Turn 2 - Rain
Astra'loth creates the Shadow Plane, a shadowy dimension coterminous to the main Universe but difficult to reach. - 4 acts.
The Shadow Plane is guarded against divine intervention by other deities without Astra'loth's permission. Divine acts will not function, but commands carried out by mortals will. Gods cannot enter the Shadow Plane without Astra'loth's permission, but demigods can (though their divine powers are nullified).
An enchantment of this magnitude is unstable. Unless it is anchored to a material object soon, there will be catastrophic destabilisation.
Ochita creates rivers and lakes upon Crystal, then seeds four basic kinds of plantlife. - 2 Acts.
The additional water and plantlife thickens the atmosphere around Crystal. Life spontaneously evolves on the planet, but is strongly outcompeted by the divine life forms.
Ha Gu Sa terraforms Obsidian to create large shallow depressions, as well as storms and a small amount of water. - 1 Act. (The two acts were similar enough and low-powered enough to only take up one act.)
Ha Gu Sa creates four forms of plantlife on Obsidian. - 1 Act.
Nihilus creates an earth-like world called Terra, flush with plant and animal life. He also creates a mortal race of humanoids called the Valan'anquin. - 3 acts.
The Valan'anquin have advantages
long life and
agile minds and the trait
scepticism.
The Nazath stores his acts. CrystalThe novel life on Crystal is fragile and, unfortunately, becomes a very minor strain of single-celled life against the plants of the world.
The water-based life of Crystal flourishes and blooms extensively until they colonise every river and lake on the world. The land-based life is less effective. While the Rystal does achieve something of a success with its crystalline roots burrowing into the surface of the planet, Ochita's Bloom remains a very rare tree due to the lack of soil. Here and there, where rainfall or windstorms erode the crystal to a fine dust and that crystalline dust catches in small hollows protected from the wind, Bloom seeds take root and develop into full plants.
ObsidianAsh weed spreads faster than the other plants on Obsidian, using its long but fragile roots to capture the black sand blown across the world by the terrible Obsidian storms. With water a terribly scarce resource, their leaves become curved and tubelike to capture and store as much of the rare life-giver as possible.
In places where Ash weed is able to fix sufficient sand, Ash root bushes take root and Blue caps are able to grow, feeding primarily off the decaying matter of the weeds and bushes with the planet's innate heat as a minor food source. Unfortunately, thanks to the harsh conditions of Obsidian, only scattered oases are able to fix sufficient sand to allow Ash root and Blue caps to grow. The hearts of such oases have deep enough soil to support anywhere from one to three Ash trees. Although the bark of the Ash trees does contain photosynthetic material, their primary source of nutrition is the warm underground of Obsidian into which their roots penetrate, further fixing the soil of the oases in which they live.
TerraLife blooms suddenly and fully formed, copied from the memories of long-dead Astra'ath, still present in the Universe's background hum. As the world is a copy, the ecology functions almost perfectly, with only a couple of extinction events upon its formation.
The Valan'anquin come into being created fresh from Essence, one thousand specimens in number. A cultural imprint of scepticism is imprinted deep into their collective subconscious, but they have no other culture beyond the needs of the pack. Most of the Valan'anquin split into small troops of eight to twenty, migrating away from their point of origin in search of food and water.
The Valan'anquin are fruitful on this world, their number blooming in short order to over two thousand, but with life comes death. Felled by illness, predators or age, the Valan'anquin die as any other beast and their bodies fall to the ground and rot or are eaten. Yet the soul remains, trapped to its earthly form. Hundreds of Valan'anquin suffer like their, their spirits crying out in words heard not by mortal kind, but plainly audible to the Universe itself.
In answer, the Universe drew upon the memories of its unwitting Creator and formed three more entities; two of memory, one of imagination.
Garthor, Quoth and Death are created.Sun - A yellow star.
- Crystal - A world of solid crystal, threaded with metal veins. Moderate atmosphere. Simple plantlife.
- Obsidian - A world of dark glass with a hot molten glass core. Thin atmosphere. Varied plantlife in low concentrations.
- Terra - An earthlike world. Moderate atmosphere, breathable. Plenty of varied plant and animal life.
- Valan'anquin - Sapient humanoids. Long lifespans, agile minds. Nomadic hunter-gatherer culture.
Culture: Scepticism
Total population: ~2000
Astra'loth: 2 Acts
Ochita: 3 Acts
Ha Su Ga: 3 Acts
Nihilus: 2 Acts
Nazath: 5 Acts
Quoth: 2 Acts
Garthor: 2 Acts
Death: 2 Acts