First things first: retrieve hat.
You pop your hat back on your head. Good to see it didn’t get ‘borrowed’ again. Not that the broken dude had any arms to pick stuff up with anyhow. You wonder exactly what was going on here.
Take Hat Thief back to the medical room, we still haven't been able to talk to him.
You take this guy back to the medical room (again). It strikes you as rather silly that you’ve both helped each other out a few times now without ever talking. You don’t even know his name!
Interestingly, Skree follows you this time.
Examine broken dude to see if he's even repairable at all.
He looks… okay. For a guy missing two arms. And a dislocated head. Presumably he got up after recharging, so hopefully he’ll come back on eventually.
Speaking of his dislocated head... You decide that it’s high time this dude got his head put on the right way ‘round. If he can somehow fix his own broken leg, he can handle all this wiring getting shoved back in his frame.
There! Now he just needs some arms and he’s good as new.
Set a trap for monopoly man.
Look for something to use against Monopoly-bot.
I'm not ignoring these commands because I'm against them or anything like that, but if you guys would like these actions to occur you'll have to be more specific and explain what to do or what to get. There's a lot of accessible rooms now; looking for stuff to use in contraptions is your own prerogative.