Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 118 119 [120] 121 122 ... 168

Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 517555 times)

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Adventure Guy! - Round 15.5
« Reply #1785 on: December 28, 2010, 03:27:32 pm »

Make some other expression of great grief and sadness.
Remove hat and place it over our chest. Stare down at our feet and mourn the death of the great occuloid.



You draw an expression of your great grief and sadness, then hold your hat to your chest in mourning.



Righto, time to get a move on. Lieutenant Skree! To the spaceship we go!

Make a mad dash towards the orb thing, prepare yourself for badass combat.



You hurry off to the spaceship access room, sword at the ready. Nobody here. Hm. Perhaps inside.



You enter the spaceship sword first, nerves on edge. Skree follows placidly.



Huh. Nobody here. Then why did you get that weird signal-sort of thing—

“Ah, there you are. Hello, robot.”



good grief somebody is watching you

Spoiler (click to show/hide)

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Adventure Guy! - Round 15.5
« Reply #1786 on: December 28, 2010, 03:33:56 pm »

Say: "Les? Aren't you dead?"
Try to sound human and not robotlike and stuff.
Logged

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Adventure Guy! - Round 15.5
« Reply #1787 on: December 28, 2010, 03:50:40 pm »

> Freak out.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Soadreqm

  • Bay Watcher
  • I'm okay with this. I'm okay with a lot of things.
    • View Profile
Re: Adventure Guy! - Round 15.5
« Reply #1788 on: December 28, 2010, 07:46:14 pm »

I think that could be Feringus.

>Say "What's going on?"
Logged

Cardinal

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Round 15.5
« Reply #1789 on: December 29, 2010, 02:14:37 am »

Well, I'd say act like you're not the robot he's looking for but who's going to believe another robot would be wearing that ridiculous hat, wielding that ridiculous sword and keeping such a ridiculous henchman.

So, instead, embrace the moment:

Stab sword into the ground and pick up Skree and pet him while you listen to the disembodied glasses.  Act like you're not surprised, and that maybe somebody even more nefarious was the one that reprogrammed you, or maybe that you've been this way all along and that while he's revealing something shocking to you, you could just as easily reveal something even more shocking to him.
Logged
Engraved is an image of a Human and a video game. The Human is making a plaintive gesture.

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Adventure Guy! - Round 15.5
« Reply #1790 on: December 29, 2010, 04:33:15 pm »

What Cardinal said.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Adventure Guy! - Round 15.6
« Reply #1791 on: December 29, 2010, 05:52:55 pm »

embrace the moment



You do your best to act casual, opting to bluff that none of this is unusual to you. You casually pick up Skree and give him a rub. You greet the voice with a hello.

“Interesting. Yes, you’re definitely the one I’ve been looking for.”

You are a little bit freaked out by that but you try to stay relaxed. You ask what the voice wants with you.

“You will come to the dock directly.”



The display reverts back to static. You feel oddly compelled to follow the command.



There is only one place that ‘the dock’ could be. You approach the volcanic cavern nervously. Skree does not want to come in; it’s too hot inside.



You step inside, sword drawn. At the far end of the dock is a cylinder sticking out of the magma, with an open hatch.

Gentleman is here.

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Adventure Guy! - Round 15.6
« Reply #1792 on: December 29, 2010, 06:09:40 pm »

Keep very great distance from him. Ask what he wants, and as conversation ensues, be totally ready for him to charge you at unbelievably high speeds, who knows what he could do as is. Also, calibrate yourself for self defense, with a main focus being the gears in his body. Do not attack until he begins attacking. His offense will leave gaps in his defense.
Logged

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Adventure Guy! - Round 15.6
« Reply #1793 on: December 29, 2010, 06:20:27 pm »

Ask the Gentleman what he is doing there. Tell him that the oculoid has been dealt with as per protocol.
Logged
Love, scriver~

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Adventure Guy! - Round 15.6
« Reply #1794 on: December 29, 2010, 06:26:45 pm »

> PUSH GENTLEMAN INTO THE MAGMA BEFORE HE SEES YOU!
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Derekristow

  • Bay Watcher
    • View Profile
    • Steam ID
Re: Adventure Guy! - Round 15.6
« Reply #1795 on: December 29, 2010, 07:04:22 pm »

Tell him that another robot has returned us to full functionality, and
that the oculoid has been dealt with as per protocol.

> PUSH GENTLEMAN INTO THE MAGMA BEFORE HE SEES YOU!

He called us here and is staring straight at us.  That isn't really an option.
Logged
So my crundles are staying intact unless they're newly spawned... until they are exposed to anything that isn't at room temperature.  This mostly seems to mean blood, specifically, their own.  Then they go poof very quickly.

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Adventure Guy! - Round 15.6
« Reply #1796 on: December 29, 2010, 07:18:19 pm »

Tell Gentleman the hours since we last saw him have not been kind to him.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

RAM

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Round 15.6
« Reply #1797 on: December 29, 2010, 09:46:13 pm »

Request progress report on Gentleman's repairs.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Lucus Casius

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Round 15.6
« Reply #1798 on: December 30, 2010, 03:07:11 am »

Demand to know why you were called here, and what that cylinder leads to.
« Last Edit: December 30, 2010, 03:09:29 am by Lucus Casius »
Logged

mnjiman

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Round 15.6
« Reply #1799 on: December 30, 2010, 03:58:08 am »

Tell Gentleman the hours since we last saw him have not been kind to him.

We pushed him into a acidic soap, that is why he looks like that.


We can not simply attack him, but we should position ourselves tactically so we have the same advantage as he has. He is right next to the lava, rushing and attacking him will result in us having a lot of forward momentum... we would likely miss him and fall into the lava/magma behind him.

We has likely already seen us, considering hes a robot. We should walk slowly into a good position.. parallel to his own next to the lava, carefully.



Logged
I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.
Pages: 1 ... 118 119 [120] 121 122 ... 168