within seconds...
Took me a bit to realize that you have to sneak around. The Following stage was even more annoying considering that I had only half a clip of a Handgun to fight everyone who had good armour on too...

Wait, it was possible to sneak around? I thought you just had to melee them all to death! Screw everything about that level, especially the jumps scare. I pulled an all nighter to play this and woke up everyone in the house with my scream.


Yeah the Screamer Boy thing acutually moves around looking in different directions, and as long as you stay out of his light/sight he won't scream thus bringing the people out of their separate tearworlds and at you...
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Enzo

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #161 on: March 30, 2013, 12:00:36 am »

Yeah, still looking for my Heart after it lept out of my chest...

Personally, hated that level...
Ran out of ammo within seconds...
Took me a bit to realize that you have to sneak around. The Following stage was even more annoying considering that I had only half a clip of a Handgun to fight everyone who had good armour on too...

Wait, it was possible to sneak around? I thought you just had to melee them all to death! Screw everything about that level, especially the jumps scare. I pulled an all nighter to play this and woke up everyone in the house with my scream.

That level was my favourite part of the game :P

It was really the closest in atmosphere to the first games, in my opinion. Trumpetheads were surprisingly creepy, reminded me of encountering Big Daddy's in the beginning of Bioshock 1. "Nope nope nope nope nope not going to deal with that." Helluva lot better than derpy Washingtonbots. Also, it gave you the option, as stated, of actually doing something other than just run-and-gunning all the time. The jumpscare was, however, totally uncool.

I also liked the ending, so it's possible that I AM JUST A CRAZY PERSON.

Sorry if long winded and all over the place.

Was that all one sentence? :O
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nenjin

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #162 on: March 30, 2013, 12:14:36 am »

Finished at 17 hours. Not bad for a non-open world FPS.

Spoiler (click to show/hide)
« Last Edit: March 30, 2013, 02:00:43 am by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
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Digital Hellhound

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #163 on: March 30, 2013, 04:16:12 am »

I'm pretty sure the 'debt' was originally

Spoiler (click to show/hide)
« Last Edit: March 30, 2013, 04:17:52 am by Digital Hellhound »
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Marchosias

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #164 on: March 30, 2013, 05:30:32 am »

I'm pretty sure the 'debt' was originally

Spoiler (click to show/hide)

Spoiler (click to show/hide)
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