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Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 519722 times)

Spectre

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Re: Adventure Guy! - Live: Round 6
« Reply #420 on: August 03, 2010, 12:34:20 am »

After failing to beat through the glass with the crow bar look through the doooome!

We didnt try that yet.
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Cheddarius

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Re: Adventure Guy! - Live: Round 6
« Reply #421 on: August 03, 2010, 12:35:17 am »

But if we are already there... =P
That's real-world thinking. That's thinking suited for a world where you can't travel from anywhere to anywhere else in the blink of an eye, nay, even less - literally zero time. We don't need none o' your fancy-schmancy "realism" in our game. Why, when I was your age...

EDIT: Oh wait the new update says something about that. Meh.

EDIT2:
Dog climbing stairs. On his hind legs only. Pretty sweet. Seriously, Google "dog climbing stairs" and you'll get all manner of thingies about dogs climbing stairs.
« Last Edit: August 03, 2010, 12:37:14 am by Cheddarius »
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Retro

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Re: Adventure Guy! - Live: Round 6
« Reply #422 on: August 03, 2010, 12:37:15 am »

No lever is ever in the correct position. Flip both.



The first one slides down quite neatly. There is a ker-clunk from somewhere deeper in the cave.



The second one is too hot to touch! Yeowch!!!

Look at that wire construct.



Ow ow fuck it's hot too ow what the hell!

You do get a pretty good look at the thing, though. A grid-like wall of straight metal wires, with weird curved metal strips in three places. There is a bit of space above and below each metal strip thing.

Look at that pipe



It appears to be where the barrel drops down to. It leads to the next room. You can't see where exactly it goes to, nor can you see the rock, but you can see a bit of light on the other side.

Is that a way out on the other side of the wires?

Yes! But you can't get there. You could probably slip through the wires if they weren't searingly hot; the gap's big enough to get through right now but the odds of brushing a wire and getting hurt are uncomfortably high.

Spoiler (click to show/hide)

Spectre

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Re: Adventure Guy! - Live: Round 6
« Reply #423 on: August 03, 2010, 12:38:32 am »

But if we are already there... =P
That's real-world thinking. That's thinking suited for a world where you can't travel from anywhere to anywhere else in the blink of an eye, nay, even less - literally zero time. We don't need none o' your fancy-schmancy "realism" in our game. Why, when I was your age...

EDIT: Oh wait the new update says something about that. Meh.
Um, I might not have played on the C64 but I started right with the super nintendo.

Also I might point you to the oppinion of the writer:
Ummmm

Put the dog in the bucket. Put the tentacle thing on there too. Put the toolbox on it if it still doesn't go down.
Wait... that was only a glass wall in that last room. Shatter the glass with the crobar!

Perhaps you'll wait until you go back. It's a bit of a trip, after all.
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Spectre

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Re: Adventure Guy! - Live: Round 6
« Reply #424 on: August 03, 2010, 12:43:19 am »

Attempt to use the eyedol to flip the switch without burning yourself.

If that does not work, search your inventar for something that could work and try that
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Lucus Casius

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Re: Adventure Guy! - Live: Round 6
« Reply #425 on: August 03, 2010, 12:48:22 am »

Stop crying about the heat and go through the wires.

Or, if you can't do that, Use hat as glove and flip the switch.
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Spectre

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Re: Adventure Guy! - Live: Round 6
« Reply #426 on: August 03, 2010, 12:49:28 am »

No way! You will scorch the invaluable hat!
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Lucus Casius

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Re: Adventure Guy! - Live: Round 6
« Reply #427 on: August 03, 2010, 12:51:46 am »

No way! You will scorch the invaluable hat!
Realize you are not Indiana Jones. Stop caring about hat.

If that fails, Use crowbar to push lever.
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Cheddarius

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Re: Adventure Guy! - Live: Round 6
« Reply #428 on: August 03, 2010, 12:53:35 am »

Um, I might not have played on the C64 but I started right with the super nintendo.
It was a joke. You're probably older than me.
Quote
Perhaps you'll wait until you go back. It's a bit of a trip, after all.
I realized that seconds after I posted. And then I edited my post. You can see it up there. :/

Beat the wires aside with the crowbar.
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Spectre

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Re: Adventure Guy! - Live: Round 6
« Reply #429 on: August 03, 2010, 12:54:53 am »

To bad I have auto F5 set to 5 seconds.  :P
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Retro

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Re: Adventure Guy! - Live: Round 6
« Reply #430 on: August 03, 2010, 01:02:11 am »

Attempt to use the eyedol to flip the switch without burning yourself. If that does not work, search your inventar for something that could work and try that



You're not willing to singe the eyedol, but you nudge the switch up with the tip of your whisky bottle. For some reason you start to feel a burn on your hand, but it fades when you remove the contact point.

The metal sheets loosen and unwind. You are pretty sure that doesn't help you at all.

Beat the wires aside with the crowbar.



You start to peel one of the wires away, then-- Ow! What the hell? Everything you touch to these wires ends up burning you! This isn't how heat works!

This room sucks. It may be time to go back.

Spoiler (click to show/hide)

Spectre

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Re: Adventure Guy! - Live: Round 6
« Reply #431 on: August 03, 2010, 01:03:43 am »

It's 8 am where I am =D

Ok. Lets head back to the glass pannel room and do the other stuff.
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Cheddarius

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Re: Adventure Guy! - Live: Round 6
« Reply #432 on: August 03, 2010, 01:05:02 am »

Throw rocks at the wires.

Hey Retro, just to be clear, what kind of game is this? Is it the kind of creative game where you're supposed to use lateral thinking to do puzzles and such? Or is it more like a room escape game where puzzles have only one solution and you have to find them?
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Evergod41

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Re: Adventure Guy! - Live: Round 6
« Reply #433 on: August 03, 2010, 01:09:52 am »

push the other lever back up THEN check heat of wires

RAM

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Re: Adventure Guy! - Live: Round 6
« Reply #434 on: August 03, 2010, 01:28:54 am »

Get the bucket of water and empty it into the switches, that'll learn 'em!
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