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Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 519059 times)

eerr

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Re: Adventure Guy! - Final Round 16.21 Endgame.
« Reply #2265 on: February 18, 2011, 01:57:01 pm »

Well, now that we can give an arm and a leg.
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Soadreqm

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Re: Adventure Guy! - Final Round 16.21 Endgame.
« Reply #2266 on: February 18, 2011, 02:00:03 pm »

Is a hat actually going to distract him, though? It's not like we can even dodge while in freefall.
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Ahra

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Re: Adventure Guy! - Final Round 16.21 Endgame.
« Reply #2267 on: February 18, 2011, 02:07:48 pm »

well he dont have any depth percepiton anymore.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

mnjiman

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Re: Adventure Guy! - Final Round 16.21 Endgame.
« Reply #2268 on: February 18, 2011, 04:44:41 pm »

I think we can kick him in the face fast and hard enough so he can not react in time. Considering one side of his face is blind, we should have little issues.
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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

Armok

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Re: Adventure Guy! - Final Round 16.21 Endgame.
« Reply #2269 on: February 18, 2011, 06:24:38 pm »

Thrust kick back to the platform. in fact, dont push of to hard just enoguth that you get away from him and to the ramp while he drifts slowly enoguth that he wont hit anythign he can trust of for a few minutes. From the looks of it once you're on the ramp Stovebrand shuld come near enoguth to it that ou can just grab it from there. Then try to determine if you could finish him of by throwing it otherwise just enter the ship.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

mnjiman

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Re: Adventure Guy! - Final Round 16.21 Endgame.
« Reply #2270 on: February 18, 2011, 06:47:44 pm »

Thrust kick back to the platform. in fact, dont push of to hard just enoguth that you get away from him and to the ramp while he drifts slowly enoguth that he wont hit anythign he can trust of for a few minutes. From the looks of it once you're on the ramp Stovebrand shuld come near enoguth to it that ou can just grab it from there. Then try to determine if you could finish him of by throwing it otherwise just enter the ship.

Pretty much this.

I think this would be a pretty epic finishing move (We have to have enough pent up rage for this combo!)
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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

Terrahex

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Re: Adventure Guy! - Final Round 16.21 Endgame.
« Reply #2271 on: February 18, 2011, 07:10:36 pm »

great, if only we had our whip.
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What do you think? Yes? No?

Retro

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Re: Adventure Guy! - Final Round 16.21 Endgame.
« Reply #2272 on: February 19, 2011, 04:45:54 pm »

Sorry about the delay. Life crops up when you least expect it, it seems. I haven't even really had time to write anything yet and I'm about to get whisked back out, so probably nothing until tomorrow.

Retro

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Re: Adventure Guy! - Final Round 16.22 Endgame. [part 1/2]
« Reply #2273 on: February 20, 2011, 07:34:49 pm »

Thrust-kick Gentleman to propel us back to the platform



You kick off of Gentleman, trying to launch yourself back to the ship.



Not quick enough. He grabs your stump, pulling you away from the ramp again.

“No running away not this time not THIS time!!” he roars. You can’t get away from him… but your brief launch got you just as far as you needed.

slash at him with the sword



You strike down with your sword at his face. He catches it with his claw, inches away from his face.

“You can’t beat me! You can’t even defend yourself!!!” He continues cackling at you, but his damaged vocal hardware distorts it into a wild maniacal scream. “I am faster than you I am STRONGER than you I am SUPERIOR to you in EVERY WAY!!!!!! You’re just a dumb, weak, confused little robot. A weak--!! little--!! MACHINE!!!!”



He leans in, menacing you, and growls deeply, his voice glitching and distorting erratically. “What could possibly make you think that you’re better than me?”



You tell him that you’ve got one more free limb than him.

Gentleman stares back at you.

when he grabs it, let it go and thrust-kick him
Use the rage within for a epic Thrust-Kick



You kick down onto the handle of Stovebrand with your free leg, sending it piercing through Gentleman’s other eye and right through the back of his head, bursting through the external frame. The thrust launches you backwards towards the ramp, your dead leg slipping out of Gentleman’s loosened grip.

Spoiler: 1/2 (click to show/hide)
« Last Edit: February 25, 2011, 12:32:23 am by Retro »
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Evergod41

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Re: Adventure Guy! - Final Round 16.22: Endgame. [part 1/2]
« Reply #2274 on: February 20, 2011, 08:19:49 pm »

Throw a witty one-liner!

iceball3

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Re: Adventure Guy! - Final Round 16.22: Endgame. [part 1/2]
« Reply #2275 on: February 20, 2011, 08:21:23 pm »

Once you make it to the ramp, use your self first aid! Put in another arm and replace your leg. Keep the remainder of the damaged one... We may need it later.
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Ultimuh

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Re: Adventure Guy! - Final Round 16.22: Endgame. [part 1/2]
« Reply #2276 on: February 20, 2011, 08:46:43 pm »

Throw a witty one-liner!


I think it is abit late for that, what's the point when he cannot hear that.. i mean, maybe he can but.. We could have done that BEFORE.. uuh.. killing him?

Hmm.. somehow.. I have a nagging suspicion that he isn't quite dead yet..
(I know my share of villains that even when you think you have won, they will show up when you least expect it..)

Anyway.. let's wait for the other half to be done before deciding what to do.
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Retro

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Re: Adventure Guy! - Final Round 16.22: Endgame. [part 2/2]
« Reply #2277 on: February 20, 2011, 09:42:56 pm »

Spoiler (click to show/hide)







The last of him burns away as you reach the platform.

Once you make it to the ramp, use your self first aid! Put in another arm and replace your leg.



You toss your bag up onto the topside of the ramp and pull yourself over. Time to fix yourself up.





“Got in a bit of a fight, did you?”



Your repairs have been interrupted.

Spoiler (click to show/hide)

iceball3

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Re: Adventure Guy! - Final Round 16.22: Endgame.
« Reply #2278 on: February 20, 2011, 11:00:51 pm »

Sigh, then tell her "Listen, we need to talk..."
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Ultimuh

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Re: Adventure Guy! - Final Round 16.22: Endgame.
« Reply #2279 on: February 20, 2011, 11:02:26 pm »

Yeah, we can start with that.
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