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Author Topic: Bioshock: Infinite (aka Project Icarus)  (Read 22342 times)

nenjin

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #135 on: March 28, 2013, 01:09:51 am »

I'm glad I started playing it on hard (I generally play games on normal because I figure that's the difficulty the developers balanced the game for, their idea of an 'optimal' experience.) I think if fighting were any easier I'd be enjoying the game less, and all the upgrades and gear wouldn't be as useful. I guess I'm about 50%+ through the game at this point, and I've only died 4 times. (2 times if you count the ones where I simply had nothing left.) The lack of quicksave/quickload is still pretty annoying. The game has the irritating habit of respawning you in the line of fire sometimes.

I'm enjoying it, about as much as I've enjoyed all the Bioshock games. Although this one is certainly the best looking. I'll certainly finish it before moving on to something else, something I can't say of a lot of games. 1999 Mode is also kind of sounding like Dark Souls level of difficulty, which sounds sort of appealing for another playthrough.
« Last Edit: March 28, 2013, 11:34:15 am by nenjin »
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Alkhemia

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #136 on: March 28, 2013, 05:54:11 am »

hmmm I'm going to have to grab this next time I can 1999 mode seems like the best place to start. It not fun if it not hard  :D
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foil

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #137 on: March 28, 2013, 11:33:32 am »

I just got this and agree its far too easy.

Im maybe an hour in and killed 40+ enemy and still not died.  Thats with meleeing most of them even when they have guns lol, on hard.
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Silfurdreki

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #138 on: March 28, 2013, 12:11:53 pm »

So that's that, just finished it.

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Neonivek

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #139 on: March 28, 2013, 12:46:24 pm »

I just got this and agree its far too easy.

Im maybe an hour in and killed 40+ enemy and still not died.  Thats with meleeing most of them even when they have guns lol, on hard.

There is something in me that dislikes it whenever I have to put a game to hard just to essentially play it on "normal"

I don't know why.
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lordcooper

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #140 on: March 28, 2013, 12:55:21 pm »

Because you dislike everything?
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kaenneth

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #141 on: March 28, 2013, 01:41:41 pm »

The game is 'ok' so far, but I'm finding the combat more annoying than hard; enemies shooting you through fog you can't see through, and soooo muuuuch screen shaking making it literally impossible to aim. it's like the main character is a bobblehead.

(wait, is that the twist?)
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Marchosias

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #142 on: March 28, 2013, 02:00:02 pm »

I literally figured out if I maxed my shield, and used the nice quick recharge boots I got with the vampire pants I could just mele everything to death, then I got charge and a nice fire mele hat and well I was nuking people left and right... its just silly.

Spoiler: Also the ending was... (click to show/hide)
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Digital Hellhound

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #143 on: March 28, 2013, 02:18:10 pm »

Finished the game. T'was pretty great! Amazing atmosphere, even more well-done than in the first game (especially before everything goes to hell). I liked the story and Elizabeth was a nice character and companion. Combat was alright, though I never used some of the abilities or weapons at all and it could've used a bit more variety in the battlefields.

Spoiler-wise;

Spoiler (click to show/hide)

EDIT: I'm very much left wanting for more, though. Goddamnit, Levine.
« Last Edit: March 28, 2013, 03:46:00 pm by Digital Hellhound »
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Neyvn

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #144 on: March 28, 2013, 07:52:29 pm »

Just finished it, enjoyed it greatly...
I actually had a little Jump/Scare in it, just after pulling the lever.
"Ok now I can get down to Elizabeth..."
Ok cool, just gonna scratch my chin while I turn arou....WTF GODS!!!! SHOOT IT!!! GAH!!!!!!!!!
Slam at Esc key...

Spoiler: On the Ending (click to show/hide)
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ThtblovesDF

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #145 on: March 28, 2013, 08:05:35 pm »

Yeah that scare is pretty harsh...
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Neyvn

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #146 on: March 28, 2013, 08:12:15 pm »

Yeah, still looking for my Heart after it lept out of my chest...

Personally, hated that level...
Ran out of ammo within seconds...
Took me a bit to realize that you have to sneak around. The Following stage was even more annoying considering that I had only half a clip of a Handgun to fight everyone who had good armour on too...
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EnigmaticHat

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #147 on: March 28, 2013, 08:31:43 pm »

I'm finding combat pretty balanced compared to the original, given that halfway through the game you could go all Emperor Palpatine on a Big Daddy with the chemical thrower and kill the hardest non-boss enemy with literally no chance of it fighting back.  To say nothing of decoy, big daddy hypnotism, the ridiculous amounts of health and ammo you could end up with...
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Alkhemia

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #148 on: March 28, 2013, 08:58:31 pm »

Anyone play 1999 mode yet?
If so what the verdict on that?
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"Please touch me. Without lying, wherever you want to touch. That is my wish." - Kiyohime (Grand Order)

"Tyranny, violation, genocide. Those are the things that I detest above all else." - Amakusa Shirou Tokisada (Grand Order)

Neyvn

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Re: Bioshock: Infinite (aka Project Icarus)
« Reply #149 on: March 28, 2013, 09:50:08 pm »

Anyone play 1999 mode yet?
If so what the verdict on that?
What is the 1999 mode? Unlocked after finishing???
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