-snip: about skree and oculoids in general-
You tell him that despite their appearance, the oculoids are actually quite friendly and tame, or at the very least, this one is. The big ones appear to be a different matter. You mention that you got in a fight with Gentleman over his attempts to kill Skree. You are not really sure why there
is a ‘dispatch’ order in place concerning oculoids, but you’ve seen no reason to fear or worry about the little ones.
The other robot is somewhat confused by this. He does not have any instructions in place to dispatch the creatures.
let him know that gentleman should have a monocle and most of his body melted off, though that might have been fixed.
You explain that Gentleman had a lot of his frame melted off, and though he left to get repairs, he will certainly still have his moustache and monocle on him at all times.
ask if he things the personality we've started to developed is likely to be deleted, we're getting rather attached to it...
You also mention that Gentleman intends on… ‘fixing’ you, which apparently requires resetting your personality. He says that if you really needed to undergo serious maintenance, then yes, your personality logic board will be reset in the process and you will be reactivated with a blank slate. But to him you seem to be operating about as well as can be expected under the circumstances.
we can't remember the pallet
tell him that we woke up in the room with the rockslide and the weird oculoid runes, and ask him where the pallet is.
You tell him that the first thing you can remember is waking up in the room with all the rubble and the idol, down the smithy’s ladder. He knows what room you are talking about but does not remember any rubble being there. He says the pallet is just on the other side of the rubble; shame that you can’t tell him how many robots are left there.
we haven't seen any signs of the doctor, though one of the broken bots had a lab coat.
Offer to help find the doctor.
You mention that one of the bots you found had one of Les’ labcoats, and you found one of Feringus’ in her room, but haven’t seen any sight of her. You agree to find this doctor, though. She is your only real owner now, so you have something of a responsibility! Plus if she is okay you can probably have her sort out all this nonsense.
Ask him what kind of hat he wants to wear.
You notice him staring at your hat and ask him if he would like something to wear. He would quite like that!
You take a look in your inventory. Well, let’s see, there’s, uh…
Your armless roboty friend is now know as Patch. He seems extremely pleased to have an accessory to call his own.
give him your stack of notes and journals and whatnot.
For now, I think he should hole up in the incinerator room, keeping the door locked. Agree on a secret signal knock.
You decide to leave your collected notes here for him to read over, and tell him you had better get a move on while Gentleman’s repairing himself. You tell him to follow you down and lock the incinerator door behind you, and that you will call for him by name to signal when you are coming back. He agrees.
the password for Restraint should be about 183, so try PASS183.
You head back down to the lab and try 183 out. Nope, that’s not it either. But from your conversation with Patch you ought to be able to think this one out now.