Well, it's midnight in EST. That seems long enough to wait. Damn I've been hankerin' to get back to this.
I will as usual take this time to point all new readers to the first post, where you can easily get at consolidated rounds for quick catching up without going through this whole thread. Besides that, we’re closing in on the end of the game and developing something of a continuity lockout as well, so yeah it’s totally in your best interests yo.
Thanks for bearing with me, everyone who waited while I took off for two weeks! Let’s pick up where we left off:
Last time on Adventure Guy…Having watched the mysterious video log in the dark mechanical orb, AG began to investigate a bit more. Taking hold of the strange, suspended sphere of light in the center of the room, AG watched as a holographic display began to fill the room and zoom in on a universe, ultimately settling on a small star system with a planet close to the central sun ‘selected.’ AG could move this navigator around, but do little else; eventually the display burnt out and sphere turned dark.
Unsettled by the main viewscreen, which had frozen on a single frame of two robots staring towards the camera, AG absconded. After a bit of idle exploration, AG decided that his most pressing need right now was to make a weapon. Using the fire mechanism in the generator room, scrap metal from the broken kitchen appliances in the freezer, and the anvil in the smithy, AG attempted to forge a sword – and the results were surprisingly good. Testing the newly-christened ‘Stovebrand’ out, he discovered that it was certainly sharp enough to cut through oculoid tentacles, though it was completely useless at cutting through the tough frame of one of the robots.
Having misplaced Skree, AG found him sitting around with several other oculoids in the living room, who immediately fled. AG ignored this and went back to the locker room with a key he found in the large orb – the locker had a laminate sheet with markings on it, which when placed over a map found earlier, explained both the chem lab door code and several room descriptors – the room the large orb was in was marked as ‘Space Ship Access,’ the room on the other side of the collapsed rubble was called the ‘
Rec Room Mine Access,’ and another room behind the chem lab was ‘CHEM X STORAGE.’
AG entered the chem lab to find a large chemical mixing apparatus, a doorway blocked by incredibly powerful lasers, a computer terminal, and a strange set of circular markings on the floor – as well as some more oculoids, who as per their usual M.O., fled away up through a hole in the ceiling. Using the computer terminal AG was able to see that the chemical apparatus operated by hooking up a tube to ‘Input’ and a beaker of something else to ‘Catalyst’ then activating the burners. Unfortunately, the tube was drip-dry, rendering the machine somewhat useless.
A note left here, starting mid-sentence, mentioned a bit about what the lab was used for: combining ‘fulgurite’ with ‘raw nutrient fluid’ to create very small chemical x samples, as well as detailing how to create an explosive and something about a ‘solvent’ which could cleanse acidic waste, though no instructions were left for that. More troublingly, there was brief mention of something called that ‘mutagen,’ though before the note went into more detail it was cut off. A ‘mobile laboratory’ was also listed, though not explained.
The other computer function was to enter access codes, to places marked as STORAGE and RESTRAINT. The passwords for each of these were shown to be three-number sequences based off of information about the facility, but AG could not guess them. Instead, looking for more information, he left to see if the broken robot was awake – it was! After saving each other’s lives twice apiece, the two robots finally had a long discussion to catch up on what each other knew.
This robot, unlike Gentleman, was quite amicable, if a bit bland and vacant. He explained to AG what they are and there was a
whole lot of exposition which does not really need to be retyped a second time. A consensus was reached: AG will help this new robot, now given an eyepatch and dubbed Patch, find the missing Dr. Feringus, whom Patch is quite worried about.
Returning to the lab armed with a metric fuckton of new information, AG was able to guess the password for RESTRAINT: Two scientists, with eight robots, have been here for two years. The mysterious floor circle thing expanded upwards into a spiral staircase, and AG ascended to find a strange sight.
This large room was covered in rubble, chains, oculoid skeletons, tentacles, and oculoids. There were ten-ish little ones clustered around another massive, monstrous oculoid chained to the wall – though this one had had a chunk of its eye removed and was blind. Skree immediately joined the other oculoids clustered around it, but AG was not able to get close as the beast was agitated by his presence.
There was another hole downwards with a ladder against the side, which AG was able to safely get to – remembering the map and what Patch said, he knew that this was where the control pallet and the other robots ought to be. What he found was a bit different: The destroyed and deconstructed parts of two robots and a broken control pallet.
and then the author wondered why round recaps were ending up being nearly a thousand words summarized oh well whatever let’s just get on with it shall we