Turn 5- Space Invaders!
Almanac advances Terra to an ice age, then creates the Kronos, a race of humanoids suited to the icy conditions. - 2 Acts
Almanac appoints Garesh as his prophet, Almanac introduces his beings to the concepts of philosophy and community - 1 Act
Nihilus creates the Veiled Truth, a purple silken veil. It increases the charisma of the wearer and gives him powerful persuading abilities. (+ Political, + social.) - 1 Act
Ochita teaches the elves Mining, Smelting, Swordsmithy and Swordsmanship. - 2 Acts
Garthor sends altered Mecanid scouts to all the planets currently in existence. - 1 Act
The One Creates a planet striving for perfection, He stole some material from the other planets, and names it Grag'nos.
The One Exhales a special cloud of vapors, some condensing into water but the rest floats in the atmosphere for a while. - 2 Acts
Ha Gu Sa cuts off the section of void occupying Obsidian's space into a sphere, impenetrable to the void and other cosmic phenomena. He warps that section of barrier as well, making it protect the sphere from divine actions as it used to, but subject to Ha Gu Sa's will and exceptions.
Ha Gu Sa replaces the void within his bubble with deep darkness, and shapes it into a divine realm. - 4 Acts (1 limiting void, 2 binding sphere to Ha Su Ga, 1 shaping void to deep darkness)
The Nazath has made two new races: The Shadow Behemoth and the Shadow Lords. - 2 Acts
Nihilus removes the cold and the snow from terra, making the climate normal again. The ice and the snow moves back to the south and the north caps, taking care not to cause too much harm to the kronos and leaving enough room for the ice people to live. For he is a gentle god.
Messenger spread the word of the event. - 1 Act
Areos' tribe migrates farther from the Tower.
Areos' stumbles across the beginnings of agriculture. He has his brightest minds unlocking it's secrets. - Command
Time passes almost instantly - which is not surprising, given that it is advanced by a god of Time. Here and there, little exclusions occur around the homes of the Valan'anquin, protected in bubbles from the storm of speeding time around them. For what seemed thousands of years, bubbles of unmoving space remained untouched until at last Almanac was ready to return them to the stream of time.
By this time, the few Valan'anquin who had survived persisted, mostly remaining in a hunter-gatherer culture. Whatever civilisation might have arisen was wiped out by the ice age when it happened. Almanac carved a race of men from the ice, shaggy and resistant to cold. He named one of them Garesh, his prophet, and taught them the ways of philosophy and community.
Garesh, Kronos Prophet
pol: 5
soc: 9
eco: 8
mil: 0
aca: -5
rel: 14
Convert to Alamanaism. Religious action, religious ends.
Skill: 14 Difficulty: 0
The effort was unproductive. (47/100)Despite his best efforts, Garesh only converts a handful of Kronos to the ideal of worshipping Almanac.
Nihiilus shifts the ice and changes the weather patterns of the world such that snow falls mainly on the poles. This increases the level of ice at the poles drastically, but the rest of Terra does become significantly warmer.
Some of the Order of the Unveiled Truth head out, spreading news of the shifting of the great ice floes by Nihilus.
Political action.
Skill: 3 Difficulty: 0
The effort was a failure. (24/100)Not only are the Valan'anquin so utterly suspicious of this 'divine' resolution to the mysterious change in weather, they became paranoid and distrusting of all gods - including Nihilus.
Increase of 10 to difficulty of all Nihilus' commands next turn.Valan'anquin learn Agriculture? Academic action, economic ends.
Skill: 10 Difficulty: 0
The effort was a major success. (87/100)Areos, the Valan'anquin chief leads his tribe away from the mysterious and dangerous Tower, settling in a relatively fertile valley. After discovering some non-native plants growing from discarded food waste, he sets his tribe to the task of figuring out how to repeat the performance.
Not only do they succeed in domesticating several fruit trees and a sort of large-seeded grass (suited to withstanding the dry ice age that had just miraculously passed), some of the Valan'anquin realise that if they feed some of the large mammals that they sometimes hunt for food, the creatures stick around instead of running. They soon domesticate these as well, realising that their long fur and sour milk are of use. The skills spread soon enough to other tribes, but Areos' gets there first.
His tribe puts an end to their nomadic existence, settling once and for all in the valley.
Areos' tribe develop Agriculture [Economy +2] and, in a stroke of genius, domesticate Goats as well. [Economy +2]Valan'anquin - Sapient humanoids. Long lifespans, agile minds. Sedentary agrarian culture.
Innate: Mental Acuity [Academics +10]
Innate: Scepticism [Religion -10]
Culture: Scepticism
Culture: Pacifism [Military -4, Social +2]
Tech: Hand-To-Hand Combat [Military +2]
Tech: Agriculture [Economy +2]
Tech: Animal Husbandry [Economy +2]
Total population: ~25,000
P0 : S2 : E4 : M-2 : A10 : R-10
Space Invaders!Garthor sends Mecanid scouts to every planet in the Universe. They arrive as flying, rotating saucers with pincer-like arms, investigating every place they can find. Sometimes, out of primitive curiosity, they abduct creatures and sapients, cutting them apart to see how they work.
To all other sapients, hideous alien metal men are invading from the stars!
RaptureThe void widens, enough for the cracks to become noticeable, but still small. Staring through the cracks, one can see absolutely nothing. For infinity.
Ochita: 2 Acts
Ha Su Ga: 3 Acts
Nihilus: 5 Acts
Nazath: 4 Acts
Quoth: 7 Acts (!)
Garthor: 4 Acts
Death: 7 Acts (!)
One: 2 Acts
Almanac: 1 Acts