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Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 517335 times)

RAM

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Re: Adventure Guy! - Update 13.1
« Reply #1410 on: November 06, 2010, 01:25:01 am »

Did we ever climb up the chimney?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Nivim

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Re: Adventure Guy! - Update 13.1
« Reply #1411 on: November 06, 2010, 01:33:07 am »

 Here's the first time we climbed the chimney, and the same search for "chimney" says you've already asked that question once.
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Retro

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Re: Adventure Guy! - Update 13.2
« Reply #1412 on: November 06, 2010, 11:59:55 am »

Just go visit the other robot. Mnemnem is more important than the scary room!
Jeez, man up Skree, the room's empty, just go to the other robot. Unless you want mnemnem to die.



All right then. You will risk entering the bad room for the sake of mnemnem. You try and stick close to the wall as you head for the doorway—



!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



Bad room! Bad room! You flee to through the doorway and find yourself…



…Outside!!! It is peaceful out right now. You hope it will stay that way.



This place seems okay.



!!! The little monster! What now?

Evergod41

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Re: Adventure Guy! - Update 13.2
« Reply #1413 on: November 06, 2010, 12:32:10 pm »

Play a haunting refrain on the piano.

Armok

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Re: Adventure Guy! - Update 13.2
« Reply #1414 on: November 06, 2010, 03:34:44 pm »

Disassemble monster!
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Silfurdreki

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Re: Adventure Guy! - Update 13.2
« Reply #1415 on: November 06, 2010, 06:06:26 pm »

>Poke the monster, see if there's any reaction
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Quote
Entropy is not what it used to be.

iceball3

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Re: Adventure Guy! - Update 13.2
« Reply #1416 on: November 06, 2010, 06:48:57 pm »

Set the thing's head back into position. Try to staighten out it's joints just like mmnemn is and Push down on the square on it's head. Look closely at what is there without touching it's insides.
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RAM

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Re: Adventure Guy! - Update 13.2
« Reply #1417 on: November 06, 2010, 06:56:03 pm »

Perform detailed examination of Hat-Thief.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Cardinal

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Re: Adventure Guy! - Update 13.2
« Reply #1418 on: November 06, 2010, 09:50:58 pm »

Skree: Play an emotional Occuloid refrain on the keyboard
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Engraved is an image of a Human and a video game. The Human is making a plaintive gesture.

Retro

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Re: Adventure Guy! - Update 13.3
« Reply #1419 on: November 07, 2010, 07:35:22 am »

Poke the monster, see if there's any reaction



You cautiously approach the little monster. You are always as cautious as you can be.











You tap it on the head a few times.



Waugh!!!!!! It moved!!!!!!!!!!!!!!!!!!



You flee to the ceiling.



The little monster shouts at you.

Spoiler (click to show/hide)

RAM

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Re: Adventure Guy! - Update 13.3
« Reply #1420 on: November 07, 2010, 07:48:36 am »

Hide in a corner and watch it.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Derekristow

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Re: Adventure Guy! - Update 13.3
« Reply #1421 on: November 07, 2010, 08:50:29 am »

Drop your hat on its head as a gesture of peace.

Edit:  If we have to run, scale the side of the plateau so we can get back to mnemnem without going through the bad room.
« Last Edit: November 07, 2010, 08:52:32 am by Derekristow »
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So my crundles are staying intact unless they're newly spawned... until they are exposed to anything that isn't at room temperature.  This mostly seems to mean blood, specifically, their own.  Then they go poof very quickly.

iceball3

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Re: Adventure Guy! - Update 13.3
« Reply #1422 on: November 07, 2010, 08:53:40 am »

Make some cutesy purring noises.
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Silfurdreki

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Re: Adventure Guy! - Update 13.3
« Reply #1423 on: November 07, 2010, 10:07:11 am »

>Wait, and observe it. Does it seem hostile?
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Quote
Entropy is not what it used to be.

Jim Groovester

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Re: Adventure Guy! - Update 13.3
« Reply #1424 on: November 07, 2010, 02:06:06 pm »

Fall on its head and commune emotions.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.
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