Okay. I will stop. But I want to know. Do you really think that you saying that Roy gets magic but PS does not (because that is really what both of there powers are, magic in deferring ways but magic all the same.) and then me protesting is pursuing technicalities?
This is also in response to the post you made just before this. I wouldn't consider what PS does to be magic, at least not in the conventional sense. Same with Roy's abilities, though it's a bit closer to magic. I don't want to deny either one their abilities so much as I want to ensure nobody's getting an unfair advantage. Dragnar understood my intent, but that quote you took from me is true in that I said it and isn't correct. I suppose SOME of Problem Sleuth's abilities are fully workable in a neutral environment. However, some of his heavy hitters are absent, as are the trump cards that are his allies.
It think we both made good points (and dragnar as well) so I guess there isn't much to do but wait and see who the judge thinks is superior.
Pre-post EDIT:
I'm OK with your Problem Sleuth one (though it is a little biased), but I'd give suggest this for Roy to even the bias out:
Fighter Two: Roy Mustang
Strengths: Is extremely talented with fire alchemy, capable of wiping out large population centers with larger bursts, and burning out eyes with smaller, more accurate ones. Is also a colonel in the military and a well-versed veteran of combat. Extremely determined, able to remain conscious after what would be near-fatal wounds to others.
Weaknesses: When wet, his gloves do not work, and force him to either forgo alchemy or carve a circle into his hand to continue with his previous strategy. Is no more durable than the average soldier as far as deadly wounds go.