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Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 517510 times)

Evergod41

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Re: Adventure Guy! - Update 11.0
« Reply #945 on: August 31, 2010, 06:31:51 pm »

or a comic, I would buy one of those...

eclipsetail

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Re: Adventure Guy! - Update 11.0
« Reply #946 on: August 31, 2010, 06:33:18 pm »

or a comic, I would buy one of those...
Yes, this should be published as a comic.

Orb

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Re: Adventure Guy! - Update 11.0
« Reply #947 on: August 31, 2010, 07:41:00 pm »

Examine open slot thing on vending machine.

It looks like there's a small button in there.
I don't think it was open before.
If it is a button:
Press button!
If it's an object:
Examine and then grab it!

If my memory serves me right, that button was pressed to turn on the lights to light up the hole. We opened it with a key in the can that was in the vending machine.
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Retro

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Re: Adventure Guy! - Update 11.0
« Reply #948 on: August 31, 2010, 08:32:58 pm »

Are you going to package this whole thing together as a pdf or something?

Probably, when it's all done and whatnot. Certainly not a comic, but a view-it-all-online with a downloadable link would be nice.

Also, I was going to update again tonight but I have a crippling case of ate-too-much-and-need-to-pass-out, so tomorrow then. As a parting comment, you guys missed something of note this update :)

eclipsetail

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Re: Adventure Guy! - Update 11.0
« Reply #949 on: August 31, 2010, 08:44:05 pm »

Are you going to package this whole thing together as a pdf or something?

Probably, when it's all done and whatnot. Certainly not a comic, but a view-it-all-online with a downloadable link would be nice.

Also, I was going to update again tonight but I have a crippling case of ate-too-much-and-need-to-pass-out, so tomorrow then. As a parting comment, you guys missed something of note this update :)

Now I have to stay up late and look for it.
Thanks.  :P

Evergod41

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Re: Adventure Guy! - Update 11.0
« Reply #950 on: August 31, 2010, 09:12:31 pm »

Wires, and or tenctacles, hanging in the anvil room, and an opened pannel in the light room...

Tarran

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Re: Adventure Guy! - Update 11.0
« Reply #951 on: August 31, 2010, 09:15:46 pm »

Wires, and or tenctacles, hanging in the anvil room
Oh, that gives me an idea.

Go back to anvil room. Then take off our claw arm, and stick those wires into ourself.
« Last Edit: August 31, 2010, 09:18:15 pm by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

namad

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Re: Adventure Guy! - Short Update #2
« Reply #952 on: September 01, 2010, 04:12:33 am »

Combine:
For future reference:
chess
With:
chess tiles


yes please! (as I recall you only have four tiles but you can just plug those four in, in the correct locations and look for the other 2later? or maybe the other two aren't needed?)

of course I guess the beast must be dealt with first...

my suggestion for dealing with the beast would be to attempt to run back to the piano and play it (if it chases you maybe a close up blast of music will be cool)
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Spectre

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Re: Adventure Guy! - Update 11.0
« Reply #953 on: September 01, 2010, 04:32:29 am »

Recover your whip and then shoo it away.
Our lash was in the room behind the mirror.
It was probably incinerated.
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Josephus

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Re: Adventure Guy! - Update 11.0
« Reply #954 on: September 01, 2010, 04:45:30 am »

or a comic, I would buy one of those...

Fuck yes.

>Retro: become published artist.
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Retro

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Re: Adventure Guy! - blaaaaaah
« Reply #955 on: September 01, 2010, 05:16:23 am »

Combine:
For future reference:
chess
With:
chess tiles
yes please! (as I recall you only have four tiles but you can just plug those four in, in the correct locations and look for the other 2later? or maybe the other two aren't needed?)

This was attempted once before and nothing happened. Those four tiles may match up symbol-wise, but not colour-wise, and there's only four of them anyhow. Tylui noted something important here besides the picture that you need to keep in mind, and a little thinking-outside-the-box wouldn't hurt either...

Anyhow might as well get drawing.

RAM

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Re: Adventure Guy! - Update 11.0
« Reply #956 on: September 01, 2010, 05:47:30 am »

Maybe we need to place them for a checkmate...
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Tarran

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Re: Adventure Guy! - Update 11.0
« Reply #957 on: September 01, 2010, 05:50:12 am »

Maybe we need to place them for a checkmate...
Hm, you may be onto something.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Spectre

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Re: Adventure Guy! - Update 11.0
« Reply #958 on: September 01, 2010, 06:38:06 am »

Alright, we have the following tiles:


White Rook
White King
Black Knight
Black Pawn

And the following situation:


There is no black pawn on the board, but a black pawn in out bag. And there is no white pawn in the bag but a white pawn on the field.

Likewise we have a black knight in the bag but a white knight on the board.
A white King in the bag and a black king on the board.
And a white rook in the bag but black rook on the board.

We have no bishop, but there is a white bishop on the board.
Same for the black Queen.
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Retro

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Re: Adventure Guy! - Update 11.1
« Reply #959 on: September 01, 2010, 06:50:55 am »

TEAR IT APART WITH YOUR CYBORG HAND/GUN THINGY.



Oh no you don’t, eyemonster thing. Not this time. This time you have a claw arm that is juuust big enough to grab underneath your fancy little eye there.



And the claw arm has a ‘spin’ function.



So why don’t you just…



Stay...



PUT.



You’ll deal with this thing later.



Meanwhile you have some pressing puzzle shit to deal with.
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