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Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 520159 times)

Evergod41

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Re: Adventure Guy! - Update 11.12
« Reply #1155 on: September 28, 2010, 10:06:15 pm »

Lol, that looks funnier... you should do a spoof update, one of the previous ones with the most pictures, and just redo them from scratch in MSPaint...

Tarran

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Re: Adventure Guy! - Update 11.12
« Reply #1156 on: September 28, 2010, 10:56:32 pm »

Personally, I think it looks fine. The only strange thing is AG's wide head.

Check up on Skree again.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Duriel

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Re: Adventure Guy! - Update 11.12
« Reply #1157 on: September 29, 2010, 04:19:30 am »

Um, was I the only one to notice that the other robo-adventurer had a backpack?  ???

It might not be ours, but still...
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Spectre

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Re: Adventure Guy! - Update 11.12
« Reply #1158 on: September 29, 2010, 04:55:39 am »

Indeed he does...
I don't really now why, but I always thought we kinda imagined him, because he wasn't shown on any other panels. Seems more like I am being blind. I looked at all the images from the room again, and I marked him on nearly every single image.
He's hold prisoner by that thing!

Spoiler: Pictures with marks: (click to show/hide)


I propose we concentrate efforts on rescuing our mechanical brother!
(And getting our hands on that hat)
« Last Edit: September 29, 2010, 04:57:38 am by Spectre »
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RAM

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Re: Adventure Guy! - Update 11.12
« Reply #1159 on: September 29, 2010, 06:34:34 am »

I think that you'll find, if you look closely, that its female...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Tylui

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Re: Adventure Guy! - Update 11.12
« Reply #1160 on: September 29, 2010, 09:44:15 am »

Um, was I the only one to notice that the other robo-adventurer had a backpack?  ???

It might not be ours, but still...

It is ours. That body used to be us.

I think that you'll find, if you look closely, that its female...

WhatchutalkingboutMr.Crazy?
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Tylui

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Re: Adventure Guy! - Update 11.12
« Reply #1161 on: September 29, 2010, 10:02:49 am »

Try "dolmen" for the password. Or "mutagen". Or "adamantine".

Also "caern" or "caernwood". :P
« Last Edit: September 29, 2010, 10:05:24 am by Tylui »
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Tylui

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Re: Adventure Guy! - Update 11.12
« Reply #1162 on: September 29, 2010, 10:17:10 am »

Take the occuloid remains and put them in the analyser.

No thank you, sir! Remember what happened last time we analyzed oculoid matter? Our right arm sure doesn't remember!

EDIT: Oh lordy, I just triple posted... Sorry :( It's too early in the morning for this courtesy crap. :P
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Doret

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Re: Adventure Guy! - Update 11.12
« Reply #1163 on: September 29, 2010, 07:24:31 pm »

Type in the last day given on the note pad, also try ever password stated above. Then try putting in skree, AG, Adventure Guy, Robot, robotclone, chemical X,chemicalx,chemical_x, hat, cool hat, monopoly, monopolyman, monopoly_man, monopoly man, monocle.
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Could I ever find a signature as catchy as that?

Evergod41

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Re: Adventure Guy! - Update 11.12
« Reply #1164 on: September 29, 2010, 07:51:11 pm »

Some of those are just plain silly, but it is worth it to go back down and get our Backup Hat. It is comepletely worth it.

Retro

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Re: Adventure Guy! - Update 11.12
« Reply #1165 on: October 07, 2010, 04:02:26 pm »

So I've (evidently) been pretty busy - I'm midway through an essay right now and haven't had much time to update this at all in the last week. I'd like to say I'll get on it soon, but it's Thanksgiving this weekend (for Canadians, before you 'mericans pipe up) so I might not be back properly until like Tuesday-ish. Just letting you know since the thread's been pretty dead in the interim.

I've also noticed there's still no game plan to go after the big oculoid. That might become prudent if not addressed soon. Fair warning :D

Doret

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Re: Adventure Guy! - Update 11.12
« Reply #1166 on: October 07, 2010, 09:04:38 pm »

Game plan for now should be, Close the fridge door thing and get to the keyboard.
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Could I ever find a signature as catchy as that?

iceball3

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Re: Adventure Guy! - Update 11.12
« Reply #1167 on: October 07, 2010, 09:21:50 pm »

Embrace skree.
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Org

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Re: Adventure Guy! - Update 11.12
« Reply #1168 on: October 07, 2010, 09:31:17 pm »

Retro!
I must thank you.
The bamboo pen is awesome.
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RAM

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Re: Adventure Guy! - Update 11.12
« Reply #1169 on: October 07, 2010, 09:43:26 pm »

The Thing downstairs is currently tearing apart the building, which obviously needed some ventilation...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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