So I wonder why everyone is suicidal in this one.
It's a pre-requisite of Bioshock worlds that average people are batshit insane by the time you get there. In this case rather than it being a product of living in a sealed environment underwater....seems like it's a commentary on what unbridled "liberty" does to people.
Anyways, here's a 20 minute game play trailer they released.
http://www.gametrailers.com/episode/gametrailers-tv/124First, I'm in awe, seriously in awe, of how much shit that game is dialing in on a technical level.
Secondly, it seems like they didn't shy away from what the setting implies. Not only is the rail riding free-form, but sequences and game play revolve around them. That stuff isn't scripted, it appears you can decide to hop off a rail at any point, even if it means plummeting to your death.
Thirdly, there WERE some scripted elements. Notice the guy's health? They dialed everything in that trailer up to an 11, to the point where my brain went "Bullshit." The guy couldn't die, so realistically, there's not going to be the hundreds of guys shooting at you from every single angle in the level, the way it was shown in the trailer. That just doesn't track unless BS:I involves some sort of cinematic "can't die unless we say so" mechanic. So while I'm fairly sure we were seeing actual game play there, they tinkered with it for dramatic effect. Or maybe they just set it to "Absurd" level difficulty and turned God Mode on.
All in all, I want. Maybe we're still seeing some fairly heavy scripting of story elements in the trailer, that won't be reflected in game, but it has a cinematic quality to it as you play and I'm sucker for that. This is a game I can see myself taking a long time to thoroughly explore just because of how much love went into the visuals, not to mention all the findables that made BS a lot of fun.