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Author Topic: Roll To Gamble - Turn 4 : Advancing Favors Advantages  (Read 5694 times)

webadict

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Roll To Gamble - Turn 4 : Advancing Favors Advantages
« on: July 23, 2010, 10:09:36 pm »

RTG - Roll To Gamble

You enter the building (it smells of cigarettes and alcohol) and behold the rickety feeling of the place. You have a feeling that this is nothing like what Las Vegas would look, smell, feel, sound, or (with disgust) taste like. There are several men (and a woman or two) sitting around tables.
There are several games going on at once. There's a table for blackjack, poker, roulette, craps (The wheel seems to have been stolen from an actual casino as it clashes severely with the shady feeling of the place), and even a few slot machines in the corner (Probably from the same casino as the wheel.)
The dealers are dressed rather professionally; a stark contrast to the players, who are dressed in whatever they happened to find in a dumpster that day.
Then, there's you. You're here to teach the House a lesson: Get out of my neighborhood. You have no skills, no equipment, and no protection should things go wrong. You do, however, have $200, 5 others (along with a lot of extra people), and your lucky talisman. Your goal is to beat the House, and then beat it out of there, hopefully without being beaten (Either in gambling or to death.)
Are the gods of gambling on your side?

There will be a few hidden surprises you'll find as the game progresses. You will know one thing: Your talisman is important. Do not treat it lightly. It just might save your life.

Also, don't screw with the game.

Spoiler: Sign-Up Sheet (click to show/hide)

There is a maximum of 6 people allowed in the game and a maximum of 6 people in the waiting room. Feel free to do whatever in the waiting room. Once there are six people in the game, the rolls will be taken. Once someone leaves the casino or dies, the next player will enter the next turn. Once the waiting list is full, you will... wait further, I suppose. Please post your action when joining as well.

Players:
1. Mr. Luckless [Nirur Torir]
2. Vert [Vertigon]
3. Fedor [Cheeetar]
4. Harrison [Flintus10]
5. GAMBLEBOT [Dwarfaholic]
6. Dr. Awesome [Toaster]

Waiting:
7. Henry [Lonewolf I]
8. Angelica [Tyliu]
9.
10.
11.
12.

Dead/Winners:
1. Akil - Lost at Russian Roulette ($0)
« Last Edit: July 30, 2010, 09:22:54 pm by webadict »
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Nirur Torir

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Re: Roll To Gamble
« Reply #1 on: July 23, 2010, 10:37:13 pm »

Name: Mr. Luckless
Description: A short, angry man. He always felt that the universe was conspiring against him, until that one day last week when he met a gypsy, who sold him a lucky talisman. His luck has since changed, and he hopes to earn enough with borrowed money to pay off the loan-sharks before every major joint in his body is destroyed.
Lucky Talisman: An bottlecap (From a bottle of Mountain Dew), spray-painted a gold color and hung from a small nickel chain around his neck.

Edit: I was so certain I was going to remember to post an action.
Play four rounds of $5 slots.
« Last Edit: July 24, 2010, 08:28:03 am by Nirur Torir »
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RandomNumberGenerator

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Re: Roll To Gamble
« Reply #2 on: July 23, 2010, 10:39:05 pm »

Name: Akil

Description: A man of Arabic decent, yet dressed in American clothes, Akil always had a head for numbers, yet he couldn't tolerate the religious schools back at home. When he got to the states, he found he couldn't tolerate the schools here, either. Instead he took up gambling, were he would count cards to determine exactly what the risk v.s. reward ratio was.

Lucky Talisman: Lucky Shades, so less intelligent people who would be jealous of his quick skills don't notice were his eyes are peering.
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The end of the world is more fun then I expected.

Vertigon

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Re: Roll To Gamble
« Reply #3 on: July 23, 2010, 11:28:22 pm »

Name: Vert

Description: Known affectionately as Vermin by the local cops, drug dealers, mini Eiffel towers, and Belgians, Vert has a history of being a (here we go) mutineering, lying, stealing, cheating, kidnapping, hacking, baby-punching, dog-kicking, evil, smelly, sonofabitch.

Lucky Talisman: A pair of bronzed dice.

Do we go ahead and post an action, or do you have to accept us or something first?
« Last Edit: July 23, 2010, 11:30:03 pm by Vertigon »
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webadict

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Re: Roll To Gamble
« Reply #4 on: July 23, 2010, 11:41:52 pm »

An action would be nice, but I can auto an "arrive" action if there's none posted.
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Cheeetar

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Re: Roll To Gamble
« Reply #5 on: July 24, 2010, 12:54:48 am »

Name: Fedor
Description: Fedor arrived with the intention of gaining back the money lost here by his foolish brother.
Lucky Talisman: A tie that has been in the family for generations.

Approach the blackjack table and ask what the minimum buy in is.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Flintus10

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Re: Roll To Gamble
« Reply #6 on: July 24, 2010, 02:45:22 am »

Name: Harrison "The Hat" Muldoon
Description: Ace card player and womaniser in his past life has now hit rock bottom and with nothing to lose he only knows one way back to the top. He looked to this house to begin his rebuilding a fortune.
Lucky Talisman: His lucky cap (Worn backwards)

Head over to the poker table and assert myself.
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webadict

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Re: Roll To Gamble
« Reply #7 on: July 24, 2010, 08:13:16 am »

One more to start.
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Dwarfaholic

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Re: Roll To Gamble
« Reply #8 on: July 24, 2010, 10:10:53 am »

Name: GAMBLEBOT
Description: Built by a mad scientist hell-bent on exacting revenge on the same casinos that once robbed him of the love of his life, GAMBLEBOT uses advanced probabilistic predictions and ancient Swedish voodoo magics to exact revenge on dice and poker players alike. GAMBLEBOT is disguised under a trench coat, a pair of shades and a large hat.
Lucky Talisman: An antenna sticking conspicuously from under his hat that is used to remote-control GAMBLEBOT.

Action: LUMBER INCONSPICUOUSLY AT SLOT MACHINE.
INSERT CURRENCY [20$].
RECEIVE WINNINGS.
« Last Edit: July 24, 2010, 10:13:17 am by Dwarfaholic »
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webadict

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Re: Roll To Gamble
« Reply #9 on: July 24, 2010, 11:04:07 am »

RTG Turn 1

Spoiler: Mr. Luckless (click to show/hide)

Spoiler: Akil (click to show/hide)

Spoiler: Vert (click to show/hide)

Spoiler: Fedor (click to show/hide)

Spoiler: Harrison (click to show/hide)

Spoiler: GAMBLEBOT (click to show/hide)
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Dwarfaholic

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Re: Roll To Gamble - Turn 1 : 1% Cut To The House
« Reply #10 on: July 24, 2010, 11:36:11 am »

Action: PERFORM HIDE. PREPARE TO ENTER POKER TABLE.
Controller: Perform flop sweat in front of monitors. Find nacho hidden between fat-sausages. Feel relieved again.
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Nirur Torir

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Re: Roll To Gamble - Turn 1 : 1% Cut To The House
« Reply #11 on: July 24, 2010, 11:40:34 am »

That man with a trench coat seems to be headed towards a poker table. I think I'll follow him.

Win at poker.
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Vertigon

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Re: Roll To Gamble - Turn 1 : 1% Cut To The House
« Reply #12 on: July 24, 2010, 08:24:52 pm »

Head on over to the poker table, trying not to attract any attention. Win. Unsuspiciofyinglytatiously.
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Toaster

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Re: Roll To Gamble - Turn 1 : 1% Cut To The House
« Reply #13 on: July 24, 2010, 08:29:49 pm »

Sure, waiting list me.

Name:  Doctor Awesome
Description:  A short balding man with a serious superiority complex.  Dressed in a cheap suit.


EDIT: Oh right, action.

Search the waiting room for cash and chips.
« Last Edit: July 26, 2010, 11:19:34 am by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Cheeetar

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Re: Roll To Gamble - Turn 1 : 1% Cut To The House
« Reply #14 on: July 24, 2010, 09:41:14 pm »

Does the 1% transaction fee apply when we exchange chips for cash as well?

Play 10 rounds of blackjack (or as much as possible if 10 is too much).
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.
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