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Author Topic: How did.. but... how did you.. I don't... huh?  (Read 5560 times)

Cotes

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Re: How did.. but... how did you.. I don't... huh?
« Reply #30 on: July 25, 2010, 12:47:59 pm »

Legendary gemcutter useless? I think not, simply because of how rare good gemstones are in the first place. Any limited resource won't be wasted on amateurs in my forts.

Besides, large gems are great if you want to build a treasury chamber.
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Well if you remove the [MULTIPLE_LITTER_RARE] tag from dwarves I think they have like 2-4 children each time they give birth. And if you get enough mothers up on the pillars you can probably get a good waterfall going.
Ashes are technically fire-safe.

numerobis

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Re: How did.. but... how did you.. I don't... huh?
« Reply #31 on: July 25, 2010, 12:56:58 pm »

I make my gem-cutting workshops only allow novices at most, to avoid my gems becoming large gems.
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Kanddak

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Re: How did.. but... how did you.. I don't... huh?
« Reply #32 on: July 25, 2010, 01:01:11 pm »

Imagine if strand extractors had a skill-based chance of converting raw adamantine to adamantine crafts instead of the strands you wanted for your weapons.
How quickly would you throw skillful strand extractors into magma?

The issue with gem cutters is that instead of getting the item you asked for (because you need it for some purpose or another), they give you something useless.
Large gems and adamantine crafts are nice to have. But it sucks to get them in place of the thing you actually wanted.

And Cotes, for some reason, seems to be implying that low-skilled gem cutters run a risk of destroying a gem and getting nothing from it at all, which they do not. The only chance of "waste" in gem cutting is the chance of getting some piece of garbage you're going to pawn off on the elves instead of being able to decorate the king's throne the way you wanted.
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Cotes

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Re: How did.. but... how did you.. I don't... huh?
« Reply #33 on: July 25, 2010, 01:13:01 pm »

Which is why you control the amounts of large gems and small gems by making multiple skill restricted jeweler's workshops.

I haven't had as high as legendary gem cutter yet in this version though, so I'm not sure if the random crafts thing is way too frequent by then. But yeah, large gems are nice for bling's sake.
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Well if you remove the [MULTIPLE_LITTER_RARE] tag from dwarves I think they have like 2-4 children each time they give birth. And if you get enough mothers up on the pillars you can probably get a good waterfall going.
Ashes are technically fire-safe.

Vertigon

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Re: How did.. but... how did you.. I don't... huh?
« Reply #34 on: July 25, 2010, 01:14:22 pm »

Or, you know, we could call it the RFHG- Really Frikkin' Huge Gemstone.

Yeah, but doesn't roll off the tongue easily. How do you pronounce that? Rrfhh-g?

I think it's pronounced Rough hug.
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Cespinarve

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Re: How did.. but... how did you.. I don't... huh?
« Reply #35 on: July 25, 2010, 01:25:09 pm »

Or, you know, we could call it the RFHG- Really Frikkin' Huge Gemstone.

Yeah, but doesn't roll off the tongue easily. How do you pronounce that? Rrfhh-g?

I think it's pronounced Rough hug.

Touché. To my ETERNAL joy, I just had a dwarf make a beautiful leather sandal in the leatherworks. And he became a legendary Tanner.

Right.

Great.

Thank you.
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Nice one, not sure when I'll be feeling like killing a baby but these things are good to know.
This is why we can't have nice things... someone will just wind up filling it with corpses.
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Kagus

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Re: How did.. but... how did you.. I don't... huh?
« Reply #36 on: July 25, 2010, 03:44:10 pm »

He should open up a salon.

Cespinarve

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Re: How did.. but... how did you.. I don't... huh?
« Reply #37 on: July 25, 2010, 09:56:56 pm »

He should open up a salon.

You know... that would really work! Think about it- I go to all this trouble to build deep underground statue parks with access to the open air, just to prevent cave adaption. But a salon would be so much simpler. A mirror or two, bouncing light down underground, to be used in tanning booths... give the dwarves a health glow.

Damn, there's just so many opportunities here. Early mirrors were made of heavily polished obsidian... surely dwarves need a barber, they've got so much hair. Go in for a trim, and some nice UV rays to give your skin that healthy inner glow... we can cheat and make the tables out of pitchblende...
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Nice one, not sure when I'll be feeling like killing a baby but these things are good to know.
This is why we can't have nice things... someone will just wind up filling it with corpses.
Arrakis teaches the attitude of the knife — chopping off what's incomplete and saying: "Now it's complete because it's ended here."

Dorf3000

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Re: How did.. but... how did you.. I don't... huh?
« Reply #38 on: July 26, 2010, 06:32:57 am »

That's the other edge of the double-edged sword of artifact creation.  Sometimes it's a useless artifact and you get a useless or worse than useless legendary dwarf.  Sometimes its an already-legendary mason or miner who gets a mood and creates a rock quern.  Sometimes you get slapped in the face by the RNG (Possessed Armorer created a metal shoe... one shoe!)

Actually now that I think about it, it's more like a 6-edged sword with 5 of those edges ready to cut you.
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Quantum Toast

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Re: How did.. but... how did you.. I don't... huh?
« Reply #39 on: July 26, 2010, 08:23:44 am »

Actually now that I think about it, it's more like a 6-edged sword with 5 of those edges ready to cut you.
And naturally, the hilt menaces with spikes.
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Urist Imiknorris

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Re: How did.. but... how did you.. I don't... huh?
« Reply #40 on: July 26, 2010, 08:35:00 am »

That's the other edge of the double-edged sword of artifact creation.  Sometimes it's a useless artifact and you get a useless or worse than useless legendary dwarf.  Sometimes its an already-legendary mason or miner who gets a mood and creates a rock quern.  Sometimes you get slapped in the face by the RNG (Possessed Armorer created a metal shoe... one shoe!)

Actually now that I think about it, it's more like a 6-edged sword with 5 of those edges ready to cut you.

a) Rock querns are useful for decoration.

b) Already-legendary masons are actually great for moods. Legendary + 5 = no shitty "superior" furniture.
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Re: How did.. but... how did you.. I don't... huh?
« Reply #41 on: July 26, 2010, 09:58:46 am »

build the coffin in your dining room.

There was a mod for 40d that allowed you to 'roughen' large gems, returning them to the raw state. Maybe it has been updated?
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Twobeard

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Re: How did.. but... how did you.. I don't... huh?
« Reply #42 on: July 26, 2010, 11:26:11 am »

Gem artifacts can be hilarious, and valuable. Less recently but back in 40d i had guys make buckets out of peridot or weapon racks out of yellow spessartine. It was kinda badass.
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Reese

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Re: How did.. but... how did you.. I don't... huh?
« Reply #43 on: July 26, 2010, 01:29:29 pm »

Actually now that I think about it, it's more like a 6-edged sword with 5 of those edges ready to cut you.

so... It's a cat?
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Quietust

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Re: How did.. but... how did you.. I don't... huh?
« Reply #44 on: July 26, 2010, 02:18:47 pm »

I make my gem-cutting workshops only allow novices at most, to avoid my gems becoming large gems.

Has it actually been proven that highly skilled gem cutters create gem crafts more frequently than unskilled gem cutters do?
I've seen at least one experiment (performed in 40d) which suggested that skill level had no effect on the frequency of producing crafts instead of cut gems, which would make a legendary gem cutter more valuable so as to maximize the value of the inevitable gem crafts you get.
« Last Edit: July 26, 2010, 02:20:27 pm by Quietust »
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