Put Skree on shoulder and hold sword up looking as Swashbuckling as possible. Argh.
Skree seems to have wandered off when you were messing around with the fire mechanism.
go back on top of the building (near the floating rocks) and try to see if we can wall slide down it's relatively graduated surface.
Yeah, that’s not really ‘relatively graduated’ so much as ‘a sheer face.’ You’re not getting down there.
Check out the panel above the switch in the sewer room.
As you pass back through the living room, you see that Skree is hanging out with a bunch of other oculoids.
They flee when they notice your presence.
You pass and re-enter the sewage room; Skree staying behind (presumably to wait for his friends to come back?) Looks like the wires you installed are still holding up.
Test Stovebrand's "sharpness" by trying to cut one of the dead giant oculoid's tentacles into separate pieces.
While Skree’s still upstairs, you give one of the tentacles a good slashing. It shreds right apart. Maybe this thing is pretty sharp after all!
Is the sword sharp enough to harm ourselves? We should test it on the already dead robot body.(all this with skree hiding in a corner away from us, to make sure he isnt harmed during our practicing)
With a bit of hesitation, you prepare to bisect the headless robot.
WHANG! Apparently it’s not
that sharp. Or you are made out of some pretty tough stuff.
All right, enough mucking around. You’ve got a weapon, insufficient as it may or may not be. Time to make some progress. You’ve got a key – there has to be a lock around somewhere.