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Author Topic: Dwarf Foreman 0.7.2 - Tool to automatically dispatch jobs to your workers  (Read 114849 times)

devek

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Re: Dwarf Foreman 0.6 - Tool to automatically dispatch jobs to your workers
« Reply #120 on: September 18, 2010, 06:46:54 pm »

The good news is that, the offsets I track on should be able to found automatically thanks to the new layouts. So for .14, .15, .16, etc test.exe should locate the proper vectors I depend on automatically and in theory supporting them should take a matter of seconds.
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"Why do people rebuild things that they know are going to be destroyed? Why do people cling to life when they know they can't live forever?"

forsaken1111

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Re: Dwarf Foreman 0.6 - Tool to automatically dispatch jobs to your workers
« Reply #121 on: September 18, 2010, 07:23:08 pm »

Well so far .6 is working well on my new fort in .12
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Reverb

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Re: Dwarf Foreman 0.6 - Tool to automatically dispatch jobs to your workers
« Reply #122 on: September 18, 2010, 11:30:57 pm »

devek did you set boxes such as bags to be considered as containers? In foreman I have 120 but I only have 12 in my build screen. Buckets may be the same way. I'll try out the custom reactions tonight.
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devek

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Re: Dwarf Foreman 0.6 - Tool to automatically dispatch jobs to your workers
« Reply #123 on: September 19, 2010, 03:04:28 am »

Just barrels and bins, I haven't added anything for boxes and bags.
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"Why do people rebuild things that they know are going to be destroyed? Why do people cling to life when they know they can't live forever?"

Reverb

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Re: Dwarf Foreman 0.6 - Tool to automatically dispatch jobs to your workers
« Reply #124 on: September 19, 2010, 11:24:25 am »

I've had 2 crashes but nothing reproducible and neither involved custom reactions. The first I was in dwarffortress changing levels when the game froze. Dwarf Foreman had crashed, must have been in mid refresh. I didn't get a dump of it this time. The second crash happened today but this time it may have been my fault, as I had loaded Foreman, loaded my prefs and immediately pushed refresh but I may have double clicked Run Tick. I did get a dump of this crash though, but at 142 MB, I can't share with you too easily. Let me know if there is anything I can tell you.
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devek

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Re: Dwarf Foreman 0.6 - Tool to automatically dispatch jobs to your workers
« Reply #125 on: September 19, 2010, 10:19:55 pm »

Run tick doesn't do anything but release the mutex that the worker thread blocks on.

So if you hit it 100 times at once, you still end up with 1 tick being ran.

I wouldn't worry too much about it, per our discussion on irc tonight.. I now know a 100% stable way to implement foreman. The entire existing codebase is pretty much going to be chucked :P
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"Why do people rebuild things that they know are going to be destroyed? Why do people cling to life when they know they can't live forever?"

Xenos

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Re: Dwarf Foreman 0.6 - Tool to automatically dispatch jobs to your workers
« Reply #126 on: September 21, 2010, 08:46:24 pm »

Excellent.  :D  So, do you have a version which supports .13?  I am just curious (if not I can just designate by hand.  But I LOVE this program.  It makes life in my forts so much less deadly and more Fun.  (there is a difference))
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

devek

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Re: Dwarf Foreman 0.6 - Tool to automatically dispatch jobs to your workers
« Reply #127 on: September 21, 2010, 10:18:46 pm »

Glad you love it :)

Yes, i'm almost done with the .13 version. Just a few bugs to sort out, and I added subtypes so you can use like a pick, instead of a weapon.
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"Why do people rebuild things that they know are going to be destroyed? Why do people cling to life when they know they can't live forever?"

Xenos

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Re: Dwarf Foreman 0.6 - Tool to automatically dispatch jobs to your workers
« Reply #128 on: September 22, 2010, 01:03:32 am »

instead of a weapon for what?
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

Cyntrox

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Re: Dwarf Foreman 0.6 - Tool to automatically dispatch jobs to your workers
« Reply #129 on: September 22, 2010, 01:19:32 am »

This looks awesome, I'll try it when you release a .13 version.
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"[...] begin to seek immortality, the secrets of which they can receive directly from any available death god [...]" -Toady

Xenos

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Re: Dwarf Foreman 0.6 - Tool to automatically dispatch jobs to your workers
« Reply #130 on: September 25, 2010, 01:27:05 pm »

or a .14 version ;) hahaha
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

forsaken1111

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Re: Dwarf Foreman 0.6 - Tool to automatically dispatch jobs to your workers
« Reply #131 on: September 25, 2010, 02:33:41 pm »

or a .14 version ;) hahaha
Yes.... we needs this.

I didn't realize how much I'd started to rely on it until I played .14

I needs my autoboozer!
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forsaken1111

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Re: Dwarf Foreman 0.6 - Tool to automatically dispatch jobs to your workers
« Reply #132 on: September 30, 2010, 01:18:03 pm »

So... how's it coming?  :)
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Xenos

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Re: Dwarf Foreman 0.6 - Tool to automatically dispatch jobs to your workers
« Reply #133 on: October 05, 2010, 08:35:26 pm »

I feel bad you have gotten overloaded with 4 versions in such rapid fire succession :P  But I do hope there will be an update soon...I need my auto booze/syrup/treecutting/milling program xD  also, this makes producing pearlash much less painful.
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

forsaken1111

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Re: Dwarf Foreman 0.6 - Tool to automatically dispatch jobs to your workers
« Reply #134 on: October 07, 2010, 07:45:59 pm »

Hell this makes producing anything much less painful. I have actually added it to my must-have list of DF apps and won't be playing the new versions until this supports them. I like it that much.
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