Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Primitve weapons mod - Slings and Atlatls.  (Read 2082 times)

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Primitve weapons mod - Slings and Atlatls.
« on: July 23, 2010, 05:07:58 am »

Slings and AtlAtls. The weapons use the throwing skill. Instructions in the zip.

http://dffd.wimbli.com/file.php?id=2786


Spoiler (click to show/hide)
« Last Edit: July 23, 2010, 06:46:22 am by Lord Shonus »
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Primitve weapons mod - Need help with reaction.
« Reply #1 on: July 23, 2010, 05:16:13 am »

Code: [Select]
[REACTION:leather_sling_making]
[NAME:make leather sling]
[BUILDING:SLING_MAKER:none]
[REAGENT:A:1:SKIN_TANNED:NONE:NONE:NONE][ANY_LEATHER_MATERIAL]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SLING:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:LEATHERWORK]
« Last Edit: July 23, 2010, 05:40:16 am by Deon »
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: Primitve weapons mod - Need help with reaction.
« Reply #2 on: July 23, 2010, 05:26:41 am »

That takes hides and outputs nothing. It's a very good way to destroy leather.
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Primitve weapons mod - Need help with reaction.
« Reply #3 on: July 23, 2010, 05:38:27 am »

That's strange.

[PRODUCT:100:1:BACKPACK:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]

makes perfect backpacks. I should check it.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Primitve weapons mod - Need help with reaction.
« Reply #4 on: July 23, 2010, 05:39:38 am »

Haha. My bad

It has 1% chance to work. Change it to
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SLING:GET_MATERIAL_FROM_REAGENT:A:NONE]
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Primitve weapons mod - Need help with reaction.
« Reply #5 on: July 23, 2010, 05:41:23 am »

While I'm at it, will this reaction work for ammo?
Code: [Select]
[REACTION:MAKE_STONE_BULLET]
[NAME:shape stone sling bullet]
[BUILDING:SLING_MAKER:none]
[REAGENT:A:100:BOULDER:NO_SUBTYPE:INORGANIC:NONE]
[PRODUCT:100:50:AMMO:ITEM_AMMO_BULLETS:INORGANIC:GRANITE]
[SKILL:DETAILSTONE]
It will. However I would make another one with ROCK for adventure mode. You can't get boulders in adv. mode easily.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: Primitve weapons mod - Need help with reaction.
« Reply #6 on: July 23, 2010, 05:44:22 am »

Works perfectly. Right now, I'm working in fort mode only.
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: Primitve weapons mod - Slings and Atlatls.
« Reply #7 on: July 23, 2010, 06:46:38 am »

Test version is up.
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.