RECAP!
AG investigated the formerly-dark room (now lit, as a result of some puzzle-solving in the room above) and looted a skeleton for a key, skull, and leg-bone. He then fiddled around with a generator to charge up the lightning medallion and solved a riddle on a computer monitor to get the password for the username "pales" - presumably the account of the P. A. Les who has been writing the notes found around the cave system.
AG then ventured up through the smithy's chimney and found himself up at the summit of a mountain. Taking the left turn at a inukshuk marker, he found himself in a broken-down cabin, along with a new acquaintance, "Gentleman." This fellow was not very talkative, and though he did answer direct questions, he responded as succinctly as possible, and with a noticeable disregard for AG's adventuring. Shortly after their meeting, Gentleman wandered off.
Current inventory:
- A skeleton's key, a half-finished bottle of Glen Avon whisky, a can of oil, a skull, an 'eyedol,' two rocks, two coins, a bone, a music box, and a tin of Dapper Dan Men's Pomade. Your pack is pretty full, and you'll have to start dropping stuff soon if you want to pick up many more things.
Current (rather loose) objectives:
- Progress further into the caves to see if you can figure out where the hell you are
- Find the water and sun medallions to match up with the runic wall's markings (as done with the lightning medallion).
For those new to AG, check the first post for links to consolidated versions of the first five rounds.
My current internet connection can only be described as "horrible" but I haven't done a session in a while now and I've done quite a lot of prepwork for this one, so we'll push on.