Inform her about the cave in that has blocked off the mines.
You tell her that a cave-in has blocked off the passageway between the rec room and the room next to it.
“…Oh, good grief. That bloody trap must have finally gone off after all this time. Well, don’t worry too much about it. The whole place is in already shambles now. If it’s really a problem you can try mixing an explosive gel in the lab and blasting your way through. I’m sure I left the recipe around there somewhere.”
Ask in a delightfully childlike manner if she can repair the broken bird that's been rotting in our backpack for a while now.
You ask if she can fix the bird.
“Is that… good grief. Twilly didn’t make it either, then. Well, nothing I can do about that. I’m a scientist, not a witch doctor.”
Ask for the password to turn off the laser beams.
“The laser beams… oh, in the lab? I… hm. I can’t seem to remember anymore. Ironic, really. We installed passwords related to things around us to
prevent us from forgetting them. Alas. In any case, so long as the spaceship’s navigation console is still working you ought to be able to get our distance from Earth from there.”
You inform her that the navigation whatsit has gone dark.
“Oh? Damn. Hopefully it hasn’t run out of back-up power, we did our best not to… Well, doublecheck that none of the remote power rods got loose, sometimes that’s the issue. If that’s not it, come back and I’ll give you something else to power it up.”
Tell her that her sentience is nothing more than an illusion created by her biological programming!
Recount the Giant occuloid's request.
You try and start a discussion with her about the nature of sentience and the treatment of the oculoids but are unable to. That line of discussion is no longer permitted.
ask her to repair the music box
You ask her to repair the music box. She stares at it quietly.
“I remember that,” she says, finally. “Yes. I’ll fix that for you. Leave it with me and I’ll have it repaired for you the next time we meet.”
She takes the broken music box and walks away. “Go down and get the chemicals from the mines presently. I will contact you when I am ready. That is all.”
You find yourself compelled to climb up and out of the sub before you can do anything else!
You head down the dock. Gentleman is gone. Not your problem right now. You have an order to carry out.
You reach the Rec Room and unlock the chained trap door. Hot air rises from the tunnel. Skree has followed you back but again finds it too hot to continue. He waits here.
You descend the long tunnel. The walls are shoddily dug, interspersed with wooden supports crossing along the sides and ceiling of the passage. It does not seem to be going anywhere in particular. You pass the skeleton of a third giant oculoid on your way, but do not stop.
Finally you arrive in a large, magma-filled cavern, much like the one you were in minutes ago. This one, however, has strange trees growing out of it, winding up and clustered around each other. Some shovels are scattered around here, and a suprisingly plain cooler-looking box is at the far side of the cavern.
You feel the obligation of your orders subside as you enter the expanse.