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Author Topic: Bay12 Wesnoth Night - Updated: Timezones  (Read 6952 times)

ILikePie

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Re: Bay12 TBS Night
« Reply #30 on: July 28, 2010, 01:20:58 pm »

I was gonna call dibs on the elves, but what the heck, it's bay12, dwarfs are mine. *evilgrin*
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Mindmaker

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Re: Bay12 TBS Night
« Reply #31 on: July 28, 2010, 01:25:25 pm »

Ok I'll be now writing the administrators of our steam group to set up a Westnoth event at saturay 7pm GMT.
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ILikePie

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Re: Bay12 TBS Night
« Reply #32 on: July 28, 2010, 01:34:07 pm »

Can I still login with this Linux box? I don't mind using Windows, I just like this Linux machine more.


Also, dev or stable?
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Mindmaker

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Re: Bay12 TBS Night
« Reply #33 on: July 28, 2010, 01:36:23 pm »

I have no idea how your linux thing works, but knock yourself out!

Also whatever version you prefer.
I always played experimental and never had any issues with it.
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Toaster

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Re: Bay12 TBS Night
« Reply #34 on: July 28, 2010, 01:45:36 pm »

It looks like there's only a stable version right now.

I'll show up if I remember, which I probably won't. :)
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Solifuge

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Re: Bay12 TBS Night
« Reply #35 on: July 28, 2010, 02:41:16 pm »

Awww dang. Saturday night is my D&D night. Ah well, perhaps some other time then.
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ILikePie

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Re: Bay12 TBS Night
« Reply #36 on: July 28, 2010, 02:50:45 pm »

I have no idea how your linux thing works, but knock yourself out!
It works just like wesnoth on windows, I'm asking if need steam to connect to the game.

I've never had any issues with the dev either, I vote for dev.
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Cthulhu

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Re: Bay12 TBS Night
« Reply #37 on: July 28, 2010, 02:55:17 pm »

You shouldn't need Steam, it's not a Steam game.

I'm using 1.8.3
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Shoes...

Mindmaker

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Re: Bay12 TBS Night
« Reply #38 on: July 28, 2010, 03:26:39 pm »

It works just like wesnoth on windows, I'm asking if need steam to connect to the game.

You don't need to, but it would make things easier.
Because we can meet up at our community chatroom there and discuss the details.
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kilakan

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Re: Bay12 TBS Night
« Reply #39 on: July 28, 2010, 03:33:46 pm »

Thanks to the first campain I only know how to paly elves.... guess I gotta learn something else quick or get wrecked...
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Cthulhu

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Re: Bay12 TBS Night
« Reply #40 on: July 28, 2010, 03:37:32 pm »

Elves are pretty good, but knowing how to play campaign mode will not make you good in multiplayer.
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kilakan

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Re: Bay12 TBS Night
« Reply #41 on: July 28, 2010, 03:38:19 pm »

Elves are pretty good, but knowing how to play campaign mode will not make you good in multiplayer.
I learned that the hard way in Starcraft...... time to grind multiplayer battles till I can atleast stand a chance!
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Nom nom nom

ILikePie

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Re: Bay12 TBS Night
« Reply #42 on: July 28, 2010, 03:43:46 pm »

There doesn't seem to be a development version up for download. I'll go ahead and compile 1.8.3 tomorrow.
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Mindmaker

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Re: Bay12 TBS Night
« Reply #43 on: July 28, 2010, 03:51:11 pm »

I was quite good with all the races, although I prefered dwarves and draconians.

Fortunately the game is pretty straightforward and the ingame wiki covers pretty much everything.
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ILikePie

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Re: Bay12 TBS Night
« Reply #44 on: July 28, 2010, 03:58:22 pm »

Fortunately the game is pretty straightforward and the ingame wiki covers pretty much everything.
Oh yes, a few years ago, when I first learned about wesnoth, I just had to play a few hundred games against myself just to get all the units leveled up and have their encyclopedia entries unlocked.
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