Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 127 128 [129] 130 131 ... 168

Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 517399 times)

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Adventure Guy! - Final Round 16.1
« Reply #1920 on: January 28, 2011, 01:11:59 am »

Spoiler: The very last RECAP. (click to show/hide)

Try to talk to the locals.



You pick up an oculoid. It doesn’t seem to be thinking about anything in particular. It is pretty satisfied and carefree.

Skree is quite jealous of your affection!

explore the holes.



You wander into a hole and find a little circular room carved into the rock. Two oculoids are sitting in here, not doing much in particular.



In another you find an oculoid digging out the room a bit more. A cocoon-looking thing sits in the middle of the floor.



An oculoid sits on a pile of hammers here. He appears to be rather proud of his collection.



He yells at you when you move to take one. Okay, okay, relax buddy!

Look up into the light passage, specifically, does it seem to be daylight coming down or some other type of light?



You stare into the passage and see… only light. It is shimmering and wondrous, but distant.

explore it.



You move to ascend the tunnel but feel a subtle impulse to examine the statue.

Examine the statue more closely



You walk up to the statue in the middle of the room. It’s a much larger version of the one you have in your bag, and is sitting on some sort of little stone pedestal in the middle of the room. Hm. Not that interesting. Time to get back to that tunnel.



You turn to walk away and find that the world has been replaced with some sort of white expanse.



hello, robot.

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Adventure Guy! - Final Round 16.1
« Reply #1921 on: January 28, 2011, 01:25:44 am »

Greet the intimidating statue and ask what it is.

Remark on how it appears to have a drum on its head if you feel like indulging in stupid commands that don't really have any purpose except to make me laugh.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

RAM

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Final Round 16.1
« Reply #1922 on: January 28, 2011, 04:28:09 am »

"Hello, statue."
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Adventure Guy! - Final Round 16.1
« Reply #1923 on: January 28, 2011, 08:34:58 am »

> Show it the small statue.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Adventure Guy! - Final Round 16.1
« Reply #1924 on: January 28, 2011, 03:41:02 pm »

Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Adventure Guy! - Final Round 16.2
« Reply #1925 on: January 29, 2011, 12:20:14 pm »

"Hello, statue."



You say hello to the statue.

i am no statue.

Show it the small statue.



You hold out the small statue of it to show it what you mean.

you hold an idol. and yet i am not.

ask what it is.



You ask what it actually is then.

i am mnemnem. speaker of the people. shepherd of the sacred plains. guardian of the farmers.



i am the keeper of history and the last of the storytellers.

Remark on how it appears to have a drum on its head



You point out that its hat looks like a big drum.





awkwaaaaard

Spoiler (click to show/hide)

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Adventure Guy! - Final Round 16.2
« Reply #1926 on: January 29, 2011, 12:34:30 pm »

Ask of what services we can offer and apologize personally if we are intruding.
Logged

Evergod41

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Final Round 16.2
« Reply #1927 on: January 29, 2011, 12:47:43 pm »

Tell it that we were remarked to be a mnemnem of the oculoid with the paper hat.

eerr

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Final Round 16.2
« Reply #1928 on: January 29, 2011, 12:49:12 pm »

How are you sentient?
Logged

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Adventure Guy! - Final Round 16.2
« Reply #1929 on: January 29, 2011, 01:21:25 pm »

How are you sentient?
Stupid question. That would be more stupid than asking why WE are sentient.
I vote down on this.
Logged

Soadreqm

  • Bay Watcher
  • I'm okay with this. I'm okay with a lot of things.
    • View Profile
Re: Adventure Guy! - Final Round 16.2
« Reply #1930 on: January 29, 2011, 02:05:56 pm »

Yeah, ask if it has any quests for us to do. :)
Also ask what the deal with this place is.
Like, the whole planet. Not just the village.
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Adventure Guy! - Final Round 16.2
« Reply #1931 on: January 29, 2011, 03:31:22 pm »

Ask it to tell its story.
Logged

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Adventure Guy! - Final Round 16.2
« Reply #1932 on: January 29, 2011, 04:29:22 pm »

Ask it to tell its story.
This. It's a storyteller, lets see what that story is.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Adventure Guy! - Final Round 16.2
« Reply #1933 on: January 29, 2011, 04:39:29 pm »

> Ask it what the idol is.

> Also yea, ask it what Skree meant with us being an mnemnem if it's the only one.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Soadreqm

  • Bay Watcher
  • I'm okay with this. I'm okay with a lot of things.
    • View Profile
Re: Adventure Guy! - Final Round 16.2
« Reply #1934 on: January 29, 2011, 07:04:17 pm »

Does AG actually know that Scree thinks of him as "mnemnem"? Well, ask the Storyteller about it anyway.
Logged
Pages: 1 ... 127 128 [129] 130 131 ... 168