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Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 517514 times)

Ottofar

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Re: Adventure Guy! - Round 15.17
« Reply #1905 on: January 21, 2011, 09:54:28 am »

>Do a little dance.

Soadreqm

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Re: Adventure Guy! - Round 15.17
« Reply #1906 on: January 21, 2011, 10:44:04 am »

Haul the medallion to the... Medallion place? I've forgotten why we were gathering these things. :P
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dragnar

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Re: Adventure Guy! - Round 15.17
« Reply #1907 on: January 21, 2011, 02:56:27 pm »

Yeah, take it back to the door. Looks like be finally get to see what's behind it.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Silfurdreki

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Re: Adventure Guy! - Round 15.17
« Reply #1908 on: January 22, 2011, 12:43:40 pm »

Yeah, take it back to the door. Looks like be finally get to see what's behind it.

This.

>Be excited, something very adventurer-y surely awaits beyond the door!
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Quote
Entropy is not what it used to be.

Retro

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Re: Adventure Guy! - Round 15.18 / Round-End
« Reply #1909 on: January 22, 2011, 05:36:33 pm »

take it back to the door.



You take the shimmering water medallion and place it into the final slot in the room you woke up in.



Nothing seems to be happening. You take a step back and wonder what exactly you expected from this.



Oh? A handle has popped up.



You open the manhole and are suddenly buffeted by cool winds being released from the depths.



As the winds subside, a river of oculoids rush past you and into the hole. Skree disappears along with them.



Wherever this leads, it seems to be the last place left to explore. Only one thing to do now.












You descend.

Deeper...

...and deeper...

...and deeper...



You finally see light up ahead through a large opening.



Stepping into the light up ahead you find yourself in some sort of... village.

Spoiler (click to show/hide)

RAM

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Re: Adventure Guy! - Round 15.18 / Round-End
« Reply #1910 on: January 22, 2011, 08:06:57 pm »

Smash the statue

Try to talk to the locals.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Armok

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Re: Adventure Guy! - Round 15.18 / Round-End
« Reply #1911 on: January 23, 2011, 05:36:55 am »

IDE/THEORY: The small ocluids are children or babies, that's why they don't appear to be more than animals. A  2 year old human wouldn't either.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Silfurdreki

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Re: Adventure Guy! - Round 15.18 / Round-End
« Reply #1912 on: January 23, 2011, 01:22:33 pm »

>Examine the statue more closely
>Look up into the light passage, specifically, does it seem to be daylight coming down or some other type of light?
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Quote
Entropy is not what it used to be.

Terrahex

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Re: Adventure Guy! - Round 15.18 / Round-End
« Reply #1913 on: January 24, 2011, 07:26:37 pm »

explore the holes.
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What do you think? Yes? No?

Retro

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Re: Adventure Guy! - Round 15.18 / Round-End
« Reply #1914 on: January 25, 2011, 03:11:07 pm »

This round is too big to fit in one post, so it'll be in this post and the one after it. 151 panels over about a month, too. That's damn prolific.

« Last Edit: January 25, 2011, 03:12:52 pm by Retro »
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Retro

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Re: Adventure Guy! - Round 15.18 / Round-End
« Reply #1915 on: January 25, 2011, 03:12:01 pm »


Final Round 16, consolidated.
« Last Edit: March 06, 2011, 11:51:21 pm by Retro »
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scriver

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Re: Adventure Guy! - Round 15.18 / Round-End
« Reply #1916 on: January 25, 2011, 03:22:22 pm »

This is great.
...Can't think of any action to take other than what been said already, though.
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Love, scriver~

USEC_OFFICER

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Re: Adventure Guy! - Round 15.18 / Round-End
« Reply #1917 on: January 25, 2011, 05:45:27 pm »

Is the southern part covered with houses, or is there an actual path leading down it?
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Retro

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Re: Adventure Guy! - Round 15.18 / Round-End
« Reply #1918 on: January 25, 2011, 06:26:51 pm »

Is the southern part covered with houses, or is there an actual path leading down it?

The area's pretty much walled with little hut-homes, and the southern gap leads to the passage where you came from.

In other news, think I'll be back for Round 16 in a little over a day. I'll try to keep things moving as fast as possible from then until the completion of the game.

USEC_OFFICER

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Re: Adventure Guy! - Round 15.18 / Round-End
« Reply #1919 on: January 25, 2011, 07:32:10 pm »

Is the southern part covered with houses, or is there an actual path leading down it?

The area's pretty much walled with little hut-homes, and the southern gap leads to the passage where you came from.

In other news, think I'll be back for Round 16 in a little over a day. I'll try to keep things moving as fast as possible from then until the completion of the game.

I thought the big hole the the north of us led upwards, back to where we came from. If it doesn't, then we definitively need to explore it.
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