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Author Topic: GURPS  (Read 11936 times)

Omegastick

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Re: GURPS
« Reply #60 on: July 26, 2010, 12:14:34 pm »

He could always take a crapload of disadvantages, I see it now... You walk into the town and (roll will rolls to stop several impulses) eat a villager, the other see you and and start throwing eachother at you in fear and aggresion for you are simply so ugly that everyone is filled with hatred towards you.
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Samthere

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Re: GURPS
« Reply #61 on: July 26, 2010, 12:24:34 pm »

Okay, I think I've managed to generate my DOG. Will have my main character up soon.

{removed character sheets at GM's request}
« Last Edit: July 26, 2010, 01:30:51 pm by Samthere »
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ragnarok97071

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Re: GURPS
« Reply #62 on: July 26, 2010, 12:37:19 pm »

may I request that you put them in a text file and PM them to me instead of posting them in the thread?
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ExKirby

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Re: GURPS
« Reply #63 on: July 26, 2010, 12:37:35 pm »

EDIT-I need to PM it....
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Hugehead

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Re: GURPS
« Reply #64 on: July 26, 2010, 12:43:17 pm »

Uhg I'm having trouble understanding the rules can I join in later in the campaign?
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lordnincompoop

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Re: GURPS
« Reply #65 on: July 26, 2010, 12:44:19 pm »

No really, I'd like to join Omegastick/Ragnarok, if that's fine.  :-\

I've got some experience with this and I've GMed GURPS before, but this'll be my first as a player.
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ragnarok97071

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Re: GURPS
« Reply #66 on: July 26, 2010, 12:49:41 pm »

No really, I'd like to join Omegastick/Ragnarok, if that's fine.  :-\

I've got some experience with this and I've GMed GURPS before, but this'll be my first as a player.
Sure, why not, we're at... 4 players, now?
Uhg I'm having trouble understanding the rules can I join in later in the campaign?
Just PM me when you feel ready to play and I'll see if I can work you in.
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lordnincompoop

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Re: GURPS
« Reply #67 on: July 26, 2010, 12:51:35 pm »

No really, I'd like to join Omegastick/Ragnarok, if that's fine.  :-\

I've got some experience with this and I've GMed GURPS before, but this'll be my first as a player.
Sure, why not, we're at... 4 players, now?
Uhg I'm having trouble understanding the rules can I join in later in the campaign?
Just PM me when you feel ready to play and I'll see if I can work you in.
Great, so when do we start?
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Samthere

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Re: GURPS
« Reply #68 on: July 26, 2010, 02:15:20 pm »

It looks like Lite does away with HP/FP/Will/Perception and sticks to their primary stats.
I guess I'll gen in Lite for my main and adjust later if necessary. Won't be long now :D

Pillow_Killer

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Re: GURPS
« Reply #69 on: July 26, 2010, 02:55:23 pm »

I am willing to GM a game, over IRC.
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ragnarok97071

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Re: GURPS
« Reply #70 on: July 26, 2010, 03:01:22 pm »

We start as soon as everyone gets their characters in.

Also, Will update the character post with a new character.
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lordnincompoop

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Re: GURPS
« Reply #71 on: July 26, 2010, 03:24:23 pm »

By "normal" magic you mean the GURPS Magic rules right?
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ExKirby

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Re: GURPS
« Reply #72 on: July 26, 2010, 03:32:11 pm »

Vampires cost 194 points. It had better be worth those stat downs...
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

USEC_OFFICER

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Re: GURPS
« Reply #73 on: July 26, 2010, 03:37:21 pm »

Say, how much money do we start with?

(Also, not understanding how starting skills work.)
« Last Edit: July 26, 2010, 03:40:34 pm by USEC_OFFICER »
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Samthere

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Re: GURPS
« Reply #74 on: July 26, 2010, 04:27:08 pm »

$1000, unless you took a wealth dis/advantage.

Skills have default values if you don't train them - if you do train them you look at whether it's an easy/medium/hard/very hard skill, and if it's mental or physical. Then you compare to the table, depending on the value you want it to be at. This value is relative to either your IQ or your DX, so someone with IQ 10 pays the same for Artist 11 as someone with IQ 15 would pay for Artist 16.

In other news, just finished genning and sent it to ragnarok.
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