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Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 517346 times)

mnjiman

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Re: Adventure Guy! - Update 13.3
« Reply #1425 on: November 07, 2010, 03:01:24 pm »

We likely scared the little monster,

hug foot of little monster, while thinking happy and calm thoughts.
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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

Derekristow

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Re: Adventure Guy! - Update 13.3
« Reply #1426 on: November 07, 2010, 05:04:49 pm »

hug foot of little monster, while thinking happy and calm thoughts.

I suggest we try to stay away from the one part of its body that can actually move to hurt us.  Given what the gentleman said, it seems that all of the robots (save one) are programmed to kill us on sight.  We should probably stay away from it, and avoid doing anything that could be interpreted as hostile.
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So my crundles are staying intact unless they're newly spawned... until they are exposed to anything that isn't at room temperature.  This mostly seems to mean blood, specifically, their own.  Then they go poof very quickly.

iceball3

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Re: Adventure Guy! - Update 13.3
« Reply #1427 on: November 07, 2010, 06:04:43 pm »

hug foot of little monster, while thinking happy and calm thoughts.

I suggest we try to stay away from the one part of its body that can actually move to hurt us.  Given what the gentleman said, it seems that all of the robots (save one) are programmed to kill us on sight.  We should probably stay away from it, and avoid doing anything that could be interpreted as hostile.
Well, then again,hat thief might think he is adventure guy, and got owned because he didn't  have a little partner.
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Retro

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Re: Adventure Guy! - Update 13.4
« Reply #1428 on: November 07, 2010, 06:13:23 pm »

Wait, and observe it. Does it seem hostile?



You watch it from the ceiling. It continues to shout at you, but not aggressively. It appears to be trying to get your attention.

Fall on its head and commune emotions.



You risk getting closer to it, dropping on its head to try and communicate with it.



You send: help help mnemnem hurt sleep wake up help

You receive a whole lot of confusion as the little monster yells. It is a bit disorienting.

avoid doing anything that could be interpreted as hostile.



You stay very still and try not to screech at it. It eventually calms down a bit.

You send again: help help mnemnem hurt sleep wake up help

The monster tentatively sends back: mnemnem??????

Evergod41

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Re: Adventure Guy! - Update 13.3
« Reply #1429 on: November 07, 2010, 06:17:01 pm »

tell him he looks like him.

iceball3

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Re: Adventure Guy! - Update 13.4
« Reply #1430 on: November 07, 2010, 06:22:16 pm »

Tell him that he helped mnemnem before and that he needs help again.
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dragnar

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Re: Adventure Guy! - Update 13.4
« Reply #1431 on: November 07, 2010, 06:55:24 pm »

Like you. has hat.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Armok

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Re: Adventure Guy! - Update 13.4
« Reply #1432 on: November 07, 2010, 07:01:22 pm »

> Be even more utterly adorable.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

RAM

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Re: Adventure Guy! - Update 13.4
« Reply #1433 on: November 07, 2010, 07:03:51 pm »

Friend, discovery.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Ochita

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Re: Adventure Guy! - Update 13.4
« Reply #1434 on: November 07, 2010, 07:39:03 pm »

> Be even more utterly adorable.
I now demand a panel of one of these things looking like it came from the cuthlu mythos. With ominous lighting. No rush but still it would be so awesome.. :L :P
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

b1gb0y2013

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Re: Adventure Guy! - Update 13.4
« Reply #1435 on: November 07, 2010, 09:02:58 pm »

While hes still connected, proceed to QUICKLY send more voltage to him until he asplodes.
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dragnar

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Re: Adventure Guy! - Update 13.4
« Reply #1436 on: November 07, 2010, 09:13:07 pm »

No.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

iceball3

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Re: Adventure Guy! - Update 13.4
« Reply #1437 on: November 07, 2010, 09:26:52 pm »

While hes still connected, proceed to QUICKLY send more voltage to him until he asplodes.
No.
And btw, he already disconnected.
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b1gb0y2013

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Re: Adventure Guy! - Update 13.4
« Reply #1438 on: November 07, 2010, 11:30:25 pm »

While hes still connected, proceed to QUICKLY send more voltage to him until he asplodes.
No.
And btw, he already disconnected.

Not his legs...

Anyways, I forgot... Have we ever examined the box/indent on the floor of the bad room? What is that thing?
« Last Edit: November 07, 2010, 11:32:52 pm by b1gb0y2013 »
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Retro

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Re: Adventure Guy! - Update 13.5
« Reply #1439 on: November 08, 2010, 01:41:26 am »

Tell him that he helped mnemnem before and that he needs help again.

Unfortunately you are unaware of this fact! Maybe if you were a robot that could view the data on memory chips you would have a little more luck.

tell him he looks like him.
Friend



You try to convey that mnemnem looks like it, sort of, and that it is a friend. The little monster seems to react to this!



He sends you some fuzzy images. They are a little confusing. What is this all about??
« Last Edit: November 08, 2010, 01:44:37 am by Retro »
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