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Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 520045 times)

Derekristow

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Re: Adventure Guy! - Update 13.5
« Reply #1440 on: November 08, 2010, 03:03:19 am »

Bend the broken leg back the right way.
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So my crundles are staying intact unless they're newly spawned... until they are exposed to anything that isn't at room temperature.  This mostly seems to mean blood, specifically, their own.  Then they go poof very quickly.

mnjiman

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Re: Adventure Guy! - Update 13.5
« Reply #1441 on: November 08, 2010, 03:43:41 am »

Bend the broken leg back the right way.
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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

Silfurdreki

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Re: Adventure Guy! - Update 13.5
« Reply #1442 on: November 08, 2010, 06:54:08 am »

Bend the broken leg back the right way.
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Quote
Entropy is not what it used to be.

Armok

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Re: Adventure Guy! - Update 13.5
« Reply #1443 on: November 08, 2010, 09:08:29 am »

Try to find a symbol similar to the one he's sending in your environment.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

dragnar

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Re: Adventure Guy! - Update 13.5
« Reply #1444 on: November 08, 2010, 10:00:00 am »

He appears to be asking for his leg and arms to be fixed... anyone know what happened to his arms?
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Argembarger

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Quote from: penguinofhonor
Quote from: miauw62
This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

Derekristow

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Re: Adventure Guy! - Update 13.5
« Reply #1446 on: November 08, 2010, 10:48:40 am »

He appears to be asking for his leg and arms to be fixed... anyone know what happened to his arms?
One broke in half, and we stole the other.
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So my crundles are staying intact unless they're newly spawned... until they are exposed to anything that isn't at room temperature.  This mostly seems to mean blood, specifically, their own.  Then they go poof very quickly.

Retro

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Re: Adventure Guy! - Update 13.6
« Reply #1447 on: November 08, 2010, 10:58:07 am »

Bend the broken leg back the right way.



You are fairly certain that it wants you to bend its leg to be straight. You grab hold and pull! The little monster is very loud.



Done! The leg shuffles around on its own a moment which you think is very exciting!!!!! It seems to be trying to stand up.



It stands! Now that it is standing up it is not actually all that little after all.



You follow it down through the bad room into the place where you left mnemnem.



It taps three times on mnemnem’s body.



A panel slides open! Whoooaaaaaaaaaaaaa!!!!!



The monster suddenly falls over backwards and knocks over a chair. There is a loud ZZZZZZZZZZ crackle-y noise and flashing lights!



The monster goes to sleep.



mnemnem wakes up!!!!!!





You are now Adventure Guy.

You pick yourself up and take a look around. Skree is very excited to see you. Your hat is off and that broken robot is lying passed out in front of you (...with a fixed leg?). The last thing you remember was Gentleman pummeling you. Your chest feels a little breezy.



There is a whirrrr and a panel in your chest slides shut. Uh.

Argembarger

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Re: Adventure Guy! - Update 13.6
« Reply #1448 on: November 08, 2010, 11:00:49 am »

Hug Skree, be thankful for Skree's safety.
Then, search for Gentleman to take him out before repairs are complete.
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Quote from: penguinofhonor
Quote from: miauw62
This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

Derekristow

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Re: Adventure Guy! - Update 13.6
« Reply #1449 on: November 08, 2010, 11:02:09 am »

Take Hat Thief back to the medical room, we still haven't been able to talk to him.
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So my crundles are staying intact unless they're newly spawned... until they are exposed to anything that isn't at room temperature.  This mostly seems to mean blood, specifically, their own.  Then they go poof very quickly.

dragnar

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Re: Adventure Guy! - Update 13.6
« Reply #1450 on: November 08, 2010, 11:05:02 am »

First things first: retrieve hat. Then get the broken guy back down to recharge... again.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Ottofar

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Re: Adventure Guy! - Update 13.6
« Reply #1451 on: November 08, 2010, 11:25:16 am »

Set a trap for monopoly man.

Jim Groovester

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Re: Adventure Guy! - Update 13.6
« Reply #1452 on: November 08, 2010, 01:49:02 pm »

Examine broken dude to see if he's even repairable at all.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Tarran

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Re: Adventure Guy! - Update 13.6
« Reply #1453 on: November 08, 2010, 01:52:23 pm »

First things first: retrieve hat. Then get the broken guy back down to recharge... again.
This.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

USEC_OFFICER

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Re: Adventure Guy! - Update 13.6
« Reply #1454 on: November 08, 2010, 05:30:55 pm »

Examine broken dude to see if he's even repairable at all.

If he walked all this way, I'm sure he is.
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