Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 139 140 [141] 142 143 ... 168

Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 517401 times)

Kadzar

  • Bay Watcher
  • Descan Pengwind
    • View Profile
Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2100 on: February 10, 2011, 12:12:44 am »

Equip backpack and try to make it out of the cave by keeping Skree at bay with our sword.
Logged
What if the earth is just a knick in one of the infinite swords of the mighty fractal bear?
Glory to Arstotzka!

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2101 on: February 10, 2011, 02:59:43 am »

Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Soadreqm

  • Bay Watcher
  • I'm okay with this. I'm okay with a lot of things.
    • View Profile
Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2102 on: February 10, 2011, 04:21:18 am »

Hold the sword between you and Scree, try to edge out of the cavern. Wait for Scree to attack first, slash at his tentacles when he does.
Logged

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2103 on: February 10, 2011, 09:04:46 am »

Seriusly. The mayority was against fighting, dammit.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2104 on: February 10, 2011, 09:12:07 am »

Seriusly. The mayority was against fighting, dammit.

Yeah, but the minority had more reasons, rather than our single very good one.
Logged

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

RAM

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2106 on: February 10, 2011, 10:14:02 am »

Violence was just simpler, so less conflicting viewpoints, but what is done is done...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2107 on: February 10, 2011, 10:47:29 am »

Seriusly. The mayority was against fighting, dammit.
2 of you had no point so...
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2108 on: February 10, 2011, 10:54:36 am »

Seriusly. The mayority was against fighting, dammit.
2 of you had no point so...

I would go with either of those non-aggrissive options.
Logged

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2109 on: February 10, 2011, 10:56:28 am »

Wait. Let me rephase.
Two of you had nothing to do. So we would have done nothing and... Well...
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Argembarger

  • Bay Watcher
    • View Profile
    • Not quite yet
Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2110 on: February 10, 2011, 11:09:10 am »

Right, two of the suggestions were nothing but objections to fighting, without actual countersuggestions. Which would have led to AG standing there and passively dying.
Logged
Quote from: penguinofhonor
Quote from: miauw62
This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2111 on: February 10, 2011, 11:10:11 am »

while 5 of the suggestions were valid things to do.
Logged

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2112 on: February 10, 2011, 11:47:04 am »

To expand:

There were seven people against fighting and five for. And as two of the seven didn't expand past not wanting to hurt Skree, it made it seem more like five-on-five, and the alternatives generally involved just hoping things would work out without really knowing if they would - ie. hiding on the dock (Could AG get to the dock? Would Skree just leave him alone or try and break it?), showing Skree the eyedol (Would that necessarily do anything? It might, but is it worth taking the time to do so when Skree's on a rampage, not knowing whether the possible effect would even be positive?), wearing him out (Would he get tired at all? Could you dodge something that large and fast enough?), etc.

The pro-attackers had one, singular explanation, and made some rebuttal posts while nobody could really explain why an attempt at self-defense was wrong outside of not wanting to. If the pacifists had been more united in their alternatives, I'd likely have gone that way. But they were spread pretty thin.

Anyhow. Updoot will come later when I'm not en route to class.

eerr

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2113 on: February 10, 2011, 12:40:04 pm »

Dammit adventure guy, stop hurting skree!

LOGIC

use

LOGIC.

for LOGIC

you need
INFORMATION.
TOUCH SCREE.
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2114 on: February 10, 2011, 12:41:49 pm »

It's too late, we've already gone past the point of no return. we've attacked skree. there is nothing we can do to fix this.
Logged
Pages: 1 ... 139 140 [141] 142 143 ... 168