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Author Topic: Dwarf Fortress 0.31.11 Released  (Read 63444 times)

Urist McCheeseMaker

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Re: Dwarf Fortress 0.31.11 Released
« Reply #60 on: July 23, 2010, 11:58:02 am »

I just watched my marksdwarf group get a skill from a demonstration for the first time! Sure, it's striking, but hey.. soon enough they'll be showing eachother brand-new trick shots of their own design!

This version rocks hard.
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Warmduscher

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Re: Dwarf Fortress 0.31.11 Released
« Reply #61 on: July 23, 2010, 12:14:15 pm »

It seems though that the skill gains from training got way slower. Some of my soldiers already do individual combat training for a year or so and didn't get beyond novice axedwarf.
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Orkel

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Re: Dwarf Fortress 0.31.11 Released
« Reply #62 on: July 23, 2010, 12:31:18 pm »

Don't keep them in training for too long though, they get bad thoughts from long patrol duty. I noticed that a bit too late, my dwarves already had "Was enraged by long patrol duty lately" and so on.
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Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

yarr

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Re: Dwarf Fortress 0.31.11 Released
« Reply #63 on: July 23, 2010, 12:38:11 pm »

woah, i never had it crash in 31.01 - 31.10 but now in 31.11 it just crashed

I don't know if it helps but here's the last few entries of the errorlog.txt


loop path fail: <same square> dwarf,Eat,95,71,142 -> 99,78,142: Id #5369:Path Goal Seek Eating Chair:Station Mill Building at 90,64,142
loop path fail: <same square> dwarf,97,69,142 -> 93,72,142: Id #5462:Path Goal Seek Station:Station Mill Building at 93,71,142
loop path fail: <same square> dwarf,94,65,142 -> 92,65,142: Id #5423:Path Goal Seek Station:Station Mill Building at 91,65,142
loop path fail: <same square> dwarf,Sleep,95,65,142 -> 97,51,142: Id #5462:Path Goal Sleep Bed:Station Mill Building at 97,72,142
loop path fail: <same square> dwarf,98,70,142 -> 99,73,142: Id #5592:Path Goal Seek Station:Station Mill Building at 100,73,142
loop path fail: <same square> dwarf,92,64,142 -> 91,63,142: Id #5359:Path Goal Seek Station:Station Mill Building at 90,64,142
loop path fail: <same square> cat,98,65,142 -> 98,64,142: Id #5608:Path Goal Seek Station:Station Vermin Hunting at 60,61,145

update: wow, it even killed my save, it's gone :(
« Last Edit: July 23, 2010, 12:40:17 pm by yarr »
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smjjames

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Re: Dwarf Fortress 0.31.11 Released
« Reply #64 on: July 23, 2010, 12:54:37 pm »

@Yarr: Was it a modded save? It could have glitched up and collapsed on itself, but deleting the save entirely? Check your recycle bn?
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yarr

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Re: Dwarf Fortress 0.31.11 Released
« Reply #65 on: July 23, 2010, 01:00:59 pm »

Ah well I'm an idiot :)

I started playing, then went to eat something with my girlfriend, and when I came back I must've thought I loaded a game, but I just continued the game (it was still running), so it didn't even save yet. :)

Anyway, Autosave:YEARLY from now on.

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Levi

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Re: Dwarf Fortress 0.31.11 Released
« Reply #66 on: July 23, 2010, 01:12:41 pm »

This release is notably faster than the last release. I got from the main menu to worldgen in about 24 seconds on .10, about 5 seconds in this.

EDIT: Now actually playing the game. The FPS difference is ridiculous.

Oh I hope so much this is true.  I'll be able to go back to my last fortress.
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Avid Gamer | Goldfish Enthusiast | Canadian | Professional Layabout

Beeskee

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Re: Dwarf Fortress 0.31.11 Released
« Reply #67 on: July 23, 2010, 01:25:14 pm »

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When a wizard is tired of looking for broken glass in his dinner, he is tired of life.

Orkel

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Re: Dwarf Fortress 0.31.11 Released
« Reply #68 on: July 23, 2010, 01:27:50 pm »

It'd be awesome if surgeons that had a large amount of skill could sew back limbs that have been chopped or ripped off by enemies. There'd be a 50% chance of necrosis or something similar.
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Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

Beeskee

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Re: Dwarf Fortress 0.31.11 Released
« Reply #69 on: July 23, 2010, 01:32:13 pm »

It'd be awesome if surgeons that had a large amount of skill could sew back limbs that have been chopped or ripped off by enemies. There'd be a 50% chance of necrosis or something similar.

I'm imagining some kind of uber dwarf doctor with a hacksaw and a roll of duct tape as their only tools... If you couldn't tell, I vote yes. :D
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When a wizard is tired of looking for broken glass in his dinner, he is tired of life.

Heavenfall

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Re: Dwarf Fortress 0.31.11 Released
« Reply #70 on: July 23, 2010, 01:37:08 pm »

I just crashed as well. What should I post, and where should I post it?
Edit: I've got quite a lot of modified raws. I'll take them out and go again.
« Last Edit: July 23, 2010, 03:08:26 pm by Heavenfall »
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Upon him I will visit famine and a fire, until all around him desolation rings
and all the demons in the outer dark look on amazed and recognize
that vengeance is the business of a dwarf

Orkel

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Re: Dwarf Fortress 0.31.11 Released
« Reply #71 on: July 23, 2010, 01:40:59 pm »

Are the military supposed to get skill so slowly? I have a bunch of dabbling and novice sword+axedwarves led by an adequate swordsdwarf after 2,5 years of training and fighting ingame.
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Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

Footkerchief

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Re: Dwarf Fortress 0.31.11 Released
« Reply #72 on: July 23, 2010, 01:41:30 pm »

I just crashed as well. What should I post, and where should I post it?

If you can get a save that reliably crashes in, say, 10 minutes or less, it would be helpful to upload the save (that is, a zip file containing one of the "region" folders from /data/save) to DFFD and then post the link here.
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Zared

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Re: Dwarf Fortress 0.31.11 Released
« Reply #73 on: July 23, 2010, 02:01:51 pm »

Got a crash this morning before I left for work.  When I get home I will see if it is consistent/reproducible.  (And post my save if it is)  It appeared to happen when my militia commander finished "Organizing Combat Training", but that may be a coincidence.  He was organizing, I was waiting with bated breath, then it crashed ;)
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Pasakoye

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Re: Dwarf Fortress 0.31.11 Released
« Reply #74 on: July 23, 2010, 02:30:15 pm »

(*)stopped metal goblet/flask construction jobs from shuffling metal of product
This is one of the bugs that made me take a break from Dwarf Fortress. I've been looking forward to this for awhile now. Now my Platinum goblets shouldn't turn into Iron.
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I play as elves.
What the f*ck is wrong with you?
DF doesn't have a learning curve. It has a sheer cliff face. And you have to climb it with nothing but a keyboard.
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