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Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 517375 times)

Doret

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Re: Adventure Guy! - Update 11.13 [showtime]
« Reply #1185 on: October 12, 2010, 10:02:26 pm »

Grab Skree and get to the room with the LARGE METAL DOORS and close it as soon as possible, plug in the Piano and play music with Skree.
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Could I ever find a signature as catchy as that?

Retro

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Re: Adventure Guy! - Update 11.14
« Reply #1186 on: October 12, 2010, 10:49:14 pm »

Investigate!



You take a quick glance at Skree as the dust settles. All right then. Time to man up and face your fears.



SKREEEEEEEEEEEEEEEEEEEEEEEEEEEEEholyshit.

The kitchen is destroyed. Most of the floor is gone, including the loose tools like the converter and gel press as well as half the oven. The room is seething with leaking gas and frost. No running any more – this thing is pissed; there’s no way you’re going to be able to hide from it now.

Skree launches his own battle cry. Time to deal with this bitch.

dragnar

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Re: Adventure Guy! - Update 11.14
« Reply #1187 on: October 12, 2010, 10:55:40 pm »

Our hat is pointy. It has a giant eye. There is only one possible course of action.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Lucus Casius

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Re: Adventure Guy! - Update 11.14
« Reply #1188 on: October 12, 2010, 10:57:50 pm »

Make it so.

Or, since I appear to be on a streak for seducing eldritch abominations tonight...

...

Nah.  Just poke it with the hat.
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Tarran

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Re: Adventure Guy! - Update 11.14
« Reply #1189 on: October 12, 2010, 11:01:44 pm »

If poking it's eye doesn't work (which I'm pretty sure it won't), recall those boxing lessons we never had and start punching it's eye instead.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Lucus Casius

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Re: Adventure Guy! - Update 11.14
« Reply #1190 on: October 12, 2010, 11:05:07 pm »

I have been advised to advise you to kiss the creature.

I advise you to disregard this advice, unless you consider it advisable to do otherwise.
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RAM

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Re: Adventure Guy! - Update 11.14
« Reply #1191 on: October 13, 2010, 12:02:38 am »

It is too cramped for it to use its tentacles effectively. Jump on it's back and ride it until it is broken-in...
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Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Vikenator2

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Re: Adventure Guy! - Update 11.14
« Reply #1192 on: October 13, 2010, 05:14:52 am »

Kick it in that... thing that looks like a spine.
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Duriel

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Re: Adventure Guy! - Update 11.14
« Reply #1193 on: October 13, 2010, 05:33:06 am »

I wonder... Could our whip be entangled in Skree's tentacles? Assuming that he's the one we whacked with a hammer earlier.
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Retro

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Re: Adventure Guy! - Update 11.15 / Round-End
« Reply #1194 on: October 13, 2010, 12:47:04 pm »

Our hat is pointy. It has a giant eye. There is only one possible course of action.



You toss your papery hat at the monster’s eye, knowing it isn’t strong enough to seriously damage it. The attack gives you an opportunity to do some real damage, though.

Kick it in that... thing that looks like a spine.



You dive into the creature’s open mouth. So long as you’re quick enough to get past before it bites down, you can…



POW! You smash the monster’s spine with a powerful kick, though you don’t snap it. The beast lets out a mighty SKREE, angrier than ever; it is wounded but alive. You feel yourself becoming more and more entangled, however…



Skree jumps down from the ceiling and tackles the creature in the eye, knocking it loose from the walls. You suddenly remember there is no longer a floor.



uh oh



Ker-splat.



The monster is vanquished. You are covered in eye-goo, but rather fortunately alive.

Spoiler (click to show/hide)

Armok

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Re: Adventure Guy! - Update 11.15 / Round-End
« Reply #1195 on: October 13, 2010, 01:02:44 pm »

O_O

That was EPIC! Seriously epic.

... check with Skree to make sue he isn't traumatized.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Kadzar

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Re: Adventure Guy! - Update 11.15 / Round-End
« Reply #1196 on: October 13, 2010, 01:21:34 pm »

Take the hat and backpack from the robo-adventurer, then take remove his arm to replace the one you're missing.
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What if the earth is just a knick in one of the infinite swords of the mighty fractal bear?
Glory to Arstotzka!

Vikenator2

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Re: Adventure Guy! - Update 11.15 / Round-End
« Reply #1197 on: October 13, 2010, 02:24:30 pm »

Speak to other adventurer.

O_O

That was EPIC! Seriously epic.
Indeed.
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dragnar

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Re: Adventure Guy! - Update 11.15 / Round-End
« Reply #1198 on: October 13, 2010, 02:34:11 pm »

Take the hat and backpack from the robo-adventurer, then take remove his arm to replace the one you're missing.
Yes, get back our stuff!
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Lucus Casius

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Re: Adventure Guy! - Update 11.15 / Round-End
« Reply #1199 on: October 13, 2010, 02:35:03 pm »

Get hat.  Wear hat.
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