RTG Turn 3
Die Method : d4 + 1
Called the Pharaoh's die, it was used in ancient Egypt to cheat at RTDs by many nobles, due to its missing of 1 and 6. This trend may have continued today had not an observant slave pointed out that the die has 4 sides and pyramids have 5. This led to many deaths and things that your history books are clearly wrong about.
New Rule Discovered!Combat rolls an Aim roll for the Attacker and a Dodge roll for the Defender! If the Attacker hits (Aim > Dodge), a Damage roll is rolled.
{1d4 + 1 = 4} – You approach the bar, sidestepping a burly guy and then tripping over a skinny guy. The bartender asks what you want.
“Alcohol?” you say, sounding somehow both stupid and dumb. The bartender pours you... something. You search your pockets for payment but only come up with a Chip, which you hand over. (-1 Chip)
You drink it.
You put in 10 Chips for the slots. {1d40 = 36} 'WINNER!' flashes on the slot machine. 20 Chips pop out of the machine. (+10 Chips)
Status Gained!
Drunk I: -1 to Dodge Rolls, -1 to Damage Rolls
Status
Health: 6/6
Money: +$6400 / 26400
Drunk I: -1 to Dodge Rolls, -1 to Damage Rolls
Inventory:
Lucky Gilded Bottlecap
{1d4 + 1 = 4} – Suddenly, one of the men pulls out a gun and loads a single bullet into the gun. He spins the barrel and drops the gun on the table. He then spins the gun. It points to... .{1d4 = 1} YOU!
“Pick it up and shoot,” he yells. You do so, with a trembling arm. {1d6 = 6} *CLICK* You sigh loudly. You've just decided that losing is no longer fun. Next up is the fidgety man... {1d5 = 2} *CLICK* Then up is Akil. {1d4 = IRRELEVANT} *BLAM!* You close your eyes before a small coating of human splatters on your face.
“Congratulations, everyone. You just won Round 1.” He picks up the gun and loads it again. He also puts 10 Chips from Akil into the middle of the table.
Status
Health: 6/6
Money: +$0 / 20000
Inventory:
Lucky Antennae
{1d4 + 1 = 4} – You play some poker with a ninja and a pirate.
Vert vs. Others
{3} vs. {4} vs. {4}
You lose the game but win in the fact that you're watching a pirate and a ninja duking it out for the money, seeing as how they both had a pair of twos. (-10 Chips)
Status
Health: 6/6
Money: -$1000 / 19000
Inventory:
Lucky Bronze Dice
New Rule Discovered!High rollers get special treatment!
{1d4 + 1 = 2} – You walk over to the roulette wheel and ask what the buy-in is. By throwing chips on the board. Turns out that throwing {1d290 = 149} 149 Chips onto the board does, in fact, count as a bet and lucky for you is above the minimum of $100. Luckily, it's on {Mystery Roll} all on Odd. {1d38 – 2 = 23} You... Win? You hear someone cursing as you gather your new profits. (+149 Chips)
Suddenly, two burly guys drag you to a nicer looking room. They sit you down at a poker table with 3 other guys.
“How's about we play for 200 Chips this round?”
Status
Health: 6/6
Money: +$23900 / 43900
Inventory:
Lucky Tie
Lucky Chip
{1d4 + 1 = 4} – You talk to the woman. You throw some smooth talking into the mix and manage to get a conversation flowing. That is until you notice her necklace shift again. Your mind ceases to function for several split seconds, trying to comprehend the shape it has just witnessed, but your sight fails. What seems like several hours passes in a second or two as your mind still tries to observe the shape the die has just taken.
Finally, your mind sees it as a six-sided die. Almost. It's not quite six-sided... In fact, you're certain it has five sides. But not in any way you would imagine a five-sided die.
The woman hits you for staring.
Status
Health: 6/6
Money: +$1000 / 17000
Inventory:
Lucky Cap
New Rule Discovered!Lucky Talismans save you from death! (Or they would if you played.)
{1d4 + 1 = IRRELEVANT} – No point in rewriting the fact that your head is no longer there. (-9001 Health)
You see yourself in a misty graveyard, standing in front of death. He extends his hand toward you. You take it and walk off into the Land of the Dead.
Status
Health: (Dead)
Money: IRRELEVANT
Inventory:
Nothing
Waiting Room
{1d4 + 1 = 2} – You attempt to enter the Casino... But you cannot. You somehow end up back in the Waiting Room, despite never being there to begin with. Your mind explodes. You also spill wine on your suit.
You then wait the millenia it'll probably take to get into the game.
Status
Health: 6/6
Money: $200
Inventory:
Lucky Feather (MARN)
{1d4 + 1 = 4} – You put the gun away. “In the jacket before somebody gets ARGH!,” as your dying father said. You never knew what it meant until... Well, you still don't. You've talked to several linguists who can't tell you what language it is or when they do it means 'duck' or 'to injure.' Psh, linguists.
You pour a bottle of wine from the wine cellar in your pocket into three wine glasses and give one to the doctor and the lady.
You laugh a little as the woman spills wine on herself.
Status
Health: 6/6
Money: $200
Inventory:
Lucky Ring
{1d4 + 1 = 2} – Turns out you're not a very good doctor, which may be part of the reason you're waiting to go to the Casino in the first place. You retrieve the stethoscope from your nether regions and enter the real world.
Status
Health: 6/6
Money: $200
Inventory:
Lucky Stethoscope