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Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 520074 times)

Retro

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Re: Adventure Guy! - Update 10.8
« Reply #915 on: August 29, 2010, 03:53:17 am »

mourn the loss of our hat.
Make a paper hat from the strip on the floor or by tearing a page out of the book to temporarily replace our old one.



You pledge a vow to recover your dashing hat no matter the price. However, before that time comes, there is still adventuring to be done, and no adventurer can be without a hat! Your new paper accomplice will do nicely for now.

Unplug ourselves. Then run outside and scream "FREEDOM!" before examining our new surroundings.



FREEDOM

The shutter door leads to a thin ledge in the cliff face. The path ramps downwards, and then through another open shutter-door.



You find yourself in a room with some kind of square contraption in the middle. There is also a familiar door here. On the wall is some kind of sliding handle, and there is another switch by the vault-type door. There is also some kind of extended claw gun looking thing leaning against the wall.

Something smells like it’s burning.
« Last Edit: August 30, 2010, 07:58:10 am by Retro »
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Tarran

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Re: Adventure Guy! - Update 10.8
« Reply #916 on: August 29, 2010, 03:57:58 am »

Insert clawgun into right stump. Then try to open the door to the right. If opening the door fails, push the handle to the right then try opening the door again.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

dragnar

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Re: Adventure Guy! - Update 10.8
« Reply #917 on: August 29, 2010, 06:45:39 am »

Lightly tap all switches and the door's bolt. One or more of them is probably red hot.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Spectre

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Re: Adventure Guy! - Update 10.8
« Reply #918 on: August 29, 2010, 07:56:41 am »

This room might be directly above the burning alien chamber (incinerator chamber)
Flip that switch-thing directly next to the door. That should unlock it.
Be carefull with the handle. That might open the contraption in the middle of the room and engulf us in flames.
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Hugehead

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Re: Adventure Guy! - Update 10.8
« Reply #919 on: August 29, 2010, 10:57:17 am »

Insert clawgun into right stump. Become claw adventure guy.
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eclipsetail

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Re: Adventure Guy! - Update 10.8
« Reply #920 on: August 29, 2010, 11:30:29 am »

Jim Groovester

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Re: Adventure Guy! - Update 10.8
« Reply #921 on: August 29, 2010, 01:47:57 pm »

Unfold paper hat and use the chart as a guide for turning the sliding handle.

See what flipping the switch does.

See if the vault door will open just by turning the crank.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Orb

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Re: Adventure Guy! - Update 10.8
« Reply #922 on: August 29, 2010, 03:55:45 pm »

The way I see it, that song must scare away the aliens, or puts them to sleep. The storm acts up when the aliens are active.



Rip previously played song out of book, fold it up, and put it under your hat for storage
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Retro

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Re: Adventure Guy! - Update 10.9 / Round-End
« Reply #923 on: August 30, 2010, 08:31:37 am »

Spoiler (click to show/hide)

Insert clawgun into right stump.



It interfaces pretty well with however your wire system works. You become… Adventure Guy With Claw.

Lightly tap all switches and the door's bolt. One or more of them is probably red hot.



Everything seems pretty room temperature. Whatever this room is was certainly built better than that oven/wire set up. What kind of person even hooks up a random purposeless burning wire chain thing anyways!

As you touch the handle, the hatch in the center of the room opens. It closes again as soon as you let go.

try to open the door to the right. If opening the door fails, push the handle to the right then try opening the door again.



Yup, opens reeeeal good. Whoever went through it last left it unlocked behind them.



This room again? Looks like you’re back to the rest of the facility.



The sliding switch appears to bolt and unbolt the door.

Unfold paper hat and use the chart as a guide for turning the sliding handle.

You are… reluctant to lose another hat. Fortunately you can remember the patterns of circles on the paper just fine.

Rip previously played song out of book, fold it up, and put it under your hat for storage

Nah, it’s pretty easy to remember now that you know what you ought to be playing.

Spoiler: Round-End (click to show/hide)

Spectre

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Re: Adventure Guy! - Short Update #2
« Reply #924 on: August 30, 2010, 08:40:07 am »

Combine:
For future reference:


With:
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scriver

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Re: Adventure Guy! - Update 10.9 / Round-End
« Reply #925 on: August 30, 2010, 09:15:38 am »

The sliding switch appears to bolt and unbolt the door.
How weird. Why would the lockanism be on the outside of the room/facility? Why would they want to be able to be locked in?
Unless... DUM-DUM DUUM!
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Love, scriver~

Tylui

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Re: Adventure Guy! - Update 10.9 / Round-End
« Reply #926 on: August 30, 2010, 09:52:58 am »

Uhm. There are hairs in the cupboard. OPEN THE CUPBOARD.

Actually I'm thinking that's an oculoid... Find a weapon and then OPEN THE CUPBOARD!
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Evergod41

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Re: Adventure Guy! - Update 10.9 / Round-End
« Reply #927 on: August 30, 2010, 10:18:55 am »

PAL's room has a key in the hole, and CF's is leaking again...

Spectre

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Re: Adventure Guy! - Update 10.9 / Round-End
« Reply #928 on: August 30, 2010, 10:27:33 am »

The key is in there because we left it in there after unlocking. And the water is just still there. Ever had water main break? The stains will never go out if you dont dry it decently.
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dragnar

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Re: Adventure Guy! - Update 10.9 / Round-End
« Reply #929 on: August 30, 2010, 10:56:38 am »

Actually I'm thinking that's an oculoid... Find a weapon and then OPEN THE CUPBOARD!
We have a clawgun arm. We will never be without a weapon!!!
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.
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