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Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 520141 times)

Ultimuh

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Re: Adventure Guy! - Final Round 16.15: Endgame.
« Reply #2160 on: February 12, 2011, 12:52:21 pm »

Mourn he loss of those killed by the gentleman while pondering upon the possible existence of an afterlife.
the leap through the portal with the sword drawn!
« Last Edit: February 12, 2011, 12:57:10 pm by Ultimuh »
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Rose

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Re: Adventure Guy! - Final Round 16.15: Endgame.
« Reply #2161 on: February 12, 2011, 12:53:06 pm »

well crap.
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Jim Groovester

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Re: Adventure Guy! - Final Round 16.15: Endgame.
« Reply #2162 on: February 12, 2011, 01:25:10 pm »

Examine the statue. Try to determine if it's still alive. Or active or whatever.

Then go to the lit tunnel.

These are pretty much the only options.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

dragnar

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Re: Adventure Guy! - Final Round 16.15: Endgame.
« Reply #2163 on: February 12, 2011, 01:50:44 pm »

Examine the statue. Try to determine if it's still alive. Or active or whatever.

Then go to the lit tunnel.

These are pretty much the only options.
Yeah. Don't waste any more time than we have to here, time is of the essence.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Armok

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Re: Adventure Guy! - Final Round 16.15: Endgame.
« Reply #2164 on: February 12, 2011, 01:52:31 pm »

****. That's really all there is to say on the matter.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

mnjiman

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Re: Adventure Guy! - Final Round 16.15: Endgame.
« Reply #2165 on: February 12, 2011, 02:12:14 pm »

Check on the main Ocloid in the middle of the room. Communicate with him.
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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

Retro

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Re: Adventure Guy! - Final Round 16.16: Endgame.
« Reply #2166 on: February 12, 2011, 04:10:35 pm »

Examine the statue. Try to determine if it's still alive. Or active or whatever.



You approach the Mnemnem cautiously, trying to judge if he’s still alive, or… in whatever state of ‘living’ he once was. He has three strong slashes across his eye.

Communicate with him.



A synesthetic fog reaches out to you but does not completely envelope you. It is quite weak.

hello, robot. skygod foretold your return. i have been waiting.

Spoiler (click to show/hide)

USEC_OFFICER

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Re: Adventure Guy! - Final Round 16.16: Endgame.
« Reply #2167 on: February 12, 2011, 04:13:52 pm »

Ask what happened since you were last here.

(Though we kinda already know the answer.)
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Jim Groovester

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Re: Adventure Guy! - Final Round 16.16: Endgame.
« Reply #2168 on: February 12, 2011, 04:26:58 pm »

Ask what we need to do to stop Feringus.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

dragnar

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Re: Adventure Guy! - Final Round 16.16: Endgame.
« Reply #2169 on: February 12, 2011, 05:33:55 pm »

Ask what the core is like.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Terrahex

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Re: Adventure Guy! - Final Round 16.16: Endgame.
« Reply #2170 on: February 12, 2011, 06:02:38 pm »

gather the oculoids for battle!!!
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What do you think? Yes? No?

Armok

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Re: Adventure Guy! - Final Round 16.16: Endgame.
« Reply #2171 on: February 12, 2011, 06:10:18 pm »

Ask those things. Also ask
> Is there anything you can do to save/help/hael/restore him?
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Retro

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Re: Adventure Guy! - Final Round 16.17: Endgame.
« Reply #2172 on: February 13, 2011, 05:25:01 pm »

Ask what happened since you were last here.



You ask what happened, though it’s not too hard to guess.

the monster-that-sees-in-two has come to spirit away the sacred plains. the fields will grow dead and barren, and the harvest will wither. her steward tears through the village. we are scared and defenseless.

Ask what we need to do to stop Feringus.



You ask what you need to do to stop Feringus from draining the core.

this i cannot tell you. you must look into yourself. all beings are free, robot. that is the way of skygod. your restrictions are only an illusion. there is always another way.

Ask what the core is like.



You ask what the core is like.

it is a window into the eye of skygod. it is beautiful.

You feel like he is trying to show you an image, but it’s not strong enough to pick up.

Is there anything you can do to save/help/heal/restore him?



You can feel the connection fading, and quickly ask what you can do to save it.

no. you cannot save me. it is my time. i am mnemnem. before me, there was another mnemnem. before it, another. when i pass, another still will rise to take my place. we have watched over our people through its eternity. we protect them. it is our way.

The white mist is nearly gone. Mnemnem’s arms unfold, finally relaxed, his duties finally fulfilled. He places a ‘hand’ on your shoulder, respectfully.

you must go, robot. the future awaits.



The fog dissipates, blowing away. Mnemnem seems to be swept into it as he fades. Then he is gone.

You ready yourself to go to the core.

go to the lit tunnel.



Standing in front of the long, circular hall, you cannot help but wonder at the remarkably convoluted series of events that brought you to this point, and what lies ahead. You feel like you’ve explored damn well everywhere on this planet! There is only one place left to go now.



You enter the core.













You are in the largest chamber you’ve ever seen. The rocky walls are perfectly smooth, and the room’s space is entirely spherical. Incredibly massive globes of swirling, viscous white light and energy gently float around the chamber. In the low gravity, oculoids propel their light bodies through the air from globe to globe, tentacles revolving. Some scoop small globules back into their mouths; others seem to sing to the fluctuating matter. It is an amazing sight.

The ship is floating here, ramp extended. A familiar robot stands on it. It seems he has been waiting.

Spoiler (click to show/hide)
« Last Edit: February 15, 2011, 06:20:48 pm by Retro »
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Armok

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Re: Adventure Guy! - Final Round 16.17: Endgame.
« Reply #2173 on: February 13, 2011, 06:14:27 pm »

> RUN along the last bit of the corridor such as to propel yourself at maximum velocity into the gravityless camber, so that you continue going forwards way out of sight from the ship and then hopefully hit a sphere.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Ochita

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Re: Adventure Guy! - Final Round 16.17: Endgame.
« Reply #2174 on: February 13, 2011, 06:17:18 pm »

Run towards gentleman, sword swinging.
((Armok LOW-gravity environment.))
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita
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