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Author Topic: Godhood II - Proliferation  (Read 12389 times)

Evergod41

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Re: Godhood II - Proliferation
« Reply #45 on: August 02, 2010, 07:06:05 pm »

Name: The One
Sphere(s): Narcicism, Fealty, Good, Evil
Personality/traits: Narcacistic
Appearance: A Gryphon: a Lion body, Eagle wings, and a Serpent tail. Wearing a crown of the most precious element of the creature that can see it.

I've always wanted to play a game like this.
« Last Edit: August 02, 2010, 07:39:56 pm by Evergod41 »
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cybernix

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Re: Godhood II - Proliferation
« Reply #46 on: August 03, 2010, 05:20:41 pm »

Name: Almanac
Sphere(s): Time, Seasons, Precognition
Personality/traits: Grim
Appearance: appears as earthly or celestial phenomenon, has an avatar in the form of an old hooded man sans feature.
Icon: A Dead Tree.
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Iituem

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Re: Godhood II - Echoes of an Alien World
« Reply #47 on: August 04, 2010, 08:57:10 am »

Turn 4 - Rapture

Ochita adds generic animal life to Crystal. - 1 Act
With the addition of animal life, the Elves are now forced to respond to additional threats and new sources of food.

Ochita creates the Grelak Trees. - 1 Act
Advanced by the Grelak Trees, Crystal becomes very habitable, gaining a Gaian atmosphere (ideal for animal life).  Much of the world becomes colonised by the crystal grass and other plants, some of which begin to speciate, varying the types of plantlife available.


Garthor sends a metal that enhances the intelligence of any Mecanids who consume it. - 1 Act

Predictably, some Mecanids consume the metal and are bestowed with a level of sapience.  They develop a form of tool use by rearranging parts of their own bodies to construct on-the-fly tools, giving them a clear advantage to productive tasks, especially in terms of gathering resources or development.  On the other hand, these new Mecamen (for want of a better term) have little reason to act together due to their self-sufficiency.

Mecaman race comes into existence.



Areos, a Valan'anquin hunter, becomes chief of his tribe.  The Valan'anquin learn the art of Hand-To-Hand combat.



Nihilus establishes the Order of the Unveiled Truth and teaches them Exalted Magic.  He also creates the Nexus of Denial. - 3 Acts

The Order gathers some small help to its valley and trains in military advantages, but remains mostly unknown for now.


Quoth creates 'The Carrier', an artefact scythe. - 1 Act
It is a highly unpleasant weapon.


The Nazath creates the Spirit people, a pseudosapient race mimicking or inhabiting the shadows of the living. - 1 Act
The Nazath creates the portal pools and the rains of death. - 1 Act


Astra'loth leaves the Universe, taking all of Its creations with It.

Out of frustration, out of anger, out of boredom or perhaps as part of its plan all along, the being that was Astra'loth decided to leave.  With force that tore at the very seams of the Universe itself, the entire Frostfel vanished with all within it, never to be seen again.  But such an act is not without consequence.


Rapture

Tearing away a part of the world leaves a hole, and a hole is a void, and a void is a vacuum, and a vacuum... pulls.

Because the Frostfel was so sealed away from the rest of the Universe, the draw is weak at first, hard to notice.  Yet where the deepest shadows lie, where the secret entrances to Frostfel once existed, the void finds a way through.  Cracks appear, cracks that draw and pull and try to fill the void, but instead of filling it just feed it.  Life and objects begin to be drawn into the deep shadows, never to be seen again.

Out of the chaos, two beings were born, not spawned from the imagination of the god-seed that had spawned the universe, but the dreams of the mortals that had been created.  They emerge from the deepest shadows, unaware of the causes of their own creation.

Almanac and The One are born.



Vacuum

Here and there around the Universe, creatures and objects are going missing when entering places of shadow.  Because the Frostfel was blocked from godly sight, nobody yet knows the true extent of what has happened.  This problem will worsen until it becomes obvious, and then keep worsening until it is fixed.


Spoiler: Cosmogeny (click to show/hide)


Code: [Select]
Ochita: 2 Acts
Ha Su Ga: 5 Acts
Nihilus: 5 Acts
Nazath: 4 Acts
Quoth: 5 Acts
Garthor: 3 Acts
Death: 5 Acts
One: 2 Acts
Almanac: 2 Acts
« Last Edit: August 04, 2010, 10:54:16 am by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Ochita

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Re: Godhood II - Proliferation
« Reply #48 on: August 04, 2010, 09:42:44 am »

Well Since that my character has the sphere of crystal that he would probably know that frostel is missing he realises the breaches in the universe. Anyway he is a god, so I will spend 2 acts creating a realm of magic where Frostel was, gods can enter freely and mortals can pierce into it with essence magic, providing a range of effects.
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Iituem

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Re: Godhood II - Proliferation
« Reply #49 on: August 04, 2010, 09:49:02 am »

DM Intervention.

I will block that action until you come up with a sufficient explanation of how you are able to perceive this, given that Astra'loth specifically spent Acts making Frostfel imperceivable to the other Gods.  While you are gods, there is a level of god-moding I won't permit.  If the action remains blocked, it will cost no Acts.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Ochita

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Re: Godhood II - Proliferation
« Reply #50 on: August 04, 2010, 10:18:33 am »

My planet was copyed- it being crystal even though I could probably not see it I could feel it as my main sphere is crystal and that was my planet that got copyed. Its like a shadow effect, I can see the shadow but not the thing itself. When the shadow goes away then I know somethings up. Therefore I decide to do something about it.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Karnewarrior

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Re: Godhood II - Proliferation
« Reply #51 on: August 04, 2010, 10:30:33 am »

 They stalked through the forest, hunting again, but this time, for men. A rival tribe had moved onto Areos' hunting grounds, a grave threat to the tribe. There was enough food, but the possibility that these new Valan'Anquin would hunt the same animal as the established tribe, which could cause conflict. So now they moved to chase these intruders off their land.

 With the new hunting skill, and the invention of clubs and spears as weapons, Areos' tribe had prospered, and the warriors arrayed behind him were far more numerous than those of the other tribe. It would be no contest to kill their men and chase them off their land.

 They arrived at the enemy tribe as the sun set over the distand horizon. The tantalizing scent of roasting meat could be smelled, wafting towards them from the camp. This new tribe seemed to have masterful cooks.

 Areos peered out from the bushes, observing his target, a skilled warrior with large muscles and a thick neck. The man walked over to the fire and took a massive snort of the roasting pig, enjoying the aroma. A small child ran out to greet the big man, who wrapped him in a massive bear hug. The child was almost completely enveloped, only a tiny tuft of hair to show that a child had ever been there at all.

 The scene was touching. Areos hadn't ever thought that his enemies could have lives and family outside of the battle. The idea was foreign to him, and made his head ache. But he couldn't just give up on the idea. His intelligence was to great, his curiosity too strong, to not test this new theory. He was skeptical that it would work, of course, but the opportunity was to great to pass up.

 He relayed the orders to his men the best he knew how. With no word for this action, he had to combine the terms into one word. The old word for 'subdued', "Captine", was combined with the word for 'enemy', "Risive". The result was the word "Captive", meaning 'subdued enemy'.

 After making sure all his men understood the meaning of the new word. The attack commenced.  Great pains were not taken to subdue the opposing tribe, but those with the chance used whatever was at hand to knock out and tie up their enimies.
 
 The raiding party returned with 6 new tribe members and anew practice. The art of capturing enemy warriors was in full swing.

Areos' tribe invents clubs and crude spears. Areos is not involved in the invention
Areos leads a war party on a attack to another tribe. The attack is a success, but 4 men are lost.
Areos invents the practice of "capture", and uses this new idea to gather 5 women and children, and 1 man to bolster his tribe.
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cybernix

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Re: Godhood II - Proliferation
« Reply #52 on: August 04, 2010, 10:42:26 am »

Almanac reaches out his divine will and almost instinctively lashes out at the first thing the new-born god perceives, the world Terra trembles as its seasonal template alters, lunging the planet into a deep winter, its polar caps begin a steady and constant advance, drowning its polar regions and those around them under a sea of ice. Terra enters its ice age.

Almanac advances Terra to an ice age

In an act of creation almanac harnesses the ice into the shape of a great humanoid, Almanac breathes the spirit of life and free will into its creation and unto it gives the power to perceive the future. Almanac names his new race the Kronos.

Almanac creates the Kronos
« Last Edit: August 04, 2010, 11:38:03 am by cybernix »
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Iituem

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Re: Godhood II - Proliferation
« Reply #53 on: August 04, 2010, 10:48:10 am »

Ochita:  You sense that the link has been broken between the two worlds.  You are unaware of the exact nature of the break at this time, but it bears investigation.  Because divine intervention and access was forbidden by Astra'loth's interventions, you will need to send a mortal or demigod to investigate exactly what has happened.  Once you know what has happened, you may take those actions.


Areos' Actions

Areos' Stats  (These will affect different types of action attempted.)
Political: 17  (+5 from Chief)
Social: 17  (+5 from Chief)
Economic: 0  (+2 from Chief)
Military: 16
Academic: 4  (base -6, race modifier +10)
Religious: -12  (base -2, race modifier -10)

Research spears.Academic action, military ends.  Group action.

Skill: 10  Difficulty: 0

The effort was unproductive.  (43/100)


While the Valan'anquin of Areos' tribe take to the idea of clubs and spears, most fail to become proficient with them and there is a resurgence of the old ways of hitting, scratching or throwing rocks.  It is Areos' own celebrity that is the downfall of the new ways, as too many are taken with his skill in hand-to-hand combat.

No effect, good or ill.


Make war.Military action, economic ends.  Areos' action (half group stats added to roll).

Skill: 6  Difficulty: 5

The effort was a minor success.  (64/100)


The battle is indeed successful, in part because the enemy had adopted the culture of pacifism somewhat more readily than his own people.  While the attack was short, a fair amount of looting was conducted, which will boost the tribe's future aims.

+5 to next Economic action from loot.



Invent the idea of slavery.Political action, economic ends.  Group action (half Areos' stats are added to roll).

Skill: 17  Difficulty: 0

The effort was unproductive.  (58/100)


Unfortunately, as glorious as the previous battle was, the ideals of Pacifism do exist in Areos' tribe, and his people aren't all that comfortable about enslaving their fellow Valan'anquin.  Areos is charismatic enough to get them to accept the slaves already taken, but the people are not yet ready to accept slavery as a way of life - at least not by being convinced politically.

No real effect.  The action will have to be re-attempted later, or tried using means other than political.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Ochita

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Re: Godhood II - Proliferation
« Reply #54 on: August 04, 2010, 11:00:13 am »

How, I mean that relm does not exist, mortals would die in the void and there is no way of truely fixing it as we cant just recall the relm that went missing.
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princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Lordinquisitor

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Re: Godhood II - Proliferation
« Reply #55 on: August 04, 2010, 11:29:08 am »

Nihilus was not amused. Another god had intervened and had thrown Terra into an age of ice.
He would have to deal with this intruder.. And soon.

Yet, he was sure that he could use it to his advantage. With his godly might Nihilus creates an artifact- The Veiled Truth, a purple silken veil.

The artifact greatly increases the charisma of the wearer and allows him to persuade people easier.

The veil was given to eldamian, who was sent on another mission..


Nihilus creates the Veiled Truth, a purple silken veil. It increases the charisma of the wearer and gives him powerful persuading abilities. (+ Political, + social.)

Nihilus sends eldamian, together with a sizeable escort, to each nearby tribe again. He preaches that the Order of the Unveiled Truth has found a solution to the catastrophe- But it is required that the tribes move into the valley, swear fealty to the Order and have some of their promising youths join the order.
« Last Edit: August 04, 2010, 11:31:05 am by Lordinquisitor »
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Ochita

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Re: Godhood II - Proliferation
« Reply #56 on: August 04, 2010, 12:38:16 pm »

Ochita felt weird, it was almost as if something had dissapeared from him. Also creations had dissapeared, he guessed this was that relm that he couldn't enter. He would have to use mortals. Still, this may work and he does need to get the elves following him

1 act to give the elves knowledge of mining and processing ore. I also appear to the elves and tell them about me and this troule (0 Acts becaue im simply showing myself and telling them things) and finnaly 1 act to teach them how to work metal and how to create rapiers and other swords.
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princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

dragnar

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Re: Godhood II - Proliferation
« Reply #57 on: August 04, 2010, 01:11:48 pm »

Garthor senses that something has vanished from the universe, but cannot seem to find what it was. Interested, he gathers a number of flying Mecanids and alters them, making them capable of spaceflight and linked into a single hivemind. The group is not quite sentient, but it is capable of following simple orders. Garthor then commands them to spread out among the planets, searching the worlds of the other gods for any anomalies and reporting them back to him through a telepathic link.

Garthor sends altered Mecanid scouts to all the planets currently in existence.[/i]
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Evergod41

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Re: Godhood II - Proliferation
« Reply #58 on: August 04, 2010, 03:16:18 pm »

The One awakened, and saw many things, planets full with inferior life, and a star burning non-perfectly. He tore a claw off of one of His paws and morphed into a ball of heat, He then stole some material from the other various plants, gems from Crystal, rock from Obsidian, metal from Iragnal, and earth to cover it from Terra. He then saw a flaw in one of His own creations, it was incomplete, void of life, and missing a name. He decided upon a name: Grag'nos; and breathed a special brew of gasses upon the planet, some of the gasses condensed into life-giving water, which fills in the un-godly cracks.

The One Creates a planet striving for perfection, He steals some material from the other planets, and names it Grag'nos.
The One Exhales a special cloud of vapors, some condensing into water but the rest floats in the atmosphere for a while.
« Last Edit: August 09, 2010, 01:19:34 am by Evergod41 »
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cybernix

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Re: Godhood II - Proliferation
« Reply #59 on: August 04, 2010, 03:21:52 pm »

Alamanac chose one of the Krotons, a tribal leader called Garesh and minifested himself to him in the form of an old man.

Garesh was amazed, after exploring the ice fields around his tribes village he had believed Krotons to be the only people, the few tribes he had met and spoken with had assured him that in this cold land there were no other beasts that posessed the faculties to survive, yet here, in his very tent stood a diminutive creature, aged, Kroton could see, but profoundly alien. The creature spoke to him.
"Garesh know me, I am Almanac, god of seasons and of time, through my actions your race was given life. I need you Garesh, to be my prophet, go out to your fellows tell them my words. To the south live a race of creatures, creatures like yourselves but different, they will see you as beast garesh, as monsters, you must teach them that you are not, that you are powerful. You must learn garesh, you and your kind, you must prepare the way for those to come.."
The old man seemed to vanish into the smoke.

Almanac appoints Garesh as his prophet, Almanac introduces his beings to the concepts of philosophy and community
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