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Author Topic: VBASE - Modding standard (version 1.6.1) - 0.31.21 Compliant  (Read 28078 times)

Captain Mayday

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Re: VBASE - Modding standard (version 1.0)
« Reply #30 on: September 11, 2010, 03:12:45 am »

Are you attempting to add body parts, then create castes, and remove body parts being added by the creature variation for certain castes?
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StephanReiken

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Re: VBASE - Modding standard (version 1.0)
« Reply #31 on: October 15, 2010, 07:44:13 pm »

Not enough people talk about this :P.

yes that's exactly what I was trying to do, I was dissapointed that DF wouldn't let me.
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Captain Mayday

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Re: VBASE - Modding standard (version 1.0)
« Reply #32 on: October 16, 2010, 01:15:01 am »

It's going to be a procedure issue then, it should work. Can you please paste the raws you have here with [ code ][/ code ] tags?
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StephanReiken

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Re: VBASE - Modding standard (version 1.0)
« Reply #33 on: October 20, 2010, 08:40:06 pm »

Blarg I lost me raws >>. Stupid desktop cleaning.

Give me a few days and I'll try it with the actual VBASE mod instead of a hackneyed version of your beta preview.

This is the general idea of how I was doing it iirc.

[ADD_CREATURE_VARIATION]
[ADD_CREATURE_VARIATION]

[CASTE]

[CASTE]

[CASTE]
[CV_ADD_TAG:BODY:2BODYWINGS]
[ADD_CREAURE_VARIATION:WINGMATERIALS]

[CASTE]
[CV_REMOVE_TAG:BODY:SHELL]
[CV_ADD_TAG:BODY:CAPE]

[CASTE]
[CV_REMOVE_TAG:BODY:SHELL]


[SELECT_CASTE:ALL]
[APPLY_CURRENT_CREATURE_VARIATION]
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Captain Mayday

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Re: VBASE - Modding standard (version 1.0)
« Reply #34 on: October 20, 2010, 11:45:39 pm »

Unfortunately, I can't really tell much from that. When this sort of thing happens, it's generally for a very specific reason. I wouldn't be able to spot the problem without the raws themselves.
Hopefully, your second version will be free of the issue.
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StephanReiken

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Re: VBASE - Modding standard (version 1.0)
« Reply #35 on: October 29, 2010, 08:48:07 pm »

I made a version that is free of it because I went out of my to ensure it, this version I'm showing you I think should work but does not

From below the result is that Koopa Troopa has a Shell, while Koopa Paratroopa and Hammer Brother does not (female versions matching male versions).

Creature Variation seems to violate the Caste boundaries, [CV_REMOVE_TAG] applies itself to future defined castes.

Quote
[APPLY_CREATURE_VARIATION:HUMANOID_1PARTBODY]
[APPLY_CREATURE_VARIATION:BONES]
[APPLY_CREATURE_VARIATION:ORGANS_COMPLETE]
[APPLY_CREATURE_VARIATION:FACE_ELEMENTS]
[APPLY_CREATURE_VARIATION:FACIAL_FEATURES]
[APPLY_CREATURE_VARIATION:QT_GENERIC_SCALED_UNCLASSED]
[APPLY_CREATURE_VARIATION:STANDARD_VERTEBRATE_SCALED_MATS_TISSUES]
[APPLY_CREATURE_VARIATION:REMOVE_HAIR_SKIN]


[BODY:SHELL]
[APPLY_CREATURE_VARIATION:ADD_SHELL]
   [CV_ADD_TAG:TISSUE_LAYER:BY_CATEGORY:SHELL:SHELL:NORMAL]
   [CV_ADD_TAG:BODY_DETAIL_PLAN:FULLSHELL_POSITIONS]



      [CASTE:MALE_TROOPA]
         [APPLY_CURRENT_CREATURE_VARIATION]
         [MALE]
         [POP_RATIO:17940]
         [CASTE_NAME:koopa troopa:koopa troopas:troopan]
         [DESCRIPTION: Koopa Troopa. Troopas are the most common of Koopas.]
         [BODY_SIZE:0:0:3000]
         [BODY_SIZE:1:168:15000]
         [BODY_SIZE:12:0:60000]
         [PHYS_ATT_RANGE:STRENGTH:150:600:800:900:1000:1100:1500]-
         [PHYS_ATT_RANGE:AGILITY:150:600:800:900:1000:1100:1500] -
         [PHYS_ATT_RANGE:TOUGHNESS:750:1200:1400:1500:1600:1800:2500]++
         [PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]+
         [PHYS_ATT_RANGE:DISEASE_RESISTANCE:450:950:1150:1250:1350:1550:2250]+
         [MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500]++
         [MENT_ATT_RANGE:PATIENCE:700:1200:1400:1500:1600:1800:2500] ++
         [MENT_ATT_RANGE:MEMORY:700:1200:1400:1500:1600:1800:2500] ++
         [MENT_ATT_RANGE:SPATIAL_SENSE:450:950:1150:1250:1350:1550:2250] +
         [MENT_ATT_RANGE:WILLPOWER:450:950:1150:1250:1350:1550:2250] +
         [MENT_ATT_RANGE:EMPATHY:450:950:1150:1250:1350:1550:2250] +

      [USE_CASTE:FEMALE_TROOPA:MALE_TROOPA]
         [FEMALE]


      [CASTE:MALE_PARATROOPA]
         [CV_REMOVE_TAG:USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
         [CV_REMOVE_TAG:USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
         [CV_REMOVE_TAG:TISSUE_LAYER:BY_CATEGORY:SHELL:SHELL:NORMAL]
         [CV_REMOVE_TAG:BODY_DETAIL_PLAN:FULLSHELL_POSITIONS]
         [APPLY_CURRENT_CREATURE_VARIATION]
         [MALE]
         [POP_RATIO:11955]
         [CASTE_NAME:koopa paratroopa:koopa paratroopas:paratroopan]
         [DESCRIPTION: Koopa Paratroopa. Paratroopas are Koopa Troopas with wings, able to fly and a tougher than normal Koopa Troopas]
         [BODY_SIZE:0:0:3000]
         [BODY_SIZE:1:168:15000]
         [BODY_SIZE:12:0:60000]
         [USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
         [USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
         [PHYS_ATT_RANGE:STRENGTH:150:600:800:900:1000:1100:1500]-
         [PHYS_ATT_RANGE:AGILITY:150:600:800:900:1000:1100:1500] -
         [PHYS_ATT_RANGE:TOUGHNESS:1250:1500:1750:2000:2500:3000:5000] +++
         [PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]+
         [PHYS_ATT_RANGE:DISEASE_RESISTANCE:450:950:1150:1250:1350:1550:2250]+
         [MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500]++
         [MENT_ATT_RANGE:PATIENCE:700:1200:1400:1500:1600:1800:2500] ++
         [MENT_ATT_RANGE:MEMORY:700:1200:1400:1500:1600:1800:2500] ++
         [MENT_ATT_RANGE:SPATIAL_SENSE:450:950:1150:1250:1350:1550:2250] +
         [MENT_ATT_RANGE:WILLPOWER:450:950:1150:1250:1350:1550:2250] +
         [MENT_ATT_RANGE:EMPATHY:450:950:1150:1250:1350:1550:2250] +
         [BODY:2WINGS]
         [FLIER]
         [USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
         [USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
         [TISSUE_LAYER:BY_CATEGORY:WING:FEATHER]

      [USE_CASTE:FEMALE_PARATROOPA:MALE_PARATROOPA]
         [FEMALE]

      [CASTE:HAMMER_BROTHER]
         [MALE]
         [POP_RATIO:2600]
         [CASTE_NAME:hammer brother:hammer brothers:hammeren]
         [DESCRIPTION: Hammer Brother. A common type of Koopa Troopa named so because they are usually employed to throw hammers with their increased strength and agility.]
         [BODY_SIZE:0:0:4000]
         [BODY_SIZE:1:168:17000]
         [BODY_SIZE:12:0:62000]
         [PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250]+
         [PHYS_ATT_RANGE:AGILITY:450:950:1150:1250:1350:1550:2250] +
         [PHYS_ATT_RANGE:TOUGHNESS:700:1200:1400:1500:1600:1800:2500]++
         [PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]+
         [PHYS_ATT_RANGE:DISEASE_RESISTANCE:450:950:1150:1250:1350:1550:2250]+
         [MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500]++
         [MENT_ATT_RANGE:PATIENCE:700:1200:1400:1500:1600:1800:2500] ++
         [MENT_ATT_RANGE:MEMORY:700:1200:1400:1500:1600:1800:2500] ++
         [MENT_ATT_RANGE:SPATIAL_SENSE:450:950:1150:1250:1350:1550:2250] +
         [MENT_ATT_RANGE:WILLPOWER:450:950:1150:1250:1350:1550:2250] +
         [MENT_ATT_RANGE:EMPATHY:450:950:1150:1250:1350:1550:2250] +

      [USE_CASTE:HAMMER_SISTER:HAMMER_BROTHER]
         [FEMALE]
         [CASTE_NAME:hammer sister:hammer sisters:hammeren]
         [DESCRIPTION: Hammer Sister. A common type of Koopa Troopa named so because they are usually employed to throw hammers with their increased strength and agility.]



In this version all Castes have shells regardless.



Quote
      [CASTE:MALE_TROOPA]
         [MALE]
         [POP_RATIO:17940]
         [CASTE_NAME:koopa troopa:koopa troopas:troopan]
         [DESCRIPTION: Koopa Troopa. Troopas are the most common of Koopas.]
         [BODY_SIZE:0:0:3000]
         [BODY_SIZE:1:168:15000]
         [BODY_SIZE:12:0:60000]
         [PHYS_ATT_RANGE:STRENGTH:150:600:800:900:1000:1100:1500]-
         [PHYS_ATT_RANGE:AGILITY:150:600:800:900:1000:1100:1500] -
         [PHYS_ATT_RANGE:TOUGHNESS:750:1200:1400:1500:1600:1800:2500]++
         [PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]+
         [PHYS_ATT_RANGE:DISEASE_RESISTANCE:450:950:1150:1250:1350:1550:2250]+
         [MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500]++
         [MENT_ATT_RANGE:PATIENCE:700:1200:1400:1500:1600:1800:2500] ++
         [MENT_ATT_RANGE:MEMORY:700:1200:1400:1500:1600:1800:2500] ++
         [MENT_ATT_RANGE:SPATIAL_SENSE:450:950:1150:1250:1350:1550:2250] +
         [MENT_ATT_RANGE:WILLPOWER:450:950:1150:1250:1350:1550:2250] +
         [MENT_ATT_RANGE:EMPATHY:450:950:1150:1250:1350:1550:2250] +

      [USE_CASTE:FEMALE_TROOPA:MALE_TROOPA]
         [FEMALE]


      [CASTE:MALE_PARATROOPA]
         [MALE]
         [POP_RATIO:11955]
         [CASTE_NAME:koopa paratroopa:koopa paratroopas:paratroopan]
         [DESCRIPTION: Koopa Paratroopa. Paratroopas are Koopa Troopas with wings, able to fly and a tougher than normal Koopa Troopas]
         [BODY_SIZE:0:0:3000]
         [BODY_SIZE:1:168:15000]
         [BODY_SIZE:12:0:60000]
         [USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
         [USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
         [PHYS_ATT_RANGE:STRENGTH:150:600:800:900:1000:1100:1500]-
         [PHYS_ATT_RANGE:AGILITY:150:600:800:900:1000:1100:1500] -
         [PHYS_ATT_RANGE:TOUGHNESS:1250:1500:1750:2000:2500:3000:5000] +++
         [PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]+
         [PHYS_ATT_RANGE:DISEASE_RESISTANCE:450:950:1150:1250:1350:1550:2250]+
         [MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500]++
         [MENT_ATT_RANGE:PATIENCE:700:1200:1400:1500:1600:1800:2500] ++
         [MENT_ATT_RANGE:MEMORY:700:1200:1400:1500:1600:1800:2500] ++
         [MENT_ATT_RANGE:SPATIAL_SENSE:450:950:1150:1250:1350:1550:2250] +
         [MENT_ATT_RANGE:WILLPOWER:450:950:1150:1250:1350:1550:2250] +
         [MENT_ATT_RANGE:EMPATHY:450:950:1150:1250:1350:1550:2250] +
         [BODY:2WINGS]
         [FLIER]
         [USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
         [USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
         [TISSUE_LAYER:BY_CATEGORY:WING:FEATHER]

      [USE_CASTE:FEMALE_PARATROOPA:MALE_PARATROOPA]
         [FEMALE]

 
      [CASTE:HAMMER_BROTHER]
         [MALE]
         [POP_RATIO:2600]
         [CASTE_NAME:hammer brother:hammer brothers:hammeren]
         [DESCRIPTION: Hammer Brother. A common type of Koopa Troopa named so because they are usually employed to throw hammers with their increased strength and agility.]
         [BODY_SIZE:0:0:4000]
         [BODY_SIZE:1:168:17000]
         [BODY_SIZE:12:0:62000]
         [PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250]+
         [PHYS_ATT_RANGE:AGILITY:450:950:1150:1250:1350:1550:2250] +
         [PHYS_ATT_RANGE:TOUGHNESS:700:1200:1400:1500:1600:1800:2500]++
         [PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]+
         [PHYS_ATT_RANGE:DISEASE_RESISTANCE:450:950:1150:1250:1350:1550:2250]+
         [MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500]++
         [MENT_ATT_RANGE:PATIENCE:700:1200:1400:1500:1600:1800:2500] ++
         [MENT_ATT_RANGE:MEMORY:700:1200:1400:1500:1600:1800:2500] ++
         [MENT_ATT_RANGE:SPATIAL_SENSE:450:950:1150:1250:1350:1550:2250] +
         [MENT_ATT_RANGE:WILLPOWER:450:950:1150:1250:1350:1550:2250] +
         [MENT_ATT_RANGE:EMPATHY:450:950:1150:1250:1350:1550:2250] +

      [USE_CASTE:HAMMER_SISTER:HAMMER_BROTHER]
         [FEMALE]
         [CASTE_NAME:hammer sister:hammer sisters:hammeren]
         [DESCRIPTION: Hammer Sister. A common type of Koopa Troopa named so because they are usually employed to throw hammers with their increased strength and agility.]

[SELECT_CASTE:ALL]
[APPLY_CREATURE_VARIATION:HUMANOID_1PARTBODY]
[APPLY_CREATURE_VARIATION:BONES]
[APPLY_CREATURE_VARIATION:ORGANS_COMPLETE]
[APPLY_CREATURE_VARIATION:FACE_ELEMENTS]
[APPLY_CREATURE_VARIATION:FACIAL_FEATURES]
[APPLY_CREATURE_VARIATION:QT_GENERIC_SCALED_UNCLASSED]
[APPLY_CREATURE_VARIATION:STANDARD_VERTEBRATE_SCALED_MATS_TISSUES]
[APPLY_CREATURE_VARIATION:REMOVE_HAIR_SKIN]
[CV_ADD_TAG:BODY:SHELL]
[APPLY_CREATURE_VARIATION:ADD_SHELL]
   [CV_ADD_TAG:TISSUE_LAYER:BY_CATEGORY:SHELL:SHELL:NORMAL]
   [CV_ADD_TAG:BODY_DETAIL_PLAN:FULLSHELL_POSITIONS]

[SELECT_CASTE:MALE_PARATROOPA]
   [SELECT_ADDITIONAL_CASTE:FEMALE_PARATROOPA]
   [CV_REMOVE_TAG:USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
   [CV_REMOVE_TAG:USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
   [CV_REMOVE_TAG:BODY:SHELL]
   [CV_REMOVE_TAG:TISSUE_LAYER:BY_CATEGORY:SHELL:SHELL:NORMAL]
   [CV_REMOVE_TAG:BODY_DETAIL_PLAN:FULLSHELL_POSITIONS]

[SELECT_CASTE:ALL]
[APPLY_CURRENT_CREATURE_VARIATION]
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Captain Mayday

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Re: VBASE - Modding standard (version 1.0)
« Reply #36 on: October 30, 2010, 02:52:32 am »

   [CV_ADD_TAG:TISSUE_LAYER:BY_CATEGORY:SHELL:SHELL:NORMAL]
   [CV_ADD_TAG:BODY_DETAIL_PLAN:FULLSHELL_POSITIONS]

Okay, the problem here is that these need to be CV_NEW_TAG not CV_ADD_TAG



[USE_CASTE:FEMALE_TROOPA:MALE_TROOPA]
I see what you're trying to do here, but you're not going to go about it properly
Male troopa already applies [MALE], you'll be copying that across.
What I suggest doing is:
[CASTE:FEMALE_TROOPA]
[MALE]
[CASTE:MALE_TROOPA]
[FEMALE]
[SELECT_CASTE:FEMALE_TROOPA]
[SELECT_ADDITIONAL_CASTE:MALE_TROOPA]
*stick all the other stuff here*

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StephanReiken

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Re: VBASE - Modding standard (version 1.0)
« Reply #37 on: November 03, 2010, 05:21:23 pm »

I completely missed that part for genders, captain and you are right ;P.

However..

Quote
   [CV_ADD_TAG:TISSUE_LAYER:BY_CATEGORY:SHELL:SHELL:NORMAL]
   [CV_ADD_TAG:BODY_DETAIL_PLAN:FULLSHELL_POSITIONS]

Okay, the problem here is that these need to be CV_NEW_TAG not CV_ADD_TAG

This works in my working copy and applies the tag correctly from what I've seen, you didn't notice that I also CV_ADD_TAG the Shell body part and that's my primary concern, the examples I've provided are incorrectly applying this (and probably others but this is quickly and easily visible) to castes its not supposed to in the example formats I've provided.
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Captain Mayday

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Re: VBASE - Modding standard (version 1.0)
« Reply #38 on: November 03, 2010, 10:35:57 pm »

Looks to me that you missed some of the creature raws there as well. Please update with what you've currently got in full and I'll rework it into a structure that should work properly.
I'm fully convinced the issue is simply in the arrangement of the tags, but I'd need the raws in their entirety to fix it.
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Captain Mayday

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Re: VBASE - Modding standard (version 1.0)
« Reply #39 on: November 12, 2010, 04:23:45 am »

Based on the new raws, I've gone over VBASE.
I feel I should outline the changes that I've made, since the alterations in the vanilla raws haven't been that extensive.
1) CONNECTOR has been added to lowerspine, as it was in the vanilla raws. However, in the vanillar raws, CONNECTOR was also applied to the neck.
Let me explain why I've added this to the head instead.
The CONNECTOR tag will prevent severing of the body part it is connected to unless the CONNECTOR body part is already severed. So, for instance, the lower spine will prevent the lower body from being severed unless the lower spine is also severed.
In the vanilla raws, this is the body structure.
UPPERBODY - HEAD - NECK
As you can see, by adding the CONNECTOR tag to the neck, the head will not sever unless the Neck is already severed.
However, VBASE bodies are structured like this:
UPPERBODY - NECK - HEAD
As a result, the CONNECTOR tag must be applied to the head to achieve the same effect.

Incidentally, as a result of looking around at this, I noticed I'd failed to remove the [INTERNAL] tag on the neck, essentially creating some kind of bizarre body structure where the head was connected to a neck placed inside the upper body. Horrifying.

I've also refrained from making the change of upper spine to middle spine, and neck to upper spine.

I've updated the RCP body parts to have the same body structure, and have included it in the VBASE pack.
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Re: VBASE - Modding standard (version 1.1) - 0.31.17 Compliant
« Reply #40 on: November 12, 2010, 08:19:09 am »

I'm getting massive errors about forgotten beasts (and everything else that uses the RCP parts), regarding the modified RCP parts:

Quote
FORGOTTEN_BEAST_1:Body Token Recognized But Could Not Connect: RCP_HEAD
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Captain Mayday

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Re: VBASE - Modding standard (version 1.1) - 0.31.17 Compliant
« Reply #41 on: November 12, 2010, 08:36:49 am »

Hm. Alright, I'll review this.
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Re: VBASE - Modding standard (version 1.1) - 0.31.17 Compliant
« Reply #42 on: November 12, 2010, 08:39:32 am »

I've also been getting errors about green devourers since version 1.0 (and possibly earlier).

Quote
GREEN_DEVOURER:Attack BITE seems to have correct format but could not find proper BPs in any caste, so not added

Presumably there's something up with TENTACLE_TEETH/TENTACLE_MOUTH.
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Captain Mayday

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Re: VBASE - Modding standard (version 1.1) - 0.31.17 Compliant
« Reply #43 on: November 12, 2010, 08:48:09 am »

Okay, I just checked it out and looks like every part of the RCP list is hardcoded.
As such I'll just have to use the .17 version of the file.

Edit: Obviously as a result I'll just be removing the file from the zip.
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Captain Mayday

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Re: VBASE - Modding standard (version 1.1) - 0.31.17 Compliant
« Reply #44 on: November 12, 2010, 08:57:51 am »

Fixed the rcp issue by removing it.
Can't identify the issue with the green devourers, however, since I haven't really touched their raws much.
I'm assuming you're using the vanilla raws, and that there are no other errors?
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