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Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 520125 times)

Retro

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Re: Adventure Guy! - Update 12.11
« Reply #1320 on: October 30, 2010, 03:45:38 pm »

Tell him that if he touches Skree, he dies.



You tell him that if he lays one lousy hand on Skree he’s dead robomeat. He says that would not be possible, as to the best of his knowledge oculoids do not have a contact-sensitive natural weapon. He releases your foot.

Yes, we most likely do need maintenance.



You wonder if you do actually need maintenance work done. You ask him what sort of work. He says that he must shut off your systems while he reboots your personality logic board.

That… doesn’t sound good.

Oh, and tell him to f-off about maintenance, too.



You tell him you are just fine and don’t need none of his maintenance crap. He maintains that your wiring appears to be defective and that he must repair you.



He suddenly holds out the water medallion over the murky pool. He says he is aware you are collecting the three medallions, and if you express continued hostility he will drop it into the filthy sewage basin to impede your progress.

He says your power cell is in your back. He says to turn around immediately or he will assume you have opted for continued non-compliance.

Spoiler (click to show/hide)

USEC_OFFICER

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Re: Adventure Guy! - Update 12.11
« Reply #1321 on: October 30, 2010, 03:49:26 pm »

Perhaps Skree to the rescue?
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Hugehead

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Re: Adventure Guy! - Update 12.11
« Reply #1322 on: October 30, 2010, 03:55:57 pm »

Sleuth Adventure Guy Diplomacy

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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

Evergod41

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Re: Adventure Guy! - Update 12.11
« Reply #1323 on: October 30, 2010, 04:11:54 pm »

Oh, just comply already...

Ottofar

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Re: Adventure Guy! - Update 12.11
« Reply #1324 on: October 30, 2010, 04:17:04 pm »

Ask Skree to flee, then do what Monopolyman says FALCON PUNCH!
« Last Edit: October 30, 2010, 04:23:02 pm by Ottofar »
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Jim Groovester

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Re: Adventure Guy! - Update 12.11
« Reply #1325 on: October 30, 2010, 04:19:16 pm »

That… doesn’t sound good.

Maybe we shouldn't comply with Gentleman's demands when the author tells us that it's probably not a good idea.

Leap dramatically to catch the medallion if Gentleman drops it.

Or,

Snatch Gentleman's moustache and hold it similarly hostage over the sewage.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Spade

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Re: Adventure Guy! - Update 12.11
« Reply #1326 on: October 30, 2010, 04:20:33 pm »

To think we gave him what makes him Manopoly man...

Don't obey. Punch him.
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DungeonEscape
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Tarran

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Re: Adventure Guy! - Update 12.11
« Reply #1327 on: October 30, 2010, 04:31:49 pm »

Punch the son of a monopoly man in the face.

And have Skree go after the medallion.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Armok

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Re: Adventure Guy! - Update 12.11
« Reply #1328 on: October 30, 2010, 04:35:53 pm »

Throw yourself at him!!! the inertia will make you both fall in the sewage, but you'll be on top and hopefully we'll be able to not be completely submerged but he will. Getting the medallion up is a minor inconvenience and our last concern right now.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

iceball3

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Re: Adventure Guy! - Update 12.10
« Reply #1329 on: October 30, 2010, 05:13:40 pm »

Iceball3 has become slightly annoyed.
Remove his monocle. Wear it and invoke it's powers.
This is a serious action. I'll be annoyed if it is totally ignored.
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Spade

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Re: Adventure Guy! - Update 12.11
« Reply #1330 on: October 30, 2010, 05:35:59 pm »

Throw yourself at him!!! the inertia will make you both fall in the sewage, but you'll be on top and hopefully we'll be able to not be completely submerged but he will. Getting the medallion up is a minor inconvenience and our last concern right now.
Sewage + Robot=
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DungeonEscape
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Evergod41

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Re: Adventure Guy! - Update 12.11
« Reply #1331 on: October 30, 2010, 05:36:58 pm »

What if he's bluffing?

Spade

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Re: Adventure Guy! - Update 12.11
« Reply #1332 on: October 30, 2010, 05:38:53 pm »

What if he's bluffing?
He's being too serious about it. If he's a robot, we reach in and pull out the medallion + his memory chip.
If he's human, we help him out and threaten to push him back in if he doesn't give us the medallion.
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DungeonEscape
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Derekristow

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Re: Adventure Guy! - Update 12.11
« Reply #1333 on: October 30, 2010, 05:39:20 pm »

Remember guys, we can't swim.  If we go in there there is a good chance that we won't be getting out again.
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So my crundles are staying intact unless they're newly spawned... until they are exposed to anything that isn't at room temperature.  This mostly seems to mean blood, specifically, their own.  Then they go poof very quickly.

Armok

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Re: Adventure Guy! - Update 12.11
« Reply #1334 on: October 30, 2010, 06:11:18 pm »

Well it dosn't seem very deep. The idea is that we'll be standing on the GM and be at wading depth.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...
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