Turn 4 - Rapture
Ochita adds generic animal life to Crystal. - 1 Act
With the addition of animal life, the Elves are now forced to respond to additional threats and new sources of food.
Ochita creates the Grelak Trees. - 1 Act
Advanced by the Grelak Trees, Crystal becomes very habitable, gaining a Gaian atmosphere (ideal for animal life). Much of the world becomes colonised by the crystal grass and other plants, some of which begin to speciate, varying the types of plantlife available.
Garthor sends a metal that enhances the intelligence of any Mecanids who consume it. - 1 Act
Predictably, some Mecanids consume the metal and are bestowed with a level of sapience. They develop a form of tool use by rearranging parts of their own bodies to construct on-the-fly tools, giving them a clear advantage to productive tasks, especially in terms of gathering resources or development. On the other hand, these new Mecamen (for want of a better term) have little reason to act together due to their self-sufficiency.
Mecaman race comes into existence.Areos, a Valan'anquin hunter, becomes chief of his tribe. The Valan'anquin learn the art of Hand-To-Hand combat.Nihilus establishes the Order of the Unveiled Truth and teaches them Exalted Magic. He also creates the Nexus of Denial. - 3 Acts
The Order gathers some small help to its valley and trains in military advantages, but remains mostly unknown for now.
Quoth creates 'The Carrier', an artefact scythe. - 1 Act
It is a highly unpleasant weapon.
The Nazath creates the Spirit people, a pseudosapient race mimicking or inhabiting the shadows of the living. - 1 Act
The Nazath creates the portal pools and the rains of death. - 1 Act
Astra'loth leaves the Universe, taking all of Its creations with It.
Out of frustration, out of anger, out of boredom or perhaps as part of its plan all along, the being that was Astra'loth decided to leave. With force that tore at the very seams of the Universe itself, the entire Frostfel vanished with all within it, never to be seen again. But such an act is not without consequence.
RaptureTearing away a part of the world leaves a hole, and a hole is a void, and a void is a vacuum, and a vacuum...
pulls.
Because the Frostfel was so sealed away from the rest of the Universe, the draw is weak at first, hard to notice. Yet where the deepest shadows lie, where the secret entrances to Frostfel once existed, the void finds a way through. Cracks appear, cracks that draw and pull and try to fill the void, but instead of filling it just feed it. Life and objects begin to be drawn into the deep shadows, never to be seen again.
Out of the chaos, two beings were born, not spawned from the imagination of the god-seed that had spawned the universe, but the dreams of the mortals that had been created. They emerge from the deepest shadows, unaware of the causes of their own creation.
Almanac and The One are born.VacuumHere and there around the Universe, creatures and objects are going missing when entering places of shadow. Because the Frostfel was blocked from godly sight, nobody yet knows the true extent of what has happened. This problem will worsen until it becomes obvious, and then keep worsening until it is fixed.
Sun - A yellow star.
- Crystal - A world of solid crystal, threaded with metal veins. Terran atmosphere. Simple plantlife, modified to actively maintain atmospheric conditions.
- Elves Sapient humanoids. Nomadic hunter-gatherer culture.
- Hunting is enhanced by Essence Magic telekinesis.
- Culture: Elders [Political +2]
- Tech: Essence Magic (Power source: Essence)
- Basic: Limited telekinesis, manipulation of light and sound. [Military +2]
Total Population: ~ 3600
P2 : S0 : E0 : M2 : A0 : R0
- Obsidian - A world of dark glass with a hot molten glass core. Moderate atmosphere. Varied plantlife in increasing concentrations.
- Ash Bees - Sapient hymenopterids, minus the sting.
- Innate: Stingless [Military -10]
- Innate: Social Dependency [Social +10]
- Culture: Terraforming Imperative (Ash bees are dedicated to the proliferation and protection of life.)
- Culture: Art [Social +2]
Total Population: ~ 360 hives
P0 : S12 : E0 : M-10 : A0 : R0
- Terra - An earthlike world. Moderate atmosphere, breathable. Plenty of varied plant and animal life.
- Valan'anquin - Sapient humanoids. Long lifespans, agile minds. Nomadic hunter-gatherer culture.
Innate: Mental Acuity [Academics +10]
Innate: Scepticism [Religion -10]
Culture: Scepticism
Culture: Pacifism [Military -4, Social +2]
Tech: Hand-To-Hand Combat [Military +2]
Total population: ~8000
P0 : S2 : E0 : M-2 : A10 : R-10
- Iragnal - A metal world. No atmosphere, incapable of supporting organic life. Varied mechanical life.
- Mecanid Species - Highly varied mechanical lifeforms sustain a complex ecology.
- Mecamen - Varied mecanids with the gift of sapience.
Innate: Variable Parts [Economic +10]
Innate: Self-sufficiency [Political -10]
Total population: ~2000
P0 : S2 : E0 : M-4 : A10 : R-10
Rapture - A consuming void, threatening to destroy all existence.
The Plane of Undeath Coterminous plane.
- Nothing exists in this plane except an endless plain of grey sand. The sand is marked by pools that provide windows into the mortal realm and a constant rain falls that draws the life out of living things.
- Spirit People - Pseudosapient Shadow People.
Innate: Life Drain, Shadow Hold [+25 Military]
Innate: Barely Thinking [-20 Academic, -10 Religious]
Ochita: 2 Acts
Ha Su Ga: 5 Acts
Nihilus: 5 Acts
Nazath: 4 Acts
Quoth: 5 Acts
Garthor: 3 Acts
Death: 5 Acts
One: 2 Acts
Almanac: 2 Acts