Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 120 121 [122] 123 124 ... 168

Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 520173 times)

RAM

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Round 15.7
« Reply #1815 on: December 31, 2010, 07:31:09 pm »

He's proved he's better at combat than us, and now he has a giant grappling/RIP-AND-TEAR claw.  Tying to push him into the lava is a very bad idea.
Exactly, our battle plan must involve acting, if we could somehow lure gentleman into a battle montage/musical they wouldn't stand a chance...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Terrahex

  • Bay Watcher
  • The Bee's Knees
    • View Profile
Re: Adventure Guy! - Round 15.7
« Reply #1816 on: January 01, 2011, 02:21:54 am »

throw rock at gentlemen
Logged
What do you think? Yes? No?

b1gb0y2013

  • Bay Watcher
  • Santa from HELL
    • View Profile
Re: Adventure Guy! - Round 15.7
« Reply #1817 on: January 01, 2011, 04:18:10 pm »

Attempt to call in all the oculoids to attack!
Logged

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Adventure Guy! - Round 15.8
« Reply #1818 on: January 01, 2011, 11:29:26 pm »

Protest verbally against being ordered around by gentleman.



You tell him he’s not your boss. He chuckles, and directs you past him to the dock.

Keep a low stance



You approach the hatch carefully, making sure Gentleman doesn’t knock you in. The effort is for waste. He does not follow you; in fact, he doesn’t even turn to watch you go.

Enter hatch.



You descend the hatch and find yourself in a strange control room. Various rows of buttons line panels in front of a glass screen keeping back searing magma. Various tubes and equipment are on the walls, including another powered-down robot in another docking station. Several memory chips and other parts appear to be on the nearby desk as well. There is a small cot in the corner with a blanket, and near it, some kind of fluctuating matter-thing suspended in an important-looking glass mechanism. You old pal Scruffles is here too! And…

“Took your time. Not very prompt, are you?” Dr. Feringus laughs. “How unusual…. and interesting. Not a problem, of course. Your… unique qualities are why I’ve called you in the first place.”

Spoiler (click to show/hide)

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Adventure Guy! - Round 15.8
« Reply #1819 on: January 02, 2011, 12:29:48 am »

be very very careful, whatever else we do.
Logged

Nivim

  • Bay Watcher
  • Has the asylum forgotten? Are they still the same?
    • View Profile
Re: Adventure Guy! - Round 15.8
« Reply #1820 on: January 02, 2011, 12:54:10 am »

 Doff your hat and ask how badly you've messed things up.
Logged
Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Adventure Guy! - Round 15.8
« Reply #1821 on: January 02, 2011, 03:14:00 am »

Inquire about the monstrous torture performed on the oculoids.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Argembarger

  • Bay Watcher
    • View Profile
    • Not quite yet
Re: Adventure Guy! - Round 15.8
« Reply #1822 on: January 02, 2011, 03:24:14 am »

Inquire about the monstrous torture performed on the oculoids.
Logged
Quote from: penguinofhonor
Quote from: miauw62
This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

Soadreqm

  • Bay Watcher
  • I'm okay with this. I'm okay with a lot of things.
    • View Profile
Re: Adventure Guy! - Round 15.8
« Reply #1823 on: January 02, 2011, 04:53:15 am »

Inquire about a lot of things. Off the top of my head:
The purpose of the facility
The Gentleman
The oculoids
The glowy medallion things we've been collecting
Herself

I think it might be best to not bring up Patch for now. If Gentleman decides to pursue this avenue of inquiry, admit to lying. Assuming she doesn't already know everything, which she might.
Logged

eerr

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Round 15.8
« Reply #1824 on: January 02, 2011, 06:47:50 am »

Steal the wig off her head, and go AHA!
Logged

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Adventure Guy! - Round 15.8
« Reply #1825 on: January 02, 2011, 07:52:14 am »

Say in the most calm and content way possible, "Good morning Fernigus, what's up?".
If deep conversation initiates, be sure to bring up the fact the the occuloids are as sentient as either her and us, and that we were disappointed that we had to  euthanize on occuloid by it's request, due to the fact the she may have been the one who horribly mutilated it. Keep calm throughout the conversation. Also, attempt to pet the dog and try our psychic ability to communicate with it.
Logged

lordnincompoop

  • Bay Watcher
  • Allusionist
    • View Profile
Re: Adventure Guy! - Round 15.8
« Reply #1826 on: January 02, 2011, 08:03:22 am »

Walk up to the other robotman and yank out something that looks important.
Logged

RAM

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Round 15.8
« Reply #1827 on: January 02, 2011, 09:09:53 am »

Greet Scruffles!
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Doret

  • Bay Watcher
  • I'm an Alien Roomba....
    • View Profile
Re: Adventure Guy! - Round 15.8
« Reply #1828 on: January 02, 2011, 04:26:33 pm »

Dance! We have need to be joyous for we have found Doctor Feringus! Our quest has almost neared an end for now we have the great seer that should know all!
Logged
Could I ever find a signature as catchy as that?

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Adventure Guy! - Round 15.8
« Reply #1829 on: January 02, 2011, 07:39:23 pm »

Say in the most calm and content way possible, "Good morning Fernigus, what's up?".
If deep conversation initiates, be sure to bring up the fact the the occuloids are as sentient as either her and us, and that we were disappointed that we had to  euthanize on occuloid by it's request, due to the fact the she may have been the one who horribly mutilated it. Keep calm throughout the conversation. Also, attempt to pet the dog and try our psychic ability to communicate with it.

This. Also inquire if we'll be allowed to keep any of the Free Will we seem to have acquired.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...
Pages: 1 ... 120 121 [122] 123 124 ... 168