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Author Topic: DF DnD Fortress crawl.  (Read 8134 times)

wolfchild

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Re: DF DnD Fortress crawl.
« Reply #45 on: July 23, 2010, 09:01:37 pm »

i did not actualy, i just dont include them in my spells per day section, and yeah i forgot cloudy conjuration as well

the "summoning feats" are specialist variants for the conjuror and are on the srd

CLOUDY CONJURATION
Your conjured creations and summoned beings appear in a
puff of sickening black smoke, and you vanish in a cloud of
the same when you teleport.
Prerequisite: Spell Focus (conjuration) or conjurer level
1st.
Benefit: When you cast a conjuration spell, you can choose
to have a 5-foot-radius cloud of sickening smoke manifest.
The cloud can appear in your space, adjacent to you, or in
the space of or adjacent to your target (if any).
The cloud lasts for 1 round. Any living creature is sickened
while inside it (but not after exiting). The cloud in
all other ways acts like a small area of the fog cloud spell.
Creatures immune to poison are immune to the sickening
effect. The cloud appears in conjunction with the spell
taking effect (not before or after). Any creature you call or
summon with the spell is immune to the sickening effect
of the cloud.
Special: A conjurer can select this feat as a wizard bonus
feat.
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But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

nuker w

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Re: DF DnD Fortress crawl.
« Reply #46 on: July 23, 2010, 09:02:51 pm »

i dont realy see anything illegal, but that javelin is kinda stupid if its you're only weapon, it gets consumed in 1 use

Good point. I just plan to hide behind someone and go from there. The javelin is just my "ah crap i'm in trouble" smoke bomb to get away.

EDIT: Also, if you could upload that spell list you were talking about, I would be very thankfull.
« Last Edit: July 23, 2010, 09:04:47 pm by nuker w »
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nuker w

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Re: DF DnD Fortress crawl.
« Reply #47 on: July 23, 2010, 09:09:19 pm »

Sorry for the double, but when they mean 6 EST, do they mean pm? Because I MAY be at school during these time frames.
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wolfchild

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Re: DF DnD Fortress crawl.
« Reply #48 on: July 23, 2010, 10:21:44 pm »

which spell list, and i think il PM it instead

i need the class and which book its from
 > Book of exalted deeds (also sanctified spell list if you're planing to stay good)
 > Complete adventuror
 > Complete Arcane
 > Complete divine
 > Complete Psionic
 > Complete warrior
 > Dracominicon
 > Dragon Magic
 > Expanded Psionic handbook
 > Frostburn
 > Heroes of Batle
 > Heroes of Horror
 > Libris Mortis
 > Lords of Madness
 > Magic of Incarnum
 > Manual of the Plains
 > Planar Handbook
 > Player's Handbook 2
 > Races of Destiny
 > Races of Stone
 > Races of the Dragon
 > Races of the Wild
 > Sandstorm
 > Savage species
 > Spell Compendium
 > Stormwrack

and do do you want feats aswell?
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Genoraven

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Re: DF DnD Fortress crawl.
« Reply #49 on: July 23, 2010, 10:26:48 pm »

yeah pm.


Also that stuff seems fine.

Also trey to stick close to the srd =P
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wolfchild

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Re: DF DnD Fortress crawl.
« Reply #50 on: July 23, 2010, 10:30:55 pm »

that was what i was offering, i personaly think he should limit it, also geno, if you want some stuff there is that list and also

> book of vile darkness
> Book of Fiends Legions of Hell Vol I
> Monster Manual II
> Monster Manual III
> Monster Manual IV

You get to tell me the type of thing you're after, and i go look for it
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

wolfchild

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Re: DF DnD Fortress crawl.
« Reply #51 on: July 23, 2010, 10:46:36 pm »

reworked

estiel
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nuker w

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Re: DF DnD Fortress crawl.
« Reply #52 on: July 24, 2010, 12:32:33 am »

If you could pm the book with the most 'good' spells in it, that would be awsome.
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wolfchild

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Re: DF DnD Fortress crawl.
« Reply #53 on: July 24, 2010, 12:33:59 am »

by good do you mean god vs evil, or good vs crap

the second one, there are nice spells in pretty much every book, depends on you're plans, il go ahead and PM you the good vs evil good spells.
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

nuker w

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Re: DF DnD Fortress crawl.
« Reply #54 on: July 24, 2010, 01:14:15 am »

Got em', they look good. Thanks alot for that. So when is the first game?
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wolfchild

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Re: DF DnD Fortress crawl.
« Reply #55 on: July 24, 2010, 01:15:25 am »

i think its on his wednesday,also do you want any ful spell descriptions, you kinda need them for the spells you wanna cast,  the DM will also need them to say wether or not they are ok
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

nuker w

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Re: DF DnD Fortress crawl.
« Reply #56 on: July 24, 2010, 01:28:46 am »

Dont need them for now. Do I need to level up to use them? Also, is it PM or AM?
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wolfchild

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Re: DF DnD Fortress crawl.
« Reply #57 on: July 24, 2010, 01:33:54 am »

its his PM, and if there higher than level 2 spells then yes, all the other ones you can know the instant the DM okays them, as Clerics know all spells they are high enough level to cast
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

wolfchild

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Re: DF DnD Fortress crawl.
« Reply #58 on: July 24, 2010, 01:40:42 am »

I just realised something, there are two arcane casters and a cleric so far, and the cleric plans on hiding behind stuff you all better keep me in summon monster wands, so that we can have tanks
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

nuker w

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Re: DF DnD Fortress crawl.
« Reply #59 on: July 24, 2010, 01:52:21 am »

Ow dam. They are est, right?
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