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Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 520148 times)

Spade

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Re: Adventure Guy! - Update 11.10
« Reply #1125 on: September 22, 2010, 07:58:49 pm »

It's obviously scared of fire because it's family was burned to death by us a mysterious force.
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DungeonEscape
Will you make it out alive?

RAM

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Re: Adventure Guy! - Update 11.10
« Reply #1126 on: September 22, 2010, 08:25:30 pm »

Put the weird chemical in your arm-hole for safe keeping.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Doret

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Re: Adventure Guy! - Update 11.10
« Reply #1127 on: September 22, 2010, 08:32:08 pm »

Go back to the Piano and plug it in, begin playing music with Skree~!

Go and examine the bottom floor of the house, check the computer to see if someone accessed it and forgot to log out!
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Could I ever find a signature as catchy as that?

RAM

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Re: Adventure Guy! - Update 11.10
« Reply #1128 on: September 22, 2010, 09:24:26 pm »

Go back to the Piano and plug it in, begin playing music with Skree~!!!
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

syvarris

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Re: Adventure Guy! - Update 11.10
« Reply #1129 on: September 23, 2010, 03:06:55 am »

Coax skree into room by thinking happy thoughts (possibly of cold?).  Once skree is fine with being in there, see if when skree touches the handle the thing opens, if it does then train skree to hold the lever by thinking happy thoughts when skree touches the lever, and nudgeing skree towards the lever when skree is not touching it.

Also see if the lever turns.

Armok

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Re: Adventure Guy! - Update 11.10
« Reply #1130 on: September 23, 2010, 04:18:55 am »

Try to get Skree to play the piano!

Test Skrees intelegence!

Test skrees reaction to the following mental images:
Ocluids
humans
the big ocluid
the scientist
the stone ring
the things that were probably ocluid egges
the varius symbols found around this place
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Silfurdreki

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Re: Adventure Guy! - Update 11.10
« Reply #1131 on: September 23, 2010, 06:17:48 am »

Try to get Skree to play the piano!

Test Skrees intelegence!

Test skrees reaction to the following mental images:
Ocluids
humans
the big ocluid
the scientist
the stone ring
the things that were probably ocluid egges
the varius symbols found around this place

Also test lightning (or a storm)
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Entropy is not what it used to be.

scriver

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Re: Adventure Guy! - Update 11.10
« Reply #1132 on: September 23, 2010, 08:01:45 am »

While I harbour no hard feelings for the choice of name, I feel as if we've missed out on a great opportunity to laythe ground for future bad puns, jokes and double entendres..
This gives me a heavy heart.
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Love, scriver~

Hugehead

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Re: Adventure Guy! - Update 11.10
« Reply #1133 on: September 25, 2010, 10:46:05 pm »

Bumpity bump!
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

Retro

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Re: Adventure Guy! - Update 11.11
« Reply #1134 on: September 27, 2010, 12:00:00 am »

Look down stairwell... (the one behind the fridge)



The wall is cracking rather heavily. You’re not sure what consequences this will have, but Mr. Angrypants down below is certainly getting impatient with you.

Coax skree into room by thinking happy thoughts (possibly of cold?).  Once skree is fine with being in there, see if when skree touches the handle the thing opens, if it does then train skree to hold the lever by thinking happy thoughts when skree touches the lever, and nudgeing skree towards the lever when skree is not touching it.



Skree refuses to go anywhere near the room, despite your attempts at assurance.

Go back to the Piano and plug it in, begin playing music with Skree~!

You cannot get Skree to the piano room. It refuses to pass through the hatch room.

Go and examine the bottom floor of the house, check the computer to see if someone accessed it and forgot to log out!



Nope. You’re still going to have to figure out where Dr. Feringus would have left her password. Perhaps that notebook from your bag …

Also see if the lever turns.



Yup. The hatch seems to only open if it is set to the bottom position and being held; when cranked towards the top the room feels warmer and the smell of burning metal increases significantly.

Test skrees reaction to the following mental images:



You pick up Skree and concentrate as best you can on a number of images.

Quote
ocluids

There is possibly a hint of sadness, but it’s hard to tell. There’s little response.

Quote
humans

Fear.

Quote
the big ocluid

Immense fear. A touch of sadness as well, perhaps?

Quote
the scientist

You can’t seem to get across the idea, but thinking of a labcoat fills Skree with even more fear.

Quote
the stone ring

You aren’t sure exactly what feeling you get about this – Awe? Reverence? It’s very strong but very passive.

Quote
the things that were probably ocluid egges

Thinking about the cocoons gives Skree a feeling of great sadness.

Quote
the varius symbols found around this place

Thinking of the ever-present eye symbol gets no reaction. Perhaps it is a mundane sign?

Quote
lightning (or a storm)

Excitement.

Spoiler (click to show/hide)

RAM

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Re: Adventure Guy! - Update 11.11
« Reply #1135 on: September 27, 2010, 12:06:05 am »

Presumably they injected the giant one with the chemical, so we just need to figure out a means of extracting it without denaturing its vessel...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Armok

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Re: Adventure Guy! - Update 11.11
« Reply #1136 on: September 27, 2010, 06:14:46 am »

Sadness!!! D:

Hug Skree, communicate that you agree about sadness, communicate that you feel ashamed over being human!

Also test reaction to all the various locations you've been to, and all the items, systematically.

Test skrees intelligence, by imagining various spatio-visual problems (things like square peg round hole etc). Also test how good skree is in geting the idea of comands you give abaut stuff like moving a certain way. Test how strong and dexterius skrees tentacles are. Try to see if you can fish out memories from scree abaut places where you havn't been or  how places you've been to looked long ago.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

dragnar

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Re: Adventure Guy! - Update 11.11
« Reply #1137 on: September 27, 2010, 07:36:54 am »

communicate that you feel ashamed over being human!
We aren't human, and why the heck would we be ashamed of it if we were?

Take Skree to the stone circle.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Armok

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Re: Adventure Guy! - Update 11.11
« Reply #1138 on: September 27, 2010, 08:01:41 am »

oh, even better:
Join Skree in mutual hatred of all humans!
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Spectre

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Re: Adventure Guy! - Update 11.11
« Reply #1139 on: September 27, 2010, 09:36:55 am »

communicate that you feel ashamed over being human!
We aren't human, and why the heck would we be ashamed of it if we were?

Take Skree to the stone circle.
Then play the music thingy... we don't have anymore.
Oh well.
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