Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 84 85 [86] 87 88 ... 168

Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 520096 times)

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Adventure Guy! - Update 12.5
« Reply #1275 on: October 25, 2010, 07:25:15 pm »

lower it to 4000.



There's no '0,' weirdly, but you lower the number to 4111. The electric flickers along the wires ceases.

raise it in increments of 100 until something happens



You continue raising the voltage until you see any sort of reaction. At around 4611 the electric flickering starts up again, so you dial it down to 4511 and leave it. Hopefully that's enough to power him back up, though it'll probably take a little bit. Speaking of taking a little bit, wasn't there something else you were waiting on?

Go down the stairs.



You head down the stairs, bringing Skree with you.



The room is filled with five lockers, each marked with a symbol - an eye, a sun, a cloud, a raindrop, and a lightning bolt. Familiar. On the right side of the room is a door marked 'LAB' with an image of a beaker on it and a six-button keypad next to it. There are two oculoid skeletons here, though there are no tentacles here. On the back wall is a larger blast door and a card swipey thingy.

Spoiler (click to show/hide)

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Adventure Guy! - Update 12.5
« Reply #1276 on: October 25, 2010, 07:30:06 pm »

Open the locker with a lightning bolt on it.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Adventure Guy! - Update 12.5
« Reply #1277 on: October 25, 2010, 07:30:47 pm »

Open all the lockers, if possible.
Logged

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Adventure Guy! - Update 12.5
« Reply #1278 on: October 25, 2010, 07:53:38 pm »

Take the two oculoid skeletons and put each arm through the jaws of it.
Wear them like shoulder pads as armor or something.
Logged

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Adventure Guy! - Update 12.5
« Reply #1279 on: October 25, 2010, 07:56:17 pm »

Take the two oculoid skeletons and put each arm through the jaws of it.
Wear them like shoulder pads as armor or something.

No, don't do this. If we do this the moment we get hit on the shoulder we'll have dead oculoid teeth digging deep into our arms.
« Last Edit: October 25, 2010, 08:02:47 pm by Tarran »
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Adventure Guy! - Update 12.5
« Reply #1280 on: October 25, 2010, 08:03:41 pm »

But they are strong enough that even we couldn't knock them out of place.
Besides, our arms are too skinny for anything to dig into them, maybe graze off could be pretty near the worst that could happen.
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Adventure Guy! - Update 12.5
« Reply #1281 on: October 25, 2010, 09:54:00 pm »

But they are strong enough that even we couldn't knock them out of place.
Besides, our arms are too skinny for anything to dig into them, maybe graze off could be pretty near the worst that could happen.


Graze off, or slice off?
Logged

RAM

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Update 12.5
« Reply #1282 on: October 25, 2010, 10:31:10 pm »

>Swipe memory through swipe-slot.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Adventure Guy! - Update 12.6
« Reply #1283 on: October 25, 2010, 10:37:52 pm »

Open all the lockers, if possible.



In the eye locker you find a control panel. It has a pulley switch set to the ‘up’ position.



In the lightning bolt locker you find another map, this time for “4F.”



In the cloud locker you find… a corpse? It’s a headless robot body in a labcoat.

The sun and raindrop lockers are locked.

Swipe memory through swipe-slot.

It's not shaped right for that - the slot is practically paper-thin, while the memory chip is more cartridge-shaped.

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Adventure Guy! - Update 12.6
« Reply #1284 on: October 25, 2010, 10:45:58 pm »

Search the labcoat's pockets.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Doret

  • Bay Watcher
  • I'm an Alien Roomba....
    • View Profile
Re: Adventure Guy! - Update 12.6
« Reply #1285 on: October 25, 2010, 11:37:19 pm »

Perfectly illogical to use numbers there then, and I felt so smart tooo.


New Action: Take the labcoat and wear it, then look in the Labcoat's pockets.
« Last Edit: October 26, 2010, 01:18:26 am by Doret »
Logged
Could I ever find a signature as catchy as that?

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Adventure Guy! - Update 12.6
« Reply #1286 on: October 25, 2010, 11:54:36 pm »

There's a problem with your action Doret, those keys don't look like numbers.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Kadzar

  • Bay Watcher
  • Descan Pengwind
    • View Profile
Re: Adventure Guy! - Update 12.6
« Reply #1287 on: October 26, 2010, 12:24:34 am »

Go check on the "SEWAGE" door.
Logged
What if the earth is just a knick in one of the infinite swords of the mighty fractal bear?
Glory to Arstotzka!

RAM

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Update 12.6
« Reply #1288 on: October 26, 2010, 12:49:43 am »

Take the arm from Creation of Science and give it to Hat Thief.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Derekristow

  • Bay Watcher
    • View Profile
    • Steam ID
Re: Adventure Guy! - Update 12.6
« Reply #1289 on: October 26, 2010, 08:48:17 am »

Take scientist's body to medical room.  We should start collecting parts, and when Hat Thief comes to he may know something about him.
Logged
So my crundles are staying intact unless they're newly spawned... until they are exposed to anything that isn't at room temperature.  This mostly seems to mean blood, specifically, their own.  Then they go poof very quickly.
Pages: 1 ... 84 85 [86] 87 88 ... 168