You are a pixel, your objective is to survive. Your world is 600 pixels by 600 pixels large. Do whatever it takes to live. Max 9 pixel players. When all players die, it's game over and I'll have to create a new world and thread. Actions are computed daily.
Your pixels are little humans in pixel form that can perform, or attempt to perform any action you want them to do. Rules will be revealed as you attempt actions.
Your party of 9 begin in a grassy meadow. Nearby trees sway in a gentle breeze, the sun is out and a few lazy clouds drift about. A raven flies overhead, eyeing the pixels with pity. A nearby wheat field ripples like waves and an ant colony on the hill to the east teams with ants.- Pixel 1: Criptfeind (Orange)
- Pixel 2: Japa (Purple)
- Pixel 3: Nirur Torir (Pink)
- Pixel 4: Hugehead (Lime Green)
- Pixel 5: Tarran (Blue)
- Pixel 6: Zako (Yellow)
- Pixel 7: silhouette (red)
- Pixel 8: Bandages (Dark Purple)
- Pixel 9: Phantom (Beige)
Rules of Pixel Survival:First Rule:
All pixels can see 125 pixels in any direction, but cannot see through solid objects.Second Rule: A slope greater than 5 pixels may not be walked up.
Third Rule: The maximum distance a pixel may move per action is 75 pixels.
Fourth Rule: Multiple actions are permitted, but all additional actions have half their usual chance of success. Actions are haulted upon the first failed action.
Fifth Rule: Fall death chance is a % based off of how many pixels you fall.
Sixth Rule: Vision is shared between pixels.
Seventh Rule: Projectile hit chance is 50% and decreases if the target is beyond 100 pixels.
Eighth Rule: Soil and Loose rock has a chance to cave in under specific circumstances.
Ninth Rule: A pixel may tread water for 2 turns, (3 if you don't jump in) including the turn it enters the water.
Tenth Rule: A pixel may be aflame for 2 turns, including the turn it is ignited.
Eleventh Rule: A pixel may mine out 30 tiles per action.
Twelfth Rule: Ladders or ropes cannot be constructed from stone.
Thirteenth Rule: A pixel may hold its breath for two turns, including the turn it is submerged.
Furteenth Rule: Supports may be created, and reinforced once.
Fifteenth Rule: Climbing has a 75% chance of success, or a 25% chance of success if an overhang is involved
Sixteenth Rule: In the event of a cave in, a pixel is instantly killed. Unless burried by only two tiles or less.
Seventeenth Rule: A pinned pixel may not free itself.
Eighteenth Rule: Trees help prevent against cave ins.