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Author Topic: DF DnD Fortress crawl.  (Read 8129 times)

wolfchild

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Re: DF DnD Fortress crawl.
« Reply #15 on: July 23, 2010, 05:38:38 am »

http://www.myth-weavers.com/sheetview.php?sheetid=219377

have a look at this one, not quite finished but should give you an idea
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Genoraven

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Re: DF DnD Fortress crawl.
« Reply #16 on: July 23, 2010, 11:16:28 am »

The reason  i requested to stick to the srd is because it will make looking up rules much quicker in the middle of a session as i don't have any books.
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Criptfeind

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Re: DF DnD Fortress crawl.
« Reply #17 on: July 23, 2010, 11:26:40 am »

One way of making it work is every time that someone wants something that is not from the SDR they must post it here and all the rules and whatnot. Then you can decide if you want to let it in.

Edit: And about those variant rules?
« Last Edit: July 23, 2010, 11:52:15 am by Criptfeind »
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Genoraven

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Re: DF DnD Fortress crawl.
« Reply #18 on: July 23, 2010, 01:06:03 pm »

Yeah anything on the srd is approved as far as i know. though just tell me what you want. Like variant races or classes are fine though if you wanted to use like reputation or sanity or whatever that would require some work.



Oh and as for dungeon design goes. I'm going to randomly generate rooms and stuff on the spot so as to have the most FUN.
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Criptfeind

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Re: DF DnD Fortress crawl.
« Reply #19 on: July 23, 2010, 01:08:28 pm »

Okay I am going to make a domain wizard I think then. Also some back ups like a cleric and a druid. Maybe a stealthy guy.

EDIT: How are we handling health?

EDIT 2: and money

I am going away for a day or so so here is the link to my almost done wizard. I leave in like a hour.
« Last Edit: July 23, 2010, 03:41:15 pm by Criptfeind »
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Genoraven

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Re: DF DnD Fortress crawl.
« Reply #20 on: July 23, 2010, 04:32:42 pm »

max first level then roll for it.

Amnd damn i new i forgot something inportant.


Starting gold is 2700gp.
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Criptfeind

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Re: DF DnD Fortress crawl.
« Reply #21 on: July 23, 2010, 04:42:29 pm »

You role for it or I role for it?
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Boksi

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Re: DF DnD Fortress crawl.
« Reply #22 on: July 23, 2010, 04:58:59 pm »

Room for one more player?
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Genoraven

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Re: DF DnD Fortress crawl.
« Reply #23 on: July 23, 2010, 05:02:13 pm »

room for 2 actually. So yes.
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nuker w

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Re: DF DnD Fortress crawl.
« Reply #24 on: July 23, 2010, 06:36:18 pm »

Gawd dam it, if any one is amazing and knows the location of a set up two hand weapon dwarf sheet, you would be amazing. BAH.
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Genoraven

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Re: DF DnD Fortress crawl.
« Reply #25 on: July 23, 2010, 06:44:07 pm »

Go ahead and roll it. I's not that big a deal.
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Boksi

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Re: DF DnD Fortress crawl.
« Reply #26 on: July 23, 2010, 07:06:02 pm »

So I made a character. I hope it's good enough.

http://www.thetangledweb.net/forums/profiler/view_char.php?cid=39815
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wolfchild

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Re: DF DnD Fortress crawl.
« Reply #27 on: July 23, 2010, 07:09:21 pm »

well the suplement rules i realy want is from the complete mage so

FEY HERITAGE [HERITAGE]
You are descended from creatures native to the fey realms. You
are naturally resistant to the most common effects produced
by your ancestors.
Prerequisite: Nonlawful alignment.
Benefit: You gain a +3 bonus on Will saving throws against
enchantment effects.

FEY SKIN [HERITAGE]
Your fey heritage guards you against all weapons except those
crafted from the dreaded cold iron.
Prerequisites: Nonlawful alignment, Fey Heritage.
Benefit: You gain damage reduction (overcome by cold
iron) equal to 1 + the number of feats you have that list Fey
Heritage as a prerequisite (including such feats that you
take after gaining this one). For example, if you have Fey
Skin and Fey Presence, you would have damage reduction
3/cold iron.
This value stacks with any similar damage reduction you
might have from your type, subtype, race, or class, but not
from other sources, such as spells or magic items.

Those are the two things i had at lvl 3, i also wanted to use a coupple of supliment spells, most notibly Luminous Armour, from Book of Exalted Deeds (Target good creature gets armour equivilent to a breastplate(no spell failure or anything like that) for 1 hour per my levels and melee attack against them are at -4, when the spell is over the caster takes 2 strength damage)

and i eventualy want to take the wild soul prestege class as well

Spoiler: images (click to show/hide)
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Genoraven

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Re: DF DnD Fortress crawl.
« Reply #28 on: July 23, 2010, 07:19:19 pm »

Ill say you can use that stuff. Except that when you take a level in wild soul you have a higher chance of the random magic effects.
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wolfchild

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Re: DF DnD Fortress crawl.
« Reply #29 on: July 23, 2010, 07:20:49 pm »

sure more FUN(tm), as long as the game is light hearted, the random crap will just be enjoyable and be a reason to do magic
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!
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