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Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 517553 times)

Jim Groovester

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Re: Adventure Guy! - Round 15.6
« Reply #1800 on: December 30, 2010, 04:06:03 am »

Tell Gentleman the hours since we last saw him have not been kind to him.

We pushed him into a acidic soap, that is why he looks like that.

This is exactly why it's insulting.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

iceball3

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Re: Adventure Guy! - Round 15.6
« Reply #1801 on: December 30, 2010, 10:19:54 am »

Tell Gentleman the hours since we last saw him have not been kind to him.

We pushed him into a acidic soap, that is why he looks like that.


We can not simply attack him, but we should position ourselves tactically so we have the same advantage as he has. He is right next to the lava, rushing and attacking him will result in us having a lot of forward momentum... we would likely miss him and fall into the lava/magma behind him.

We has likely already seen us, considering hes a robot. We should walk slowly into a good position.. parallel to his own next to the lava, carefully.
Careful though, he might just side swipe us straight into the lava if we do that wrong, though your right about the charging straight at him thing. It's what he expects us to do anyway, so don't charge.
Logged

Ottofar

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Re: Adventure Guy! - Round 15.6
« Reply #1802 on: December 30, 2010, 11:25:05 am »

Keep very great distance from him. Ask what he wants, and as conversation ensues, be totally ready for him to charge you at unbelievably high speeds, who knows what he could do as is. Also, calibrate yourself for self defense, with a main focus being the gears in his body. Do not attack until he begins attacking. His offense will leave gaps in his defense.

Terrahex

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Re: Adventure Guy! - Round 15.6
« Reply #1803 on: December 30, 2010, 02:38:37 pm »

embrace gentlemen

then stab gentlemen...
into the magma

 :D
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What do you think? Yes? No?

iceball3

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Re: Adventure Guy! - Round 15.6
« Reply #1804 on: December 30, 2010, 03:44:19 pm »

embrace gentlemen

then stab gentlemen...
into the magma

 :D
I detest. Gentleman has no feelings. He'd toss us into magma first.
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Retro

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Re: Adventure Guy! - Round 15.7
« Reply #1805 on: December 30, 2010, 04:07:50 pm »

We should walk slowly into a good position.. parallel to his own next to the lava, carefully.
Also, calibrate yourself for self defense
Tell Gentleman the hours since we last saw him have not been kind to him.



Whether you wanted to be seen or not, it’s too late. He was clearly waiting for you. No chance of hiding. You instead approach, keeping your distance and your sword still drawn, and comment that he’s looked better. He glowers… as best you can tell.

Tell him that the oculoid has been dealt with as per protocol.
Tell him that another robot has returned us to full functionality



You inform him that you’ve “taken care of” your oculoid companion - good thing Skree’s not here to hear that - and that another robot fixed you up. He does not seem to care about Skree, but seems to take interest at the mention of another robot.

Ask what he wants
Request progress report on Gentleman's repairs.
Demand to know why you were called here, and what that cylinder leads to.



You ask him why he called you here, where that tube goes, and what he wants.

He laughs, finally speaking. “Not my problem what you know. Get in there already. It’s not polite to keep a lady waiting.” His new claw clangs a bit as he sneers.

Twi

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Re: Adventure Guy! - Round 15.7
« Reply #1806 on: December 30, 2010, 04:14:35 pm »

Be amused.
Go down the pipe already!
Logged

iceball3

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Re: Adventure Guy! - Round 15.7
« Reply #1807 on: December 30, 2010, 04:15:10 pm »

Approach the porthole, recalibrate for a flanking attack, keeping your legs formed in a way that would prevent you from being knocked sideways. Keep a low stance, and being aware of the chance that a chunk of the bridge might fall down.
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Argembarger

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Re: Adventure Guy! - Round 15.7
« Reply #1808 on: December 30, 2010, 04:59:11 pm »

Approach the porthole, recalibrate for a flanking attack, keeping your legs formed in a way that would prevent you from being knocked sideways. Keep a low stance, and being aware of the chance that a chunk of the bridge might fall down.

what are these tactics, strategy?

what does AG look like to you, someone who is capable of tactics and strategy?

Nope, now is the time to do a silly dance
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Quote from: penguinofhonor
Quote from: miauw62
This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

iceball3

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Re: Adventure Guy! - Round 15.7
« Reply #1809 on: December 30, 2010, 05:33:42 pm »

Approach the porthole, recalibrate for a flanking attack, keeping your legs formed in a way that would prevent you from being knocked sideways. Keep a low stance, and being aware of the chance that a chunk of the bridge might fall down.

what are these tactics, strategy?

what does AG look like to you, someone who is capable of tactics and strategy?

Nope, now is the time to do a silly dance
Adventure guy... Don't listen to that voice...
He is trying to drive you to destruction. Please, be rational...
Logged

RAM

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Re: Adventure Guy! - Round 15.7
« Reply #1810 on: December 30, 2010, 10:20:34 pm »

Protest verbally against being ordered around by gentleman.
Walk down dock in a huff.
Upon reaching hatch, turn around and push gentleman into lava.
Mock.
Enter hatch.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Derekristow

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Re: Adventure Guy! - Round 15.7
« Reply #1811 on: December 31, 2010, 11:21:24 am »

He's proved he's better at combat than us, and now he has a giant grappling/RIP-AND-TEAR claw.  Tying to push him into the lava is a very bad idea.
Logged
So my crundles are staying intact unless they're newly spawned... until they are exposed to anything that isn't at room temperature.  This mostly seems to mean blood, specifically, their own.  Then they go poof very quickly.

iceball3

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Re: Adventure Guy! - Round 15.7
« Reply #1812 on: December 31, 2010, 11:41:32 am »

He's proved he's better at combat than us, and now he has a giant grappling/RIP-AND-TEAR claw.  Tying to push him into the lava is a very bad idea.
Even though his claw is just scrap, I agree. He'll pull us in with him.
Logged

Vikenator2

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Re: Adventure Guy! - Round 15.7
« Reply #1813 on: December 31, 2010, 01:36:47 pm »

First, we need a better weapon.
ATTACH WHIP TO STOVEBRAND TO CREATE A FLAIL.
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Retro

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Re: Adventure Guy! - Round 15.7
« Reply #1814 on: December 31, 2010, 05:13:42 pm »

No update today. I've only just got up in the last hour and I'm about to head out for New Year's Eve festivities. As I've somehow gotten into the habit of providing daily updates over the last while, so I think you guys will manage :D Cheers and have a good one.
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