Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 89 90 [91] 92 93 ... 168

Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 518731 times)

Argembarger

  • Bay Watcher
    • View Profile
    • Not quite yet
Re: Adventure Guy! - Update 12.12
« Reply #1350 on: October 31, 2010, 05:38:27 pm »

Pull the back wall lever, it might drain the sewage
Logged
Quote from: penguinofhonor
Quote from: miauw62
This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Adventure Guy! - Update 12.12
« Reply #1351 on: October 31, 2010, 05:59:35 pm »

It had a slightly different result each time
No it didn't. It simply replayed memories... but ours was broken(obviously, seeing as we have amnesia) so it did nothing but display an error message. Not to mention we REALLY shouldn't have attacked the gentleman. He could have helped us out quite a bit. And it couldn't have been THAT hard to reason with him.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Argembarger

  • Bay Watcher
    • View Profile
    • Not quite yet
Re: Adventure Guy! - Update 12.12
« Reply #1352 on: October 31, 2010, 06:56:22 pm »

Nah, we obviously need maintenance, so therefore acting irrationally, defending Oculoids and kicking Gentlemen into sewage is all completely in-character. character-appropriate.
« Last Edit: October 31, 2010, 07:01:42 pm by Argembarger »
Logged
Quote from: penguinofhonor
Quote from: miauw62
This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Adventure Guy! - Update 12.12
« Reply #1353 on: October 31, 2010, 07:24:38 pm »

And he did say some faulty shit was up with us. Seeing as the only data thing busted was our chip-thing (the arm is irrelavent), there must be a connection between our personality and that chip. The two must have a physical location right next to each-other.
Might as well keep the chip but don't install it, we may find a reader device to put it in instead
Logged

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Adventure Guy! - Update 12.12
« Reply #1354 on: October 31, 2010, 09:20:57 pm »

Just put it in already!
Logged
Love, scriver~

Nivim

  • Bay Watcher
  • Has the asylum forgotten? Are they still the same?
    • View Profile
Re: Adventure Guy! - Update 12.12
« Reply #1355 on: October 31, 2010, 11:28:59 pm »

 Don't bother with the chip yet; disable our monopoly man (disarm and disleg), then check on the hat thief. Probably has awoken and will be searching for an arm.

 You guys haven't once been careful with what areas you're leaving open for others to mess with. It is unwise.
Logged
Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Derekristow

  • Bay Watcher
    • View Profile
    • Steam ID
Re: Adventure Guy! - Update 12.12
« Reply #1356 on: November 01, 2010, 12:57:36 am »

Until recently there haven't been many people to mess with them.  Steal arms and legs off of Monopoly Man, but only give them to Hat Thief if he doesn't want to preform maintenance on us.  Put the memory chip in us, it was perfectly safe last time.
Logged
So my crundles are staying intact unless they're newly spawned... until they are exposed to anything that isn't at room temperature.  This mostly seems to mean blood, specifically, their own.  Then they go poof very quickly.

RAM

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Update 12.12
« Reply #1357 on: November 01, 2010, 01:33:45 am »

When Monopoly Man wakes up, ask them for assistance with reactivating hat-thief.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Adventure Guy! - Update 12.12
« Reply #1358 on: November 01, 2010, 01:34:21 am »

hold his limbs hostage, if need be.
Logged

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Adventure Guy! - Update 12.13
« Reply #1359 on: November 01, 2010, 03:38:34 am »

find a way to turn off the flow of sewage first. we don't want to go in there unless we really have to.
Pull the back wall lever, it might drain the sewage



You pull the lever on the back wall. Nothing happens. Probably these damn broken electrical wires.

Pick up the note.



Quote
The mining shaft hit some kinda big cavern today! Would be mad about having to re-plan the diggin’ but it was actually pretty cool :D It was fulla more of that magma-like stuff but this time there were trees growing up from in it, without burning up or anything! Feringus says we can use ‘em for something but I think it’s super exciting. I hope they turn out to be sentient… ain’t found nothing yet we could talk to. A man could go stir-crazy out here without some good conversation! ~Les

Steal his hat



The hat appears to have mostly melted into the sewage basin. Disconcerting.

Open up the panel.



You look up to figure out how to get Gentleman’s body out of there to see that he is gone as well.

Ew. What is this stuff? You’re pretty sure you don’t want to go in it one way or the other.

Show idol to Scree. How does he react?



You head upstairs and find Skree sitting on the couch in the living room.



Skree goes nuts as soon as you take out the eyedol, jumping around everywhere. It is actually pretty adorable.

check on the hat thief.



Must be stormy out again. The weather door is locked down.



While pondering what to do about this, you hear a noise from the other room.
« Last Edit: November 22, 2010, 01:40:01 am by Retro »
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Adventure Guy! - Update 12.13
« Reply #1360 on: November 01, 2010, 03:46:26 am »

investigate the noise, then examine the wires above the lever.
Logged

Derekristow

  • Bay Watcher
    • View Profile
    • Steam ID
Re: Adventure Guy! - Update 12.13
« Reply #1361 on: November 01, 2010, 04:39:57 am »

Use wires from the other robocorpse to fix the panel after investigating the noise.
Logged
So my crundles are staying intact unless they're newly spawned... until they are exposed to anything that isn't at room temperature.  This mostly seems to mean blood, specifically, their own.  Then they go poof very quickly.

RAM

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Update 12.13
« Reply #1362 on: November 01, 2010, 05:00:49 am »

Save Skree!
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Adventure Guy! - Update 12.14
« Reply #1363 on: November 01, 2010, 01:28:46 pm »

investigate the noise



You return to the living room to investigate and find Skree freaking out up on the ceiling.



Weird. What’s the little fella doing up there?



Oh.

Gentleman is here.

Spoiler (click to show/hide)

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Adventure Guy! - Update 12.14
« Reply #1364 on: November 01, 2010, 01:41:19 pm »

Say hello and apologize about that unpleasant acid business.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.
Pages: 1 ... 89 90 [91] 92 93 ... 168