Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 93 94 [95] 96 97 ... 168

Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 518704 times)

RAM

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Update 13.1
« Reply #1410 on: November 06, 2010, 01:25:01 am »

Did we ever climb up the chimney?
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Nivim

  • Bay Watcher
  • Has the asylum forgotten? Are they still the same?
    • View Profile
Re: Adventure Guy! - Update 13.1
« Reply #1411 on: November 06, 2010, 01:33:07 am »

 Here's the first time we climbed the chimney, and the same search for "chimney" says you've already asked that question once.
Logged
Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Adventure Guy! - Update 13.2
« Reply #1412 on: November 06, 2010, 11:59:55 am »

Just go visit the other robot. Mnemnem is more important than the scary room!
Jeez, man up Skree, the room's empty, just go to the other robot. Unless you want mnemnem to die.



All right then. You will risk entering the bad room for the sake of mnemnem. You try and stick close to the wall as you head for the doorway—



!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



Bad room! Bad room! You flee to through the doorway and find yourself…



…Outside!!! It is peaceful out right now. You hope it will stay that way.



This place seems okay.



!!! The little monster! What now?

Evergod41

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Update 13.2
« Reply #1413 on: November 06, 2010, 12:32:10 pm »

Play a haunting refrain on the piano.

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Adventure Guy! - Update 13.2
« Reply #1414 on: November 06, 2010, 03:34:44 pm »

Disassemble monster!
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Silfurdreki

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Update 13.2
« Reply #1415 on: November 06, 2010, 06:06:26 pm »

>Poke the monster, see if there's any reaction
Logged
Quote
Entropy is not what it used to be.

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Adventure Guy! - Update 13.2
« Reply #1416 on: November 06, 2010, 06:48:57 pm »

Set the thing's head back into position. Try to staighten out it's joints just like mmnemn is and Push down on the square on it's head. Look closely at what is there without touching it's insides.
Logged

RAM

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Update 13.2
« Reply #1417 on: November 06, 2010, 06:56:03 pm »

Perform detailed examination of Hat-Thief.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Cardinal

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Update 13.2
« Reply #1418 on: November 06, 2010, 09:50:58 pm »

Skree: Play an emotional Occuloid refrain on the keyboard
Logged
Engraved is an image of a Human and a video game. The Human is making a plaintive gesture.

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Adventure Guy! - Update 13.3
« Reply #1419 on: November 07, 2010, 07:35:22 am »

Poke the monster, see if there's any reaction



You cautiously approach the little monster. You are always as cautious as you can be.











You tap it on the head a few times.



Waugh!!!!!! It moved!!!!!!!!!!!!!!!!!!



You flee to the ceiling.



The little monster shouts at you.

Spoiler (click to show/hide)

RAM

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Update 13.3
« Reply #1420 on: November 07, 2010, 07:48:36 am »

Hide in a corner and watch it.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Derekristow

  • Bay Watcher
    • View Profile
    • Steam ID
Re: Adventure Guy! - Update 13.3
« Reply #1421 on: November 07, 2010, 08:50:29 am »

Drop your hat on its head as a gesture of peace.

Edit:  If we have to run, scale the side of the plateau so we can get back to mnemnem without going through the bad room.
« Last Edit: November 07, 2010, 08:52:32 am by Derekristow »
Logged
So my crundles are staying intact unless they're newly spawned... until they are exposed to anything that isn't at room temperature.  This mostly seems to mean blood, specifically, their own.  Then they go poof very quickly.

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Adventure Guy! - Update 13.3
« Reply #1422 on: November 07, 2010, 08:53:40 am »

Make some cutesy purring noises.
Logged

Silfurdreki

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Update 13.3
« Reply #1423 on: November 07, 2010, 10:07:11 am »

>Wait, and observe it. Does it seem hostile?
Logged
Quote
Entropy is not what it used to be.

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Adventure Guy! - Update 13.3
« Reply #1424 on: November 07, 2010, 02:06:06 pm »

Fall on its head and commune emotions.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.
Pages: 1 ... 93 94 [95] 96 97 ... 168